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Hangar


SamsStone

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10 minutes ago, Dexiaz said:

j7mmc52ze76.jpg

I am curious to see what this will actually look like in game hahaha

Edited by thelamp

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2 hours ago, Dexiaz said:

@Individualised, you're so impressed me, so I've decided to do this:

 

3yrgc6m8d4z.jpg

Low effort speedmap. I'm a lazy ass, it's not even finished. But if people would like to play this, I could finish it, lmao.


OMG! Dex, you've raised the bar ~ what's wrong with you?! Awesome, just awesome.

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3 hours ago, Dexiaz said:

@Individualised, you're so impressed me, so I've decided to do this:

 

3yrgc6m8d4z.jpg

 

j7mmc52ze76.jpg

 

k739c3a5z7q.jpg

 

w7w6crjn2ye.jpg

 

Low effort speedmap. I'm a lazy ass, it's not even finished. But if people would like to play this, I could finish it, lmao.

This is hilarious, please make this a full map.

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I came back to Nexon Studios after years because I did E1M1 in their Studio Mode like a couple years ago.

20230121170738_1.jpg.12b94cf7fe1297d51dd792e7b5efb9ee.jpg

20230121170743_1.jpg.6b55061c3907e7732dd61bf6c30d8e2a.jpg

20230121170754_1.jpg.9d618924bc1821f2c9ed933e65125374.jpg


Studio Mode is literally Minecraft but in Counter-Strike.

Edited by ZeroTheEro

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6 hours ago, Dexiaz said:

 

myd5cbnjq4b.jpg

 

Ok, I think, the layout and floor textures are finished...

 

If you're already using wall textures on the floors, you could texture the sprites with actual sprite graphics too. It would be tricky to align, but maybe not too much with a textured editor preview.

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39 minutes ago, Yugiboy85 said:
  Hide contents

doom02.png.dab86bc93bdb9a5764aa01bf47dcf92b.pngdoom07.png.b5d1710cf4910b05b34b0a90297da3ed.pngdoom08.png.7cf28494724047e818050441259e47c5.png

 

 

Wow! Never before I have seen a hangar this beautiful. Please tell me what WAD this is from.

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2 hours ago, Scypek2 said:

If you're already using wall textures on the floors, you could texture the sprites with actual sprite graphics too. It would be tricky to align, but maybe not too much with a textured editor preview.

 

Sorry, but no. In that case I could spawn the whole ingame screenshot on floor instead.


UPD: I don't know, really...

Edited by Dexiaz

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12 minutes ago, ChippiHeppu said:

 

Wow! Never before I have seen a hangar this beautiful. Please tell me what WAD this is from.

 

That would be Pagodia. Very much worth playing!

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19 minutes ago, ChippiHeppu said:

 

Wow! Never before I have seen a hangar this beautiful. Please tell me what WAD this is from.

 

It's from no existing wad. Aside from the textures that are from pagodia, i made these rooms JUST for this post. 

 

Thank you though :D

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16 hours ago, Scypek2 said:

If you're already using wall textures on the floors, you could texture the sprites with actual sprite graphics too. It would be tricky to align, but maybe not too much with a textured editor preview.

 

What about this?

 

my8xcpbzo4l.jpg

 

345xcelbo7w.jpg

 

P.S.: I think I need to stop doing geometry. Don't get me wrong, but it's too much effort now, lul

P.P.S.: I mean, now I must make it as playable level, yes.

 

 

UPD: I've finished it, uploaded on Moddb

https://www.moddb.com/games/doom-ii/downloads/hangar-pov-but-its-a-drawing

 

(at present time it's waiting for moderator approval.)

(Approved after 6 hours of waiting...seriously?!)

Edited by Dexiaz

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this doesn't quite play like this original lol
 

 

Edited by thelamp

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ZMrsePR.png

Maybe I should have stood further to the right. It's a lot clearer if you explore the map for yourself or look at it overhead. But it might just be the first ever non-Doom version of the map. If not, then maybe the first one to be officially included as part of the game.

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