Every now and then, I encounter something truly baffling, start typing a request for help, then rubber-duck-debug a solution by myself halfway through. Not today. I can't even begin to guess how the hell is going on.
So, when a sector tries to move, it normally cannot when there's a monster in the way... but it's a lot more restrictive in vanilla, so for example you can't have a monster inside a zero-height sector that gets released when the floor lowers. That much is simple.
Well, here's not one, but THREE bugs in my map that are kind of but also entirely unlike that.
Pressing use on the vents should lower a couple of lifts (sector 31). It doesn't.
In the western red arena, pressing switches should lower walls and columns. It only does the former despite the column sectors not touching anything.
Entering the big northeast room is supposed to raise a ring full of pinkies. It doesn't.
Upon further testing, they only move after blowing up the nearby barrels, despite the barrels being far away. Ironically, the main barrel gimmick (other, unrelated lifts lowering after you shoot them) works okay.
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Scypek2
Every now and then, I encounter something truly baffling, start typing a request for help, then rubber-duck-debug a solution by myself halfway through. Not today. I can't even begin to guess how the hell is going on.
So, when a sector tries to move, it normally cannot when there's a monster in the way... but it's a lot more restrictive in vanilla, so for example you can't have a monster inside a zero-height sector that gets released when the floor lowers. That much is simple.
errornotmovingsectors.zip
Well, here's not one, but THREE bugs in my map that are kind of but also entirely unlike that.
Upon further testing, they only move after blowing up the nearby barrels, despite the barrels being far away. Ironically, the main barrel gimmick (other, unrelated lifts lowering after you shoot them) works okay.
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