xScavengerWolfx Posted September 2, 2023 I wonder if Mt. Pain would do a episode on this lol. But yea i wanted to mention that haven't seen much on this lately, but yet again i have been busy with my solo project so i kinda forget stuff from time to time. Can't wait for it to be uploaded on the archives. 0 Quote Share this post Link to post
Michael Jensen Posted September 2, 2023 3 hours ago, Ofisil said: Will update the megawad in a few days and wait for about a month in case someone needs to send me an update - then I'll upload to to the archive. I checked the maps I did and made a couple of fixes in 10 and 29, notably some unkillable monsters in 29. 01 is fine. By the way, could I be credited under my new name? M10 M29 Final.zip 1 Quote Share this post Link to post
Ofisil Posted September 2, 2023 1 hour ago, Michael Jensen said: I checked the maps I did and made a couple of fixes in 10 and 29, notably some unkillable monsters in 29. 01 is fine. By the way, could I be credited under my new name? M10 M29 Final.zip I'll mention it in the text file. In the wad I'll keep the names as we started the project for the simple reason that many have changed their names a couple of times, and I can't keep up with said changes. 1 Quote Share this post Link to post
xScavengerWolfx Posted September 13, 2023 Been awhile since anything happened in here. Just wanted to check on things see how it was going and if the final version is getting ready to sent off on Idgames archives. 0 Quote Share this post Link to post
Ofisil Posted September 13, 2023 If there's no update from the team, at the end of the month I'll start the uploading business. 2 Quote Share this post Link to post
xScavengerWolfx Posted September 13, 2023 Ok, i know my maps are fine and i haven't heard any feed back or changes that need to be done on them. So i am leaving my maps alone. 0 Quote Share this post Link to post
RaRu Des2122 Posted October 7, 2023 @Ofisil How things are going with uploading to idgames? 0 Quote Share this post Link to post
TeK (⌐■_■) Posted October 9, 2023 Unless there is some really obscure progression I'm missing, map 15 isn't completable in either dsda or prboom. I assume this switch is supposed to lowers the bars on the little bridge/dam thing below, but it does nothing that I can see. IMHO the health could stand be more generous for HMP as well 0 Quote Share this post Link to post
xScavengerWolfx Posted October 9, 2023 14 minutes ago, TeK (⌐■_■) said: Unless there is some really obscure progression I'm missing, map 15 isn't completable in either dsda or prboom. I assume this switch is supposed to lowers the bars on the little bridge/dam thing below, but it does nothing that I can see. IMHO the health could stand be more generous for HMP as well Might need to get @Ofisil to take a look at it. But he wanted to upload this to Idgames when he got around too it. I do want to ask, are there issues with other maps as well or is it Map15? 0 Quote Share this post Link to post
TeK (⌐■_■) Posted October 9, 2023 1 hour ago, xScavengerWolfx said: I do want to ask, are there issues with other maps as well or is it Map15? No, if I come across any I'll post them 1 Quote Share this post Link to post
Ofisil Posted October 10, 2023 can anyone else check map15? Sorry, kind of busy week for me.... 0 Quote Share this post Link to post
xScavengerWolfx Posted October 10, 2023 29 minutes ago, Ofisil said: can anyone else check map15? Sorry, kind of busy week for me.... I can take a look when i can 1 Quote Share this post Link to post
xScavengerWolfx Posted October 10, 2023 Ok i took a look at Map15 where @TeK (⌐■_■) was having issues. I play tested it in DSDA Doom and for some reason the line def that triggers the bars and the switch are using the same tag sector, now i do not know if @eLeR Creative wants to fix this map or if they totally forgot but i believe that was the issue here. 0 Quote Share this post Link to post
eLeR Creative Posted October 10, 2023 15 minutes ago, xScavengerWolfx said: Ok i took a look at Map15 where @TeK (⌐■_■) was having issues. I play tested it in DSDA Doom and for some reason the line def that triggers the bars and the switch are using the same tag sector, now i do not know if @eLeR Creative wants to fix this map or if they totally forgot but i believe that was the issue here. I don't understand why you think this is undesirable. The map is co-op friendly. If you die behind the collapsed bars, you will be able to return there after respawning. As for the button on the rocky ledge, it also serves to open the grates to get out of this ambush. We need to find the red key in this sublocation. When you return to the open area by the river, there is a cave where you use the key and then find a button that opens the passage beyond the bridge. The pattern of moving through subsequent sublocations is very similar. 0 Quote Share this post Link to post
magicsofa Posted October 10, 2023 17 minutes ago, eLeR Creative said: I don't understand why you think this is undesirable. The map is co-op friendly. If you die behind the collapsed bars, you will be able to return there after respawning. As for the button on the rocky ledge, it also serves to open the grates to get out of this ambush. I think they are saying that the bars do not open... 0 Quote Share this post Link to post
xScavengerWolfx Posted October 10, 2023 The bars do open. Tek was wondering why the switch wasn't working when hitting it. I though it was the tag sectors that caused it since i play tested it in DSDA Doom. But i thank you though eler for commenting on it. 0 Quote Share this post Link to post
TeK (⌐■_■) Posted October 10, 2023 I just played map 15 again, and it turns out I was just being a dingus. I just never noticed the red skull key there in the 3 times I played the map.... sorry for the confusion heh. 0 Quote Share this post Link to post
xScavengerWolfx Posted October 10, 2023 It's fine, we all do that from time to time. I'm just glade it didn't turn into a massive flame war. 0 Quote Share this post Link to post
eLeR Creative Posted October 10, 2023 I understand that some players may be confused at this point because logic dictates that the button at the very end of this sublocation opens the passage beyond the bridge. However, I used backtracking here to lead to additional encounters with monsters. The whole purpose of this approach was to extend the gameplay on a limited map. 4 Quote Share this post Link to post
Ofisil Posted October 10, 2023 k top stuff team! Now... can I have a volunteer for the uploading, as my work barely leaves me any time to visit the forum? PM me if you want so I can send the files. If not it's fine, I'll TRY uploading next week. 1 Quote Share this post Link to post
ViolentBeetle Posted October 10, 2023 1 hour ago, Ofisil said: k top stuff team! Now... can I have a volunteer for the uploading, as my work barely leaves me any time to visit the forum? PM me if you want so I can send the files. If not it's fine, I'll TRY uploading next week. Uploading stuff to idgames is now easier than ever, since they finally ditched the FTP-only thing, so not really sure what you need help with. I can probably help you, although I can't really test ATM. 0 Quote Share this post Link to post
Ofisil Posted October 11, 2023 okay @Jakub Majewski volunteered to help my sorry ass, so we're going live in about a week (I think) 4 Quote Share this post Link to post
Demonic Meatball Posted October 25, 2023 Are we live yet ? 'cause I think you didn't put the latest version of map 15 in. 0 Quote Share this post Link to post
RaRu Des2122 Posted November 15, 2023 (edited) The megawad has already been uploaded to idgames and there is no single word about it in the profile topic! Edited November 15, 2023 by RaRu Des2122 4 Quote Share this post Link to post
Ofisil Posted November 15, 2023 3 hours ago, RaRu Des2122 said: The megawad has already been uploaded to idgames and there is no single word about it in the profile topic! Fixed! 3 Quote Share this post Link to post
Demonic Meatball Posted December 20, 2023 (edited) Bumping the Thread to say the OST is on youtube now ! Edited December 20, 2023 by Demonic Meatball 7 Quote Share this post Link to post
ViolentBeetle Posted December 20, 2023 3 hours ago, Demonic Meatball said: Bumping the Thread to say the OST is on youtube now ! Hype. Although the way you uploaded it seems to have start in the middle of the video, you might want to look into this. 0 Quote Share this post Link to post
xScavengerWolfx Posted December 20, 2023 I've said it before but i'll say it again, i am still glade i got the chance to work on this community project. It gave me a chance to met other mappers and learn when i was still a green thumb at mapping. Overall i feel like this should get more attention for all the hard work we all did for it and everything. And the OST is great as well, i still like Awaken for map 31, it fit the mood of the map i was going for when making it. Anyways like beetle said it started at the middle of the video not the start, other wise this is amazing to listen to the midis used in this community project. 4 Quote Share this post Link to post
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