exl Posted April 12, 2023 On 4/11/2023 at 11:42 AM, RED77 said: I only have three notes: Hide contents 1) There's this bleeding texture by the red door: 3) The final secret felt like I was pressing random boxes till I find which one activates the exit. Maybe giving it another twist? 2) This map is on the easy side. I don't mind at all, but this means It will be changed to an early spot on the final WAD, is that ok with you? 1) Fixed 2) I've made it more difficult, though it still isn't MAP22-difficult. Maybe more MAP12-ish? 3) The final secret puzzle has been redone with the help of 4 more conveyor voodoo dolls and a kazillion line specials. Hopefully it makes more sense now. Download 1 Quote Share this post Link to post
RED77 Posted April 13, 2023 19 hours ago, exl said: 1) Fixed 2) I've made it more difficult, though it still isn't MAP22-difficult. Maybe more MAP12-ish? 3) The final secret puzzle has been redone with the help of 4 more conveyor voodoo dolls and a kazillion line specials. Hopefully it makes more sense now. Download Yep, That's a wrap for me. I'll keep this version as the final one, just let me know if you make any updates. This is the credit texture, is that ok? 0 Quote Share this post Link to post
exl Posted April 13, 2023 1 hour ago, RED77 said: This is the credit texture, is that ok? Sure, I like the Doom palette tan :) 1 Quote Share this post Link to post
MortisCausaDonatio Posted April 13, 2023 (edited) On 4/11/2023 at 12:14 PM, RED77 said: Hey @HUNdebLeonidasX, Here's a little video pointing to some problems I find: Hide contents the new textures are included in the wad file. I thought you can add them to the base resources. There's some glaring mistake i see. All these additions were made under 30 minutes before heading to the easter family programs. I'll only put the finalised version here next. Edited April 13, 2023 by HUNdebLeonidasX 1 Quote Share this post Link to post
RED77 Posted April 13, 2023 6 minutes ago, HUNdebLeonidasX said: the new textures are included in the wad file. I thought you can add them to the base resources. Oh, I didn't realize. Please add them to your map and I'll make sure all of them were included on the final WAD. (for me is easier to compile all textures at the end, plus I have a clear reference of How It should work on the final version) 0 Quote Share this post Link to post
RED77 Posted April 17, 2023 1 hour ago, Rabbid said: Huh... Hey! What's up? 0 Quote Share this post Link to post
roadworx Posted April 19, 2023 hey, i need to scale back how much i'm trying to do rn, so i'll be dropping out of this. sorry 1 Quote Share this post Link to post
RED77 Posted April 19, 2023 5 minutes ago, roadworx said: hey, i need to scale back how much i'm trying to do rn, so i'll be dropping out of this. sorry Hey @roadworx, sad to hear, but no problem. 0 Quote Share this post Link to post
JacaCaca Posted April 19, 2023 Looks neat! mind if I get map 25? 0 Quote Share this post Link to post
RED77 Posted April 19, 2023 7 hours ago, JacaCaca said: Looks neat! mind if I get map 25? Of course, you can @JacaCaca. Wellcome 0 Quote Share this post Link to post
CblBOPOTKA Posted April 19, 2023 It looks like this is the final version, unless there will be any major issues. Compilation with resource wad download - beta v2.0 🔸 Map Name: Contaminated Base 🔸 Author: CblBOPOTKA 🔸 Music: "Troglodyte" by James Paddock 🔸 Ports Tested: DSDA-Doom 0.24.3 / GZDoom 4.10 🔸 Difficulty Settings: Yes 🔹 Description: They came here, built their factories and research centers, but when the cataclysm struck, their trail went cold. The scientists were the first to leave the ship, so you'll have to deal with some serious guys. So, are you up for it? Oh, I almost forgot, those nerds have been scratching their heads to figure out a way to not let you into their laboratories! Additional notes: added three textures (POIMAP as colormap and CBL_BRWN, CBL_SKY1 as walltex) 1 Quote Share this post Link to post
Rabbid Posted April 19, 2023 On 4/17/2023 at 5:41 PM, RED77 said: Hey! What's up? Nothing Much...My Map is turning out pretty goo actually... though the beginning might be too detailed for the rest of it lol 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 5 hours ago, CblBOPOTKA said: It looks like this is the final version, unless there will be any major issues. Compilation with resource wad download - beta v2.0 🔸 Map Name: Contaminated Base 🔸 Author: CblBOPOTKA 🔸 Music: "Troglodyte" by James Paddock 🔸 Ports Tested: DSDA-Doom 0.24.3 / GZDoom 4.10 🔸 Difficulty Settings: Yes 🔹 Description: They came here, built their factories and research centers, but when the cataclysm struck, their trail went cold. The scientists were the first to leave the ship, so you'll have to deal with some serious guys. So, are you up for it? Oh, I almost forgot, those nerds have been scratching their heads to figure out a way to not let you into their laboratories! Additional notes: added three textures (POIMAP as colormap and CBL_BRWN, CBL_SKY1 as walltex) Hey @CblBOPOTKA. The map is perfect. My only note is that easy skills should not have any items, weapons, or power-ups. Could you please remove them for the final version? 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 5 hours ago, Rabbid said: Nothing Much...My Map is turning out pretty goo actually... though the beginning might be too detailed for the rest of it lol that's great news! 0 Quote Share this post Link to post
JacaCaca Posted April 20, 2023 Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;) P.S. It's a teensy bit slaughter-ish The stuff.zip 1 Quote Share this post Link to post
CblBOPOTKA Posted April 20, 2023 10 hours ago, RED77 said: My only note is that easy skills should not have any items, weapons, or power-ups. Sorry, inattentively read the rules. Removed those, but i would like to keep armor bonuses in secret Spoiler Romero's labyrinth to mark triggers actually, don't want player to be lost in this section. If possible 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 22 minutes ago, CblBOPOTKA said: Sorry, inattentively read the rules. Removed those, but i would like to keep armor bonuses in secret Hide contents Romero's labyrinth to mark triggers actually, don't want player to be lost in this section. If possible Ok, that sounds fair. 1 Quote Share this post Link to post
CblBOPOTKA Posted April 20, 2023 Removed pickups, except secret armor bonuses and bullets box at the startdownload - beta v2.1 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 8 hours ago, CblBOPOTKA said: Removed pickups, except secret armor bonuses and bullets box at the startdownload - beta v2.1 Perfection. I'll keep this version as the final one, please let me know if you make any further changes. thank you so much for the hard work here's the credit texture, is that ok, or do you want any changes? 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 18 hours ago, JacaCaca said: Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;) P.S. It's a teensy bit slaughter-ish The stuff.zip amazing @JacaCaca. I'll try to have some feedback ASAP 0 Quote Share this post Link to post
Rabbid Posted April 20, 2023 20 hours ago, RED77 said: that's great news! it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infact the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny... 2 Quote Share this post Link to post
purple_ruberoid Posted April 20, 2023 (edited) 17 hours ago, Rabbid said: it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infact the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny... Wow, nice! Even the mandolin (sorry, the banjo) here \m/ I'm looking forward to play your instruments map Edited April 21, 2023 by purple_ruberoid 2 Quote Share this post Link to post
Rabbid Posted April 20, 2023 Just now, purple_ruberoid said: Wow, nice! Even the mandolin here \m/ I'm looking forward to play your instruments map Lol well I was intending that to be an acoustic (I think thats what you are talking about)... but I will be honest... that would probably be a LOT easier then the actual acoustic 1 Quote Share this post Link to post
RED77 Posted April 20, 2023 17 minutes ago, Rabbid said: it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infact the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny... It looks like it... rocks :D 2 Quote Share this post Link to post
Rabbid Posted April 20, 2023 5 minutes ago, Rabbid said: Lol well I was intending that to be an acoustic (I think thats what you are talking about)... but I will be honest... that would probably be a LOT easier then the actual acoustic Not lying when I say that Acoustic and the Banjo took literally like... 2 hours... especially the banjo which was only annoying to make 0 Quote Share this post Link to post
Rabbid Posted April 20, 2023 Just now, RED77 said: It looks like it... rocks :D Haaa! 0 Quote Share this post Link to post
RED77 Posted April 21, 2023 On 4/19/2023 at 11:31 PM, JacaCaca said: Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;) P.S. It's a teensy bit slaughter-ish The stuff.zip Hey, @JacaCaca I test this first version. Here's some feedback TECHNICAL ERRORS: Spoiler Teleporter (A) got a missing texture The hitbox of the candelabra block the path from some platforms tho you can't see them Once the bridge is up, is possible to get trapped on the pit (D) (I recommend changing the teleporter to a simple lift) Switch (C) is very difficult to hit consistently from that afar. AGAINST CP RULES: Spoiler Pit (D) causes harm even on easy skill There are 7 secrets (should be only 6) You can finish the level with only 5 secrets triggered. COMBAT: Spoiler I'll be completely honest here. I don't mind slaughter maps (not my favs, but I believe that is a valid choice) My problem here is that it feels SUPER GRINDY. There are tons of RNG situations and not enough resources. So it attempts a little bit against the spirit of the project. (especially the medium skill that supposes to be for the average player). So, I'll recommend some adjustments No heat start (give the player the chance to trigger the action) There are several hints that can be missed because of the number of corpses I'll just move the current medium skill to hard and make a new more accessible medium one. QUESTION: Spoiler I've noticed you did not use the texture pack at all. Is there any particular reason for that? (no obligation tho) REFERENCE: Spoiler Hope this helps Thanks for your work, I'll wait for new versions! 1 Quote Share this post Link to post
JacaCaca Posted April 23, 2023 🔸 Map Name: STRONGHOLD SQUARED 🔸 Author: JacaCaca 🔸 Music: "Final Boss" From The Ninja Warriors 🔸 Ports Tested: Crispy Doom / GzDoom v 4.10 / Glboom plus 🔸 Difficulty Settings: YES 🔹 Description: Tear through the hordes, find the keys, unlock the exit The Things.zip 0 Quote Share this post Link to post
JacaCaca Posted April 23, 2023 On 4/21/2023 at 4:40 PM, RED77 said: Hey, @JacaCaca I test this first version. Here's some feedback TECHNICAL ERRORS: Reveal hidden contents Teleporter (A) got a missing texture The hitbox of the candelabra block the path from some platforms tho you can't see them Once the bridge is up, is possible to get trapped on the pit (D) (I recommend changing the teleporter to a simple lift) Switch (C) is very difficult to hit consistently from that afar. AGAINST CP RULES: Reveal hidden contents Pit (D) causes harm even on easy skill There are 7 secrets (should be only 6) You can finish the level with only 5 secrets triggered. COMBAT: Reveal hidden contents I'll be completely honest here. I don't mind slaughter maps (not my favs, but I believe that is a valid choice) My problem here is that it feels SUPER GRINDY. There are tons of RNG situations and not enough resources. So it attempts a little bit against the spirit of the project. (especially the medium skill that supposes to be for the average player). So, I'll recommend some adjustments No heat start (give the player the chance to trigger the action) There are several hints that can be missed because of the number of corpses I'll just move the current medium skill to hard and make a new more accessible medium one. QUESTION: Reveal hidden contents I've noticed you did not use the texture pack at all. Is there any particular reason for that? (no obligation tho) REFERENCE: Reveal hidden contents Hope this helps Thanks for your work, I'll wait for new versions! Thanks for the feedback, I addressed most of the technical errors except the faraway switch, it'll get their 100% attention! As for the combat and broken rules, I got them tidied up to fit the standards. And to answer your question, I genuinely didn't even know there was one, I actually started the map before I even joined, but regardless I put some in just for you :) 0 Quote Share this post Link to post
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