Bagellio Posted January 14, 2023 (edited) I'd love to make an even worse Nirvana. it'll be MAP21 for me, please. Edited January 14, 2023 by Bagellio 1 Quote Share this post Link to post
janiform Posted January 14, 2023 @Bagellio Added! Note that this isn't a project about remaking Doom 2 maps, but taking inspiration from them is obviously okay. 0 Quote Share this post Link to post
Eon Toad Posted January 15, 2023 I'll take map 13 and also see if some bandmates of mine might be interested in contributing a midi or two. 0 Quote Share this post Link to post
janiform Posted January 15, 2023 @Eon Toad Added! @scientifikgenius Added! @NeedHealthLooking good! It looks like you've captured the Doom 2 episode 1 vibe. 1 Quote Share this post Link to post
stridertech Posted January 15, 2023 i have one question: is F_SKY1 still allowed? 1 Quote Share this post Link to post
janiform Posted January 15, 2023 1 hour ago, scientifikgenius said: i have one question: is F_SKY1 still allowed? Yes! I'll add it to the first post. 0 Quote Share this post Link to post
stridertech Posted January 15, 2023 cool, was just wondering. thank you for replying! 0 Quote Share this post Link to post
EPICALLL Posted January 15, 2023 Can I take MAP10? And if possible, MAP29? 0 Quote Share this post Link to post
Bagellio Posted January 15, 2023 (edited) D2MD M21v2 - bagellio.zip MAP 21: Polly My contribution, Polly. It was inspired by much of Sandy Petersen's work on Doom 2, in the way that it is a half-assed piece of shit. I made it in like an hour, and I hope you all hate it as much as i do. edit: accidentally included doom texture like an idiot, file updated. Spoiler Edited January 15, 2023 by Bagellio 2 Quote Share this post Link to post
stridertech Posted January 15, 2023 On 1/13/2023 at 3:46 PM, janiform said: I agree about the loss of the cyberdemon. I've been considering a new, cyberdemon-free titlepic.... i have an idea about the titlepic so it shows doomguy fighting a mancubus instead. i imagine that'd be as cool and fitting as the original. 0 Quote Share this post Link to post
Walter confetti Posted January 15, 2023 2 hours ago, Bagellio said: MAP 21: Polly Great, looks like you already broke the rules by using a flat from Doom as floor in your map (visible in both screenshots), change them with a RROCK one. Also, the more I think about this, the more I'm curious to see what can I do with such limitations: all themes are doable somehow, but for now I try my hand at a small techbase for testing stuff so... I'll claim MAP02. 0 Quote Share this post Link to post
janiform Posted January 15, 2023 @Bagellio Nice work! Sandy is probably my favorite iD mapper and you definitely channel his style here. You do a good job of creating challenging encounters with a low monster count. Thanks for updating to replace FLAT1_1. @Kuro_mahoh Added!@Walter confetti Added! @EPICALLL For now, let's limit one slot per mapper - would you prefer MAP10 or MAP29? @NeedHealth Looking great! Interesting mix of base and brick textures. @scientifikgenius Yeah, I've been playing with the covers to both editions of the Infernal Sky book, which feature a mancubus, though they don't palettize very gracefully.... 1 Quote Share this post Link to post
stridertech Posted January 15, 2023 14 minutes ago, janiform said: @scientifikgenius Yeah, I've been playing with the covers to both editions of the Infernal Sky book, which feature a mancubus, though they don't palettize very gracefully.... i see, hopefully you can find a way to palletize em, if there's a will then there's a way lol 0 Quote Share this post Link to post
stridertech Posted January 15, 2023 16 hours ago, scientifikgenius said: i'd like to take map 17. i'd like to send a screenshot of my progress. here's my starting area, just a little teaser for what i have planned, a library/book depository sorta area 4 Quote Share this post Link to post
Somniac Posted January 15, 2023 Just a note to say I've started my map, though nothing to share yet as I want to get the layout finished, or close to finished, before I start texturing and thing placement. 1 Quote Share this post Link to post
janiform Posted January 15, 2023 @scientifikgenius Looking good! I love the weird wood panels and concrete of Doom 2's future Earth. FYI I'm claiming MAP23 and am doing my best to channel the spirit of Sandy Petersen. 0 Quote Share this post Link to post
stridertech Posted January 15, 2023 18 minutes ago, janiform said: @scientifikgenius Looking good! I love the weird wood panels and concrete of Doom 2's future Earth. FYI I'm claiming MAP23 and am doing my best to channel the spirit of Sandy Petersen. thank you for the feedback! also good luck on map23, i hope it'll be good 1 Quote Share this post Link to post
Bri0che Posted January 15, 2023 A beta of my map so far (finished at around 40 percent, red and blue door aren't made, plus the difficulties and multiplayer aren't implemented yet) : https://www.mediafire.com/file/gta8oi7hgti19xr/MAP08.wad/file Please, tell me if you find any bugs or rule break. 0 Quote Share this post Link to post
janiform Posted January 15, 2023 @EPICALLLAdded! Only 16 slots left! 0 Quote Share this post Link to post
stridertech Posted January 15, 2023 12 minutes ago, Bri0che said: A beta of my map so far (finished at around 40 percent, red and blue door aren't made, plus the difficulties and multiplayer aren't implemented yet) : https://www.mediafire.com/file/gta8oi7hgti19xr/MAP08.wad/file Please, tell me if you find any bugs or rule break. pretty good, very reminiscent of tricks and traps. good job, dude 0 Quote Share this post Link to post
EPICALLL Posted January 16, 2023 No screenshots yet, but my map's looking pretty juicy. (Tom Hall-like lighting, which fits since DOOM II MAP10 is partially a Tom Hall map.) 1 Quote Share this post Link to post
stridertech Posted January 16, 2023 6 minutes ago, EPICALLL said: No screenshots yet, but my map's looking pretty juicy. (Tom Hall-like lighting, which fits since DOOM II MAP10 is partially a Tom Hall map.) can't wait to see it, man, good luck! 0 Quote Share this post Link to post
Eon Toad Posted January 16, 2023 About 1/4 of the way done with his map, working title Uptown This is the opening area. Haven't made it look pretty yet. 2 Quote Share this post Link to post
jazzmaster9 Posted January 16, 2023 Count me in, I'll claim Map 14 for this one. excited to work on a City level. 0 Quote Share this post Link to post
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