Walter confetti Posted January 19, 2023 More areas to my map, including a "animated" mud fall made from 1-pixel wide ASHWALL3 textures. 8 Quote Share this post Link to post
stridertech Posted January 19, 2023 5 hours ago, janiform said: @DoctorNurielAdded! Only two open slots left - MAP15 and MAP31! @Sneezy McGlassFaceThanks, that will come in handy. make sure to also rename the levels in dehacked so they show up when you look at the map 1 Quote Share this post Link to post
janiform Posted January 19, 2023 @Walter confettiLooking good! That's a clever solution to the lack of a brown slimefall. @scientifikgeniusWill do! 0 Quote Share this post Link to post
RED77 Posted January 21, 2023 is Map15 still available? If it's so, I want it. 0 Quote Share this post Link to post
OceanMadman Posted January 21, 2023 On 1/19/2023 at 11:49 PM, Walter confetti said: More areas to my map, including a "animated" mud fall made from 1-pixel wide ASHWALL3 textures. Wait, you did that mud fall without custom textures? How does that work? 0 Quote Share this post Link to post
Walter confetti Posted January 21, 2023 (edited) On 1/21/2023 at 11:55 AM, OceanMadman said: Wait, you did that mud fall without custom textures? How does that work? It's all made by 1-pixel wide scrolling walls, i used ASHWALL3 here. Edited January 23, 2023 by Walter confetti 1 Quote Share this post Link to post
Sneezy McGlassFace Posted January 21, 2023 On 1/19/2023 at 11:18 PM, scientifikgenius said: make sure to also rename the levels in dehacked so they show up when you look at the map Also MAPINFO. Dehacked has a character limit for map titles, Mapinfo lets you call it whatever. 1 Quote Share this post Link to post
Lorcav Posted January 21, 2023 Layout is done, buildings and geology, currently trying to balance monsters for map09 appropriateness... Have worked in Deathmatch for the central area and created some generic co-op starts. 3 Quote Share this post Link to post
Eon Toad Posted January 21, 2023 (edited) Here's a rough draft of my map. Still need to add lighting and decoration, clean up some textures, hunt down where some rogue Doom 1 textures are hiding, and add multiplayer. Map 13: Uptown https://www.mediafire.com/folder/v91nhv4c9nrbp/Uptown Edited January 22, 2023 by Eon Toad 1 Quote Share this post Link to post
Thelokk Posted January 21, 2023 Trying something alternative to the usual 'depths of Hell' IoS level. As an extra challenge, I'm also limiting myself to seven textures and five flats. We'll see how it goes. 5 Quote Share this post Link to post
stridertech Posted January 22, 2023 (edited) 13 hours ago, Sneezy McGlassFace said: Also MAPINFO. Dehacked has a character limit for map titles, Mapinfo lets you call it whatever. that's true, use that lol Edited January 22, 2023 by scientifikgenius 0 Quote Share this post Link to post
NeedHealth Posted January 22, 2023 Adding some detail, map is almost 98% done. 3 Quote Share this post Link to post
NeedHealth Posted January 22, 2023 (edited) @janiform first version: Map Name: Author: NeedHealth Music: The Devils Riff by Crunchynut44 Difficulty Settings: Token. No clue if the deathmatch only area works as it should. -e1: please record a demo of some kind if you play this map. -e2: to fix for next version: soft lock infront of blue amour (flip linedef that lowers the lift). move rad suits so that they are not behind the player. e3 - old, see here for the latest version ->>> https://www.doomworld.com/forum/post/2653544 Edited June 3, 2023 by NeedHealth 3 Quote Share this post Link to post
Bochnik Chleba Posted January 22, 2023 I will claim the remaining Map31 slot. 0 Quote Share this post Link to post
Lorcav Posted January 22, 2023 42 minutes ago, NeedHealth said: Map Name: Author: NeedHealth Music: The Devils Riff by Crunchynut44 Difficulty Settings: Token. I like it, it's tough on health (especially if you don't see the rad suits) and ammo balance was likewise tight. There's a soft lock area behind the lowering platform in front of the blue armour, I think the sector line is flipped the wrong way because you can lower the platform by pushing on the metal5 wall above it when it's elevated... 1 Quote Share this post Link to post
NeedHealth Posted January 22, 2023 @Lorcav Noted. Thanks for playing. I'll consider that error currently minor and hold back on any updates for awhile. 1 Quote Share this post Link to post
Somniac Posted January 22, 2023 (edited) More progress on MAP03: Its pretty small but I tend to run out of patience and ideas with bigger maps. Edited January 22, 2023 by Somniac 0 Quote Share this post Link to post
Sixty-nine Posted January 22, 2023 (edited) i have the evil idea of a map full of archviles can i take slot 15? Edited January 22, 2023 by Sixty-nine edittt 0 Quote Share this post Link to post
Lorcav Posted January 22, 2023 MAP09 Akuji Blood Pit ==Overview== Difficulty: Implemented. Lower skills have fewer monsters, of easier types and more powerups and earlier weapons Monsters: 66-107 Playing time: ~12-15 minutes single segment Co-op: 4 starts implemented and about 40 exclusive monsters Deathmatch: Multiple starts placed in the main map, no separate arena Music: Plutonia MIDI Pack project - MAP07 "Seasons of Insanity" by @Jimmy The Pit: I kept the starting cross and blue armour and also included a milder version of that chaingunner ambush. Lost 150 imps/shotgunners but a similar level of pain elemental usage. ==Mapper Notes== As per one of my earlier posts, not quite got my eye in with techbases yet, so this is more outpost with blast doors in feeling, becoming more of an outdoors exploration excursion. I think i've been rigorous with the permitted textures. Any feedback greatly appreciated on any aspect of this map. Additional Screenshots: Spoiler 0 Quote Share this post Link to post
janiform Posted January 22, 2023 @RED77Added!@Bochnik Chleba Added!@Sixty-nineSorry, but Red77 called it first. If someone unclaims their slot I can contact you if you'd like. @scientifikgenius Will do! @Thelokk That looks cool - it's like you're exploring the aftermath of the original MAP30 after the Icon of Sin explodes. @Somniac It looks good! There's no reason MAP03 shouldn't be small. I've been replaying Doom 2 recently and finding it remarkable just how small most of the first episode maps are. @Eon ToadAwesome! I look forward to testing it.@NeedHealth Looks great! Just looking at the map view, you've really captured that clean American McGee style. @Lorcav Nice use of the Wolf3d textures in a Doom context! I'm not sure if I'll have time to test these all today, but if not I should be able to sometime tomorrow. 5 Quote Share this post Link to post
Asure Posted January 22, 2023 @Lorcav Cacodemons are Doom 1 monsters. Also: Spoiler Considering you used BFALL1 everywhere else, I think this wasn't intentional. 1 Quote Share this post Link to post
Lorcav Posted January 22, 2023 3 minutes ago, Maya said: @Lorcav Cacodemons are Doom 1 monsters. What a rookie error! I've fixed that and the other issue you noted. Thanks for the feedback! 1 Quote Share this post Link to post
RED77 Posted January 22, 2023 1 hour ago, janiform said: @RED77Added!@Bochnik Chleba Added!@Sixty-nineSorry, but Red77 called it first. If someone unclaims their slot I can contact you if you'd like. @scientifikgenius Will do! @Thelokk That looks cool - it's like you're exploring the aftermath of the original MAP30 after the Icon of Sin explodes. @Somniac It looks good! There's no reason MAP03 shouldn't be small. I've been replaying Doom 2 recently and finding it remarkable just how small most of the first episode maps are. @Eon ToadAwesome! I look forward to testing it.@NeedHealth Looks great! Just looking at the map view, you've really captured that clean American McGee style. @Lorcav Nice use of the Wolf3d textures in a Doom context! I'm not sure if I'll have time to test these all today, but if not I should be able to sometime tomorrow. Amazing. I'll get to work 0 Quote Share this post Link to post
Sixty-nine Posted January 23, 2023 9 hours ago, janiform said: @Sixty-nineSorry, but Red77 called it first. If someone unclaims their slot I can contact you if you'd like. aw man (if someone unclaims their slot contact me because i'd like) 0 Quote Share this post Link to post
RED77 Posted January 23, 2023 Ok. Here's the first version.MAP 15 Name: Bibliophobia Author: RED77 Music: "Sage Fields" by dial-up Tested: Dsda DOOM - complevel2 All skill levels + multiplayer and coop implemented. (multiplayer and Coop not texted) Note: Secret exit implemented. Download: MAP15_BIBLIOPHOBIA_BY_RED77 Let me know what you think! 1 Quote Share this post Link to post
Eon Toad Posted January 23, 2023 11 hours ago, Sixty-nine said: aw man (if someone unclaims their slot contact me because i'd like) I have an idea. If collaborations on a map are allowed and you're interested in designing a multiplayer arena, I could give you the multiplayer part of mine. 0 Quote Share this post Link to post
janiform Posted January 23, 2023 (edited) @Eon Toad I had a lot of fun with this map! I especially like the big brutalist architecture in the final areas. The secrets are clever. I look forward to the next version.@NeedHealth Beautiful McGee style map. The moody lighting and metal/wood/brick theme is really evocative. Very tricky secrets - I still haven't figured out how to get the blue armor. I think it might be worth toning down the easy difficulty - this is only MAP04!@Lorcav This was a really fun map! I enjoyed the outdoor exploration and thought the natural scenery was rendered well. Difficulty was nicely balanced. Good use of Doom 2 textures, including the Wolf3D red brick!@RED77Really cool map! The secrets and secret exit were well-designed, and I enjoyed the doomcute library stuff. The regular exit vista is a great touch, as is the oculus. Difficulty was well implemented. In general, I didn't notice any visible forbidden textures anywhere, and everyone is doing great work using the Doom 2 textures and bestiary to its fullest. @Eon Toad @Sixty-nineCollaborations are fine! My other idea was that we could do a sequel if enough people are interested - we could call it "Doom 2 Minus Doom 2". Edited January 23, 2023 by janiform 4 Quote Share this post Link to post
RED77 Posted January 23, 2023 5 minutes ago, janiform said: @Eon Toad I had a lot of fun with this map! I especially like the big brutalist architecture in the final areas. The secrets are clever. I look forward to the next version.@NeedHealth Beautiful McGee style map. The moody lighting and metal/wood/brick theme is really evocative. Very tricky secrets - I still haven't figured out how to get the blue armor. I think it might be worth toning down the easy difficulty - this is only MAP04!@Lorcav This was a really fun map! I enjoyed the outdoor exploration and thought the natural scenery was rendered well. Difficulty was nicely balanced. Good use of Doom 2 textures, including the Wolf3D red brick!@RED77Really cool map! The secrets and secret exit were well-designed, and I enjoyed the doomcute library stuff. The regular exit vista is a great touch, as is the oculus. Difficulty was well implemented. In general, I didn't notice any visible forbidden textures anywhere, and everyone is doing great work using the Doom 2 textures and bestiary to its fullest. @Eon Toad @Sixty-nineCollaborations are fine! My other idea was that we could do a sequel if enough people are interested - we could call it "Doom 2 Minus Doom 2". So glad you like it. I have a ton of fun doing it 0 Quote Share this post Link to post
Lorcav Posted January 23, 2023 2 hours ago, janiform said: @Lorcav This was a really fun map! I enjoyed the outdoor exploration and thought the natural scenery was rendered well. Difficulty was nicely balanced. Good use of Doom 2 textures, including the Wolf3D red brick! Thanks, I had a few false starts, but once I got going it was a fun little project to work on. 0 Quote Share this post Link to post
Walter confetti Posted January 23, 2023 A first draft of the map is complete! d2md-wa2.zip Title: Toxic Disposal Author: Walter Slot: MAP02 Build time: some days on and off Music: "Evil on Parade" by @Alfonzo - from .MID the way ID did Tested with: Crispy Doom 5.10.1 Difficulty Settings: Yes, includes some monsters for coop play as well too (but for coop is untested) Description: A simple sewer structure, tributing "The Crusher", "The Pit" and "Circle of Death". Sorry for the overabundance of SS nazi here like it's 1995 again. Enjoy and have fun! Feedback is highly appreciated as always! 3 Quote Share this post Link to post
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