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THEME-GAWAD: A Doom II Megawad


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Ok @Ofisil here is the fixed final version of map 03, for some reason i had it under slot map 01 but i don't remember why i did that. Anyways here it is and thanks again for letting me join this project even though at the time i was a green thumb at mapping but now i'm getting better at it. Can't wait for the next one you do.

 

Abandon Minds.zip

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8 hours ago, xScavengerWolfx said:

 

As far as Map31 goes (if your talking about that one when i requested feedback) when i went back into it i didn't find anything wrong that needed fixing. 

 

Yeah, I talked about Map31. I confirm that I have not found anything that needs updating.

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15 minutes ago, RaRu Des2122 said:

 

Yeah, I talked about Map31. I confirm that I have not found anything that needs updating.

Ok thank god, i just threw out the minor fixes for map 03

 

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7 hours ago, DFF said:

Here's the updates. M13 now teleports properly and i removed the 2 mancs from M17, moved the cacos to hard and medium.
Link: Map13 & Map17

 

 

Arachnotron still refuses to teleport on Map13. Maybe I don't find some well-hidden linedef, at the intersection of which it comes out? Under what condition was his entry into the battlefield originally conceived?

 

Map17 now works correctly. There is no one monster left in the technical areas.

Edited by RaRu Des2122

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Updated M13 again and tested in PRboom, arac teleports correctly unless ive been focusing on the wrong spider but I don't think this is the case. Same link as before.

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I completed this map again (played with GZDoom v4.10.0) - but it is still unreleasable!

 

458253718_Hesunreleasableagain!.jpg.224c3fd183b4a373dfcab05d4ecd6ceb.jpg

 

Either you really chose a wrong arachnotron or it teleports only in PrBoom...

Edited by RaRu Des2122

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Updated one more time (changed rooms to have more space and extra teleport lines) and confirmed the spider teleported in on Crispy doom, PRboom, and GZdoom. Not sure what else i can do from there.

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2 hours ago, ViolentBeetle said:

Found a recent stream for the first 15 maps.

 

Also what is the current plan?

To quote Ofisil:

 

"Hey there people. Been away for some time, without access to my PC.

As I've mentioned life is in the way so I can't work that much on the project.

 

What I CAN do however, is take any updated maps you can give me and throw them in the pile for some additional testing.

Sadly, while I used to fix many of the mentioned issues myself, that's impossible for me right now. Basically I can't even test the bloody thing.

 

Send me any updates when you want, and I'll reupload the wad. If the team thinks we are ready after that, then I will work on the Id Archives thingy."

 

So another words he might be updating the mega wad with the fixes and when everyone is ready he will upload it on Idgames. Maybe should ask him when he is on to make sure.

 

Edit: Damn if i knew he was going to stream it, i would've gone in there and told him that map03 i had to remake within a week of the og deadline. Oh well at least he liked it tought...for a speed map lol

Edited by xScavengerWolfx

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9 minutes ago, xScavengerWolfx said:

I know i threw map 03 in here for the updated version of the mega wad, if need be i can dm it to you

thnx for reminding me

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11 minutes ago, Ofisil said:

thnx for reminding me

No problem and once again thanks for letting a former newbie come in and make two maps that people found fun. Trust me i've learned alot for this alone and now i'm doing a Doom 1 solo maga wad in progress at this moment.

 

Anyways i can't wait for the next one when ever that may be.

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On 8/1/2023 at 12:13 AM, Ofisil said:

Updated 13 & 17.

Throw any other fixes my way.

 

On Map17, mancubi are really replaced with cacodemons but on Map13 the arachnotron again refuses to teleport. Are you sure you replaced Map13 in the last update?

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3 hours ago, RaRu Des2122 said:

 

On Map17, mancubi are really replaced with cacodemons but on Map13 the arachnotron again refuses to teleport. Are you sure you replaced Map13 in the last update?

 

Downloading the file right now and reuploding in 5 or so minutes. Plz check and tell me if it's alright.

EDIT: Have also uploaded map03's fix

Edited by Ofisil

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37 minutes ago, Ofisil said:

 

Downloading the file right now and reuploding in 5 or so minutes. Plz check and tell me if it's alright.

EDIT: Have also uploaded map03's fix

 

I downloaded the version again from the link from the very first post. Now all teleports are working properly.

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I'm getting lot of fun with that MWAD! gongrats for it!, however, i'm stucked in map12.
I have killed everything and after catch the automap, i can see the small room with romero's head, but i don't know how to reach it...

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20 minutes ago, WARDUST said:

I'm getting lot of fun with that MWAD! gongrats for it!, however, i'm stucked in map12.
I have killed everything and after catch the automap, i can see the small room with romero's head, but i don't know how to reach it...

Ok, so you may have noticed a few of them, but there are 5 Commander Keens in this map. If you haven't done so already, you should kill them, then come back to the starting room.

 

There's actually a message in the starting room that explains this, but once you press this switch (which is mandatory for level progression) it can't be read anymore.1008122606_Capturedcran2023-08-03163552.png.aaf898fa0842049a4bc806645da8df85.png1119392486_Capturedcran2023-08-03163633.png.24ff88b7e6786dfd0ba9fddf89d73f08.png

 

@Ofisil @forgettable pyromaniac maybe change the flat of the message so that it stays ?

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3 minutes ago, Demonic Meatball said:

Ok, so you may have noticed a few of them, but there are 5 Commander Keens in this map. If you haven't done so already, you should kill them, then come back to the starting room.

 

There's actually a message in the starting room that explains this, but once you press this switch (which is mandatory for level progression) it can't be read anymore.

 

@Ofisil @forgettable pyromaniac maybe change the flat of the message so that it stays ?

Thanks! i supose there's something from my mod stopping some script (i have not seen the txt). I have killed the Keens, but not sure if all of them. Let's go to count!

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3 hours ago, Demonic Meatball said:

... maybe change the flat of the message so that it stays?

I havent touched the map in over a year at this point but you know what
i should probably go back in at some point

gimmie a bit and I can open it back up, assuming that fixes are still able/allowed to be made. Gonna wait for @Ofisil's confirmation on that first, though.

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1 hour ago, forgettable pyromaniac said:

I havent touched the map in over a year at this point but you know what
i should probably go back in at some point

gimmie a bit and I can open it back up, assuming that fixes are still able/allowed to be made. Gonna wait for @Ofisil's confirmation on that first, though.

 

when u have sth ready send it to me.

thanx

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18 hours ago, Ofisil said:

when u have sth ready send it to me.

thanx


changes + dl link:

Spoiler

- Made it so that the floor doesn't dissipate so you can read the message later (at first)
- Fixed stuck lowering sector
- Made 2 secrets a bit easier to come across via actual gameplay instead of spamming use on walls.

https://files.catbox.moe/kvnf8o.wad

 

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  • 2 weeks later...

I slightly updated MAP14, added a single armor bonus on a platform that opens the secret (So it makes more sense) and also changed flats in the button niche that were still inherited from normal ceiling in floor.

 

Is there anything that still needs doing before release?

LostAndFoundry.zip

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  • 3 weeks later...

Will update the megawad in a few days and wait for about a month in case someone needs to send me an update - then I'll upload to to the archive.

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