Jump to content

[GZDoom] Weird West (Jump allowed)


Recommended Posts

I remember that I've completed "Duke Nukem: Time To Kill" in my childhood! That was strange, but nice game.
And this is very nice map of yours! I wanna see several maps in this setting and with these textures (they are fitting that setting).

Personally, I think that this map deserves more attention. Short, but very sweet and interesting to explore.

 

 

Share this post


Link to post

That was a very good map ! I had a lot of fun ! By the way, this is a crime in 2023 to fight a cyberdemon with a rocket launcher only. Shame on you ! :P

More seriously, even if the end with the archvile was a bit sadistic I had a good time on this map ! Nice stuff ! ;)

Share this post


Link to post
15 hours ago, R0rque. said:

By the way, this is a crime in 2023 to fight a cyberdemon with a rocket launcher only. Shame on you ! :P

 

A bit offtopic .. sorry.. but...

Is there a guide somewhere that explains what weapons that are generally recommended for certain monster encounters?

Edited by Amiga Angel

Share this post


Link to post

Well, that ending was extremely predictable. I didn't find the indoor super shotgun until there was like 20 enemies left. I did recognize some of the layout and some of the midi as well although you couldn't resist the Blood textures and strippers, it seems/ It was unfortunate I never finished Time to Kill.

Edited by LadyMistDragon

Share this post


Link to post

looking for something short to play and @sandwedge found this for me - good times - also @Dub Bag we had fun and shared fond memories of will smith movie

 

good times - the theme is on point and that water is mesmerizing

 

 

Share this post


Link to post
On 1/18/2023 at 12:16 AM, RastaManGames said:

I remember that I've completed "Duke Nukem: Time To Kill" in my childhood! That was strange, but nice game.
And this is very nice map of yours! I wanna see several maps in this setting and with these textures (they are fitting that setting). 

Personally, I think that this map deserves more attention. Short, but very sweet and interesting to explore.

 

Currently, I am making another map, this time its one based on the city level of DN: TTK (the one that serves as kind of a hub throughout the game).

 

As for western-themed maps, unfortunately I don't have nothing planned for the time being, but I do have an idea which consists of making an expanded version of this level. Check the 11:03 mark of the following video:

 

 

My map ends as soon as you enter the red brick building, however, in the original DN: TTK wild lest level you can actually explore that building and there are many rooms within it. I might do an improved version adding all that, but when I'm not sure.

 

On 1/18/2023 at 8:24 AM, RED77 said:

Cool map. It feels like a western

 

Thanks!

 

On 1/18/2023 at 6:48 PM, R0rque. said:

That was a very good map ! I had a lot of fun ! By the way, this is a crime in 2023 to fight a cyberdemon with a rocket launcher only. Shame on you ! :P

More seriously, even if the end with the archvile was a bit sadistic I had a good time on this map ! Nice stuff ! ;)

 

You can find a secret Plasma Gun, and also a secret BFG, but the secrets are kind of hard to find. In the version of this level that was featured on Blood: Dead on Arrival, you were supposed to find a Napalm Launcher here where you find the rocket launcher, and you were also supposed to fight a Cerberus instead of a Cyberdemon. When reconverting this back to Doom 2, I tried matching the Blood enemies/weapons with the closest Doom 2 ones, however now I realize that the Napalm Launcher is way more potent than the vanilla D2 rocket launcher. I still stand by my decision to have a Cyberdemon because last time I used a Cyberdemon in a Doom level, it was in 2011 for my second map "A Marine's Dream", and back then it was kind of a joke because you had too much space to maneuver and there was a secret BFG in the level that was very easy to find right before that. I feel like this time there's a little bit more threat to it, and I like the idea of having a big monster roaming through the little town.

 

On 1/19/2023 at 2:42 PM, LadyMistDragon said:

Well, that ending was extremely predictable. I didn't find the indoor super shotgun until there was like 20 enemies left. I did recognize some of the layout and some of the midi as well although you couldn't resist the Blood textures and strippers, it seems/ It was unfortunate I never finished Time to Kill.

 

I finished DN: TTK and I think the level design was pretty good for the time, still holds up pretty well. The music was also nice. I need to finish Land of the Babes and I have still yet to try Zero Hour. If I do another version of this map, I might edit the strippers' sprites to fit better the time period.

 

19 hours ago, mancubian_candidate said:

Howdy howdy, really enjoyed the map. Looking forward to more 😄 That music brought back memories from my childhood, the Octabrains (even in Duke 3D) always freaked me out!

 

My next map should reach completion in a matter of a few days. I'll message you when it's done.

 

Also @RastaManGames, @Clippy, @Rex705 and @mancubian_candidate thanks a lot for the videos. I love seeing people play my maps and I think that you came up with some pretty cool mods to play this map with. Rex705's video especially looks like a full-blown western.

Share this post


Link to post
  • 4 weeks later...
On 1/28/2023 at 3:23 AM, Biodegradable said:

I'm late to the party, but I love a good Western and this map didn't disappoint.

 

 

 

I'm still chuckling at the bit where you get to the livery and call it "The Pinky Stables", haha. Wish I would have thought of that when I was making this.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...