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MAPINFO Cast Call rotating?


Ani

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Hiya, I've been making long but rapid progress on this mod I'm doing as a 2nd project and I'm curious to know if I can rotate enemies when the player presses left or right in a cast call like in the end of Doom 64. If so, how can I pull it off?

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You'd have to basically rewrite the entire cast call code. It might be possible in something like ZScript (I haven't checked whether that has been entirely exported to ZScript code) or VavoomC, but otherwise you'd have to write your own sourceport fork.

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15 hours ago, Gez said:

 

Zscript, that sounds fine. The rest sounds complicated. I wonder how this can be done.

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