EduardoAndFriends Posted January 21, 2023 (edited) Updated fixes (new download below) All green slime is now a lovely shade of brown. All lines into the blue key catchment will now trigger the last fight. It runs fully in DSDA. Works fine in GzDoom 4.10 (for me anyway, let me know if there are any more issues) Hey there, beautiful Doomers. I'm working on polishing up a few maps I made two years ago and never released. This is one such map. It has retained its original name, "Waffle-Stomp", named after the action of trying to push a turd down a shower drain with your foot. Lovely imagery. MAP(S): Map01 only IWAD: Doom2 (Boom Compatibility) SAUCY PORT: Tested with GzDoom and Woof DOWNLOAD: (updated 31/01/2021) WAFFLEv1.5.zip I'd like to put these polished maps into a single WAD eventually with a connected theme that follows the adventures of Doomguy as he returns to Earth on some shore leave (again) to find that his home city is under attack (again). He's gotta pull his boots on and kick some ASS. I'm using the Duke3D texture pack as it's really good for nailing that urban mood. Anyhoo, this single map is very accessible and I would describe it as having a difficulty of easy to medium, depending on skill level. SNAPPIES: Anyone wishing to give it a play, please let me know of any issues / balancing things that need tweaking. :-) I'll be getting to work on some of my other shelved maps as soon as I get a chance. Cheers! -Edz. waffle.zip waffleV1.2.zip waffleV1.3.zip Edited January 31, 2023 by EduardoAndFriends Updates 22 Quote Share this post Link to post
Biodegradable Posted January 21, 2023 Disappointed by the lack of waffles to stomp on, however you made up for it by making a fun little map regardless. ;^) 3 Quote Share this post Link to post
EduardoAndFriends Posted January 21, 2023 25 minutes ago, Biodegradable said: Disappointed by the lack of waffles to stomp on, however you made up for it by making a fun little map regardless. ;^) Cheers mate! I’ve got to up my game and insert some actual waffles. ;) 1 Quote Share this post Link to post
EduardoAndFriends Posted January 21, 2023 Extra info: the MIDI track is from Age of Empires 2, one of my favourite games. So many good tracks. 1 Quote Share this post Link to post
thelamp Posted January 21, 2023 Great little map if you're in the mood to flush some demons! 3 Quote Share this post Link to post
Clippy Posted January 21, 2023 You get a double dose of @Biodegradableand me today Nice map buddy sorry I broke it but now it's fixed - excited to see what you do next 5 Quote Share this post Link to post
EduardoAndFriends Posted January 21, 2023 Thanks guys! I’ve edited the body text above to say it’s for Boom compatibility. :p 1 Quote Share this post Link to post
EduardoAndFriends Posted January 21, 2023 I’ll make some minor edits and do an update tomorrow. Cheers peeps. :) 1 Quote Share this post Link to post
pampoo79 Posted January 21, 2023 (edited) nice little (polished!) map. looks more like Duke Nukem texture wise though. Doom has to look like Doom says the OCD inside of me ;) @thelamp I dont know why the rocket launcher played you that hard, the box would just lower for me hitting that big switch(edit: i think its a walkable line on the chain gunner pads) Edited January 21, 2023 by pampoo79 2 Quote Share this post Link to post
RastaManGames Posted January 21, 2023 What have you done? Now I want to see a continuation in a way of full-pledged city-themed map! 1 Quote Share this post Link to post
thelamp Posted January 21, 2023 26 minutes ago, pampoo79 said: I dont know why the rocket launcher played you that hard, the box would just lower for me hitting that big switch(edit: i think its a walkable line on the chain gunner pads) I ended up talking to eduardo about it on discord, it's cause I loaded the level in -cl2. he didn't have Boom in the description at the time I played haha! Small details, big consequences. I made it thru anyways so no harm done 0 Quote Share this post Link to post
ZeMystic Posted January 21, 2023 (edited) Hey Eduardo! Had a quick run through on GZDoom and had a blast! I'd say the most fun you can have in a sewer! The layout is well-done, as well as the detailing. I really appreciate the lighting on the first box you see in the first screenshot you shared. There is a few texture mismatches in the water, some of the areas are green instead of brown, probably because of a poor diet but for everywhere else, the texturing is spot on! Keep up the great work Edz! Spoiler One thing to note: running it through DSDA, which is a boom compatible Sourceport, causes this error! This can be fixed by going into the TEXTURE1 lump in the wad and deleting SPACE-SK from the texture and patch lists if you choose to do so! Edited January 21, 2023 by ZeMystic 3 Quote Share this post Link to post
EduardoAndFriends Posted January 22, 2023 1 hour ago, ZeMystic said: Hey Eduardo! Had a quick run through on GZDoom and had a blast! I'd say the most fun you can have in a sewer! The layout is well-done, as well as the detailing. I really appreciate the lighting on the first box you see in the first screenshot you shared. There is a few texture mismatches in the water, some of the areas are green instead of brown, probably because of a poor diet but for everywhere else, the texturing is spot on! Keep up the great work Edz! Hide contents One thing to note: running it through DSDA, which is a boom compatible Sourceport, causes this error! This can be fixed by going into the TEXTURE1 lump in the wad and deleting SPACE-SK from the texture and patch lists if you choose to do so! Ah awesome, thanks ZeMystic. I'm still gettin used to the idea of using DSDA! All works now, thanks for the heads up, also about the green slime. Too much demonic spinach, ya know. :p 1 Quote Share this post Link to post
EduardoAndFriends Posted January 22, 2023 8 hours ago, RastaManGames said: What have you done? Now I want to see a continuation in a way of full-pledged city-themed map! God damn, that's so cool! You bet I'm gonna make more of this stuff. Thanks! 1 Quote Share this post Link to post
EduardoAndFriends Posted January 22, 2023 Thanks everyone! An updated version is now implemented at the top (v1.3). :) 1 Quote Share this post Link to post
nickxcom Posted January 22, 2023 Really good map @EduardoAndFriends! I finished it missing one enemy and one secret. How do you Spoiler get into the vent to get the secret? 0 Quote Share this post Link to post
EduardoAndFriends Posted January 22, 2023 5 hours ago, nickxcom said: Really good map @EduardoAndFriends! I finished it missing one enemy and one secret. How do you Hide contents get into the vent to get the secret? Thanks mate. Spoiler In the computer station with the zombies there’s a computer wall with a candle in front of it to signify a secret. Give it a press and some stairs raise. :) Cheers! 1 Quote Share this post Link to post
mancubian_candidate Posted January 22, 2023 Hi Eduardo, I gave this a spin as well, really enjoyed it. I'm a tiny bit burned out on "Epic" maps at the moment so this was a great change of pace! Here's my playthrough: 2 Quote Share this post Link to post
LadyMistDragon Posted January 23, 2023 Demo'd this map. Really like the treatment station doomcute and how you didn't force players to punch the Arch-vile. The tension was nice though:) lmd_waffle.zip 2 Quote Share this post Link to post
NovaRain Posted January 24, 2023 (edited) Strange, GZDoom (4.10 & 4.8.2) couldn't start the map on my system. The errors are: Script error, "waffleV1.3.wad:MAPINFO" line 5: Unknown property 'hub' found in map definition Execution could not continue. Bad PNAMES and/or texture directory: PNAMES has 1535 entries, but W_192 wants to use entry 1536. EDIT: only the first version works, 1.2 and 1.3 have the same errors. Edited January 24, 2023 by NovaRain 1 Quote Share this post Link to post
rita remton Posted January 24, 2023 11 hours ago, NovaRain said: Strange, GZDoom (4.10 & 4.8.2) couldn't start the map on my system. The errors are: Script error, "waffleV1.3.wad:MAPINFO" line 5: Unknown property 'hub' found in map definition Execution could not continue. Bad PNAMES and/or texture directory: PNAMES has 1535 entries, but W_192 wants to use entry 1536. EDIT: only the first version works, 1.2 and 1.3 have the same errors. hi! i encountered the same error [novarain] mentioned above for map version [1.3] via [gzdoom 4.10]. [dsda-doom 0.25.2] works though. opening via [ultimate doom builder] reveals the error [skybox creation failed. sky1 property is missing from the mapinfo map definition]. tq. 2 Quote Share this post Link to post
EduardoAndFriends Posted January 25, 2023 Oh goodness! I think I had "hub" in the mapinfo as a leftover from when it was a previous creation and I intended moving between maps. I'll fiddle around and update stuff. I see that V 1.2 didn't even have the sky1 called in mapinfo, what a dingus. Thanks peeps. 1 Quote Share this post Link to post
EduardoAndFriends Posted January 25, 2023 On 1/24/2023 at 5:31 AM, LadyMistDragon said: Demo'd this map. Really like the treatment station doomcute and how you didn't force players to punch the Arch-vile. The tension was nice though:) lmd_waffle.zip Oh sweet, thank you! 0 Quote Share this post Link to post
EduardoAndFriends Posted January 31, 2023 UPDATE. New version (v1.5) for download up the top. Works now fine in GzDoom 4.10 for me. 1 Quote Share this post Link to post
rita remton Posted February 5, 2023 hi! just played it. not the grindy slaughtery kind, but a fun map with witty light gameplay. i like it. thanks for making and sharing it :) 0 Quote Share this post Link to post
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