Jump to content

[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )


Recommended Posts

On 4/11/2023 at 11:42 AM, RED77 said:

I only have three notes:
 

  Hide contents

1) There's this bleeding texture by the red door:


3) The final secret felt like I was pressing random boxes till I find which one activates the exit. Maybe giving it another twist?
 

2) This map is on the easy side. I don't mind at all, but this means It will be changed to an early spot on the final WAD, is that ok with you?

 

 

1) Fixed

2) I've made it more difficult, though it still isn't MAP22-difficult. Maybe more MAP12-ish?

3) The final secret puzzle has been redone with the help of 4 more conveyor voodoo dolls and a kazillion line specials. Hopefully it makes more sense now.

 

Download

Share this post


Link to post
19 hours ago, exl said:

 

1) Fixed

2) I've made it more difficult, though it still isn't MAP22-difficult. Maybe more MAP12-ish?

3) The final secret puzzle has been redone with the help of 4 more conveyor voodoo dolls and a kazillion line specials. Hopefully it makes more sense now.

 

Download


Yep, That's a wrap for me.

I'll keep this version as the final one, just let me know if you make any updates. 

This is the credit texture, is that ok?
T_CRED22.png.9cd046af1deb028b2c508e3c15921581.png

Share this post


Link to post
1 hour ago, RED77 said:

This is the credit texture, is that ok?

T_CRED22.png.9cd046af1deb028b2c508e3c15921581.png

 

Sure, I like the Doom palette tan :)

Share this post


Link to post
On 4/11/2023 at 12:14 PM, RED77 said:


Hey @HUNdebLeonidasX
Here's a little video pointing to some problems I find:

 

  Hide contents

 

 

the new textures are included in the wad file. I thought you can add them to the base resources. There's some glaring mistake i see. All these additions were made under 30 minutes before heading to the easter family programs. 

I'll only put the finalised version here next.

Edited by HUNdebLeonidasX

Share this post


Link to post
6 minutes ago, HUNdebLeonidasX said:

the new textures are included in the wad file. I thought you can add them to the base resources.


Oh, I didn't realize. 
Please add them to your map and I'll make sure all of them were included on the final WAD.
(for me is easier to compile all textures at the end, plus I have a clear reference of How It should work on the final version)
 

Share this post


Link to post
5 minutes ago, roadworx said:

hey, i need to scale back how much i'm trying to do rn, so i'll be dropping out of this. sorry


Hey @roadworx, sad to hear, but no problem. 

Share this post


Link to post

It looks like this is the final version, unless there will be any major issues. Compilation with resource wad

 

download - beta v2.0
 

🔸 Map Name: Contaminated Base

🔸 Author: CblBOPOTKA

🔸 Music: "Troglodyte" by James Paddock

🔸 Ports Tested: DSDA-Doom 0.24.3 / GZDoom 4.10

🔸 Difficulty Settings: Yes

🔹 Description: They came here, built their factories and research centers, but when the cataclysm struck, their trail went cold. The scientists were the first to leave the ship, so you'll have to deal with some serious guys. So, are you up for it? Oh, I almost forgot, those nerds have been scratching their heads to figure out a way to not let you into their laboratories!

Additional notes: added three textures (POIMAP as colormap and CBL_BRWN, CBL_SKY1 as walltex)

Share this post


Link to post
On 4/17/2023 at 5:41 PM, RED77 said:

 

Hey! What's up?

Nothing Much...My Map is turning out pretty goo actually... though the beginning might be too detailed for the rest of it lol

Share this post


Link to post
5 hours ago, CblBOPOTKA said:

It looks like this is the final version, unless there will be any major issues. Compilation with resource wad

 

download - beta v2.0
 

🔸 Map Name: Contaminated Base

🔸 Author: CblBOPOTKA

🔸 Music: "Troglodyte" by James Paddock

🔸 Ports Tested: DSDA-Doom 0.24.3 / GZDoom 4.10

🔸 Difficulty Settings: Yes

🔹 Description: They came here, built their factories and research centers, but when the cataclysm struck, their trail went cold. The scientists were the first to leave the ship, so you'll have to deal with some serious guys. So, are you up for it? Oh, I almost forgot, those nerds have been scratching their heads to figure out a way to not let you into their laboratories!

Additional notes: added three textures (POIMAP as colormap and CBL_BRWN, CBL_SKY1 as walltex)


Hey @CblBOPOTKA. The map is perfect. My only note is that easy skills should not have any items, weapons, or power-ups. 
Could you please remove them for the final version?
 

Share this post


Link to post
5 hours ago, Rabbid said:

Nothing Much...My Map is turning out pretty goo actually... though the beginning might be too detailed for the rest of it lol


that's great news!

Share this post


Link to post

Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. 

It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;)

   P.S. It's a teensy bit slaughter-ish

The stuff.zip

Share this post


Link to post
10 hours ago, RED77 said:

My only note is that easy skills should not have any items, weapons, or power-ups. 

 

Sorry, inattentively read the rules. Removed those, but i would like to keep armor bonuses in secret

Spoiler

Romero's labyrinth

to mark triggers actually, don't want player to be lost in this section. If possible

Share this post


Link to post
22 minutes ago, CblBOPOTKA said:

 

Sorry, inattentively read the rules. Removed those, but i would like to keep armor bonuses in secret

  Hide contents

Romero's labyrinth

to mark triggers actually, don't want player to be lost in this section. If possible


Ok, that sounds fair. 

Share this post


Link to post
8 hours ago, CblBOPOTKA said:

Removed pickups, except secret armor bonuses and bullets box at the start

download - beta v2.1


Perfection. I'll keep this version as the final one, please let me know if you make any further changes.
thank you so much for the hard work

here's the credit texture, is that ok, or do you want any changes?
T_CRED23.png.fc8f71551466014ff72f84926edc3198.png

Share this post


Link to post
18 hours ago, JacaCaca said:

Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. 

It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;)

   P.S. It's a teensy bit slaughter-ish

The stuff.zip


amazing @JacaCaca. I'll try to have some feedback ASAP

Share this post


Link to post
20 hours ago, RED77 said:


that's great news!

it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infactimage.png.adb1b7922491670a57ceb8181f96e5a7.png
the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny...

Share this post


Link to post
17 hours ago, Rabbid said:

it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infactimage.png.adb1b7922491670a57ceb8181f96e5a7.png
the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny...


Wow, nice! Even the mandolin (sorry, the banjo) here \m/

I'm looking forward to play your instruments map

Edited by purple_ruberoid

Share this post


Link to post
Just now, purple_ruberoid said:


Wow, nice! Even the mandolin here \m/

I'm looking forward to play your instruments map

Lol well I was intending that to be an acoustic (I think thats what you are talking about)... but I will be honest... that would probably be a LOT easier then the actual acoustic

Share this post


Link to post
17 minutes ago, Rabbid said:

it wasn't until you quoted until I noticed I said "Goo" not "Good" XD but yeah its pretty good! infactimage.png.adb1b7922491670a57ceb8181f96e5a7.png
the current version looks kind of like an album art XD, if someone puts the ST on YouTube I dare you to use this as the picture but add the words on top of it for the "Album" picture, just because it would be funny...


It looks like it... rocks :D

Share this post


Link to post
5 minutes ago, Rabbid said:

Lol well I was intending that to be an acoustic (I think thats what you are talking about)... but I will be honest... that would probably be a LOT easier then the actual acoustic

Not lying when I say that Acoustic and the Banjo took literally like... 2 hours... especially the banjo which was only annoying to make

Share this post


Link to post
On 4/19/2023 at 11:31 PM, JacaCaca said:

Alright here it is, all I need is a tester and criticism, I actually tested it in crispy doom so rest assured it'll run on most ports. 

It's a simple layout actually more intended for the combat, but I still think you'll need to use your head for some of the secrets ;)

   P.S. It's a teensy bit slaughter-ish

The stuff.zip



Hey, @JacaCaca I test this first version.
Here's some feedback
 

TECHNICAL ERRORS:

Spoiler

 

  • Teleporter (A) got a missing texture
  • The hitbox of the candelabra block the path from some platforms tho you can't see them
  • Once the bridge is up, is possible to get trapped on the pit (D) (I recommend changing the teleporter to a simple lift)
  • Switch (C) is very difficult to hit consistently from that afar.

 

 

AGAINST CP RULES:

Spoiler

 

  • Pit (D) causes harm even on easy skill
  • There are 7 secrets (should be only 6)
  • You can finish the level with only 5 secrets triggered.

 

 

COMBAT:

Spoiler

 

I'll be completely honest here. I don't mind slaughter maps (not my favs, but I believe that is a valid choice)
My problem here is that it feels SUPER GRINDY. There are tons of RNG situations and not enough resources.
So it attempts a little bit against the spirit of the project. (especially the medium skill that supposes to be for the average player).

So, I'll recommend some adjustments

  1. No heat start (give the player the chance to trigger the action)
  2. There are several hints that can be missed because of the number of corpses
  3. I'll just move the current medium skill to hard and make a new more accessible medium one.

 


QUESTION:

Spoiler

I've noticed you did not use the texture pack at all. Is there any particular reason for that? (no obligation tho)

 

REFERENCE:

Spoiler

468959122_Ilustracin.png.24196d84912e327c84d72f594f8cdec1.png


Hope this helps
Thanks for your work, I'll wait for new versions!

Share this post


Link to post

🔸 Map Name: STRONGHOLD SQUARED

🔸 Author: JacaCaca

🔸 Music: "Final Boss" From The Ninja Warriors

🔸 Ports Tested: Crispy Doom / GzDoom v 4.10 / Glboom plus

🔸 Difficulty Settings: YES

🔹 Description: Tear through the hordes, find the keys, unlock the exit

 

The Things.zip

Share this post


Link to post
On 4/21/2023 at 4:40 PM, RED77 said:



Hey, @JacaCaca I test this first version.
Here's some feedback
 

TECHNICAL ERRORS:

  Reveal hidden contents

 

  • Teleporter (A) got a missing texture
  • The hitbox of the candelabra block the path from some platforms tho you can't see them
  • Once the bridge is up, is possible to get trapped on the pit (D) (I recommend changing the teleporter to a simple lift)
  • Switch (C) is very difficult to hit consistently from that afar.

 

 

AGAINST CP RULES:

  Reveal hidden contents

 

  • Pit (D) causes harm even on easy skill
  • There are 7 secrets (should be only 6)
  • You can finish the level with only 5 secrets triggered.

 

 

COMBAT:

  Reveal hidden contents

 

I'll be completely honest here. I don't mind slaughter maps (not my favs, but I believe that is a valid choice)
My problem here is that it feels SUPER GRINDY. There are tons of RNG situations and not enough resources.
So it attempts a little bit against the spirit of the project. (especially the medium skill that supposes to be for the average player).

So, I'll recommend some adjustments

  1. No heat start (give the player the chance to trigger the action)
  2. There are several hints that can be missed because of the number of corpses
  3. I'll just move the current medium skill to hard and make a new more accessible medium one.

 


QUESTION:

  Reveal hidden contents

I've noticed you did not use the texture pack at all. Is there any particular reason for that? (no obligation tho)

 

REFERENCE:

  Reveal hidden contents

468959122_Ilustracin.png.24196d84912e327c84d72f594f8cdec1.png


Hope this helps
Thanks for your work, I'll wait for new versions!

Thanks for the feedback, I addressed most of the technical errors except the faraway switch, it'll get their 100% attention!

As for the combat and broken rules, I got them tidied up to fit the standards.

And to answer your question, I genuinely didn't even know there was one, I actually started the map before I even joined, but regardless I put some in just for you :) 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...