Arwel Posted February 6, 2023 Great mapset! There are many unusual takes on map and combat design here and even though it gives an impression of something relaxed, it's actually quite punchy and has enough challenge for those who like hard fights! 2 Quote Share this post Link to post
thelamp Posted February 8, 2023 Two great maps from The BMFG and Ori! 3 Quote Share this post Link to post
thelamp Posted February 12, 2023 Great map, @LVENdead! Really strange almost dreamlike progression 3 Quote Share this post Link to post
thelamp Posted February 13, 2023 an intense map from Wilster Wonkels! and another intense map by Nootsy Nootsy 1 Quote Share this post Link to post
alopecia_assassin Posted February 13, 2023 This was a blast! Loved all the mechanics and gimmicks. Thanks for the content, truly one of the best megawads I've played this year! Cheers 1 Quote Share this post Link to post
thelamp Posted February 14, 2023 Final map finished but I'm not done yet, still some secret maps left to go! 1 Quote Share this post Link to post
thelamp Posted February 14, 2023 Had a really hard time with the beginning of this one, but once I got a foothold into it I... continued to have a hard time :p 2 Quote Share this post Link to post
thelamp Posted February 15, 2023 And finally, the finalé of these fine maps! 1 Quote Share this post Link to post
LVENdead Posted February 15, 2023 On 2/12/2023 at 4:56 PM, thelamp said: Great map, @LVENdead! Really strange almost dreamlike progression For some reason I never got notified of the tag. Glad you liked this map! The "Doesn't Represent Me" aspect of it was kind of like how you start in this false world and then the walls come down and you realize the reality is kind of broken or blending together. I guess I was just kind of leaning into this whole "What you see is not what you get" type of vibe. 2 Quote Share this post Link to post
Clippy Posted February 15, 2023 @thelamp thank you so very much for providing videos of all these maps! This is fantastic! As soon as timing works out I'll be continuing my own video series as well 🤠 1 Quote Share this post Link to post
Clippy Posted February 15, 2023 Met up with @Origamyde to talk about map 5 - good times! 2 Quote Share this post Link to post
Meowgi Posted February 18, 2023 Awesome set! This really grew on me as I played through it, and now that I've completed it I'm really happy I did. There are some really interesting concepts played with throughout this set without getting too avant-garde or difficult. Playthroughs (part one and two) below. Awesome job to everyone who mapped for this; Can't wait to run some of these maps! 6 Quote Share this post Link to post
Clippy Posted February 18, 2023 alrighty - @Meowgi thanks for the vids and feedback - we made a slight update here V 7.3 - some mapinfo fixes and map 33 player start fix and map 22 rev easier to hit in secret fight good times 2 Quote Share this post Link to post
Clippy Posted February 18, 2023 Map 6 with @Kuro_mahoh good times! Thoughts from the mapper and the truth about Cheryl revealed etc - good times! 1 Quote Share this post Link to post
Clippy Posted February 19, 2023 Good times @Chookum ! Thanks for being there and here - maps always great! 2 Quote Share this post Link to post
Contmotore Posted February 20, 2023 (edited) Haven't played it myself yet, but watched a lot of streams. Looks really good! @HALFCOOL What's the story behind your Underdog, Overdog map? I find it very interesting. The dog heaven looks really good and somehow gives me a mournful vibe. But that's a good thing, if a Doom map can stir up some emotions in me. Anyways, great job guys! Edited February 20, 2023 by Contmotore 1 Quote Share this post Link to post
Clippy Posted February 20, 2023 V7.31 slight update to map 26 by @Origamyde with a few more weapons to play with! 2 Quote Share this post Link to post
Clippy Posted February 21, 2023 @The BMFG fun little map if you like punching as you make way thru set good times 1 Quote Share this post Link to post
SP_FACE1 Posted February 21, 2023 The way to the secret exit was such a delight in MAP31! 1 Quote Share this post Link to post
galileo31dos01 Posted February 23, 2023 Hello, just finnished this, had a pleasant time throughout with it. Loved the chickens of course, thought I'd feel bad for killing them but anything that likes to get in the way has to be deleted, so no remorse! Sad that map 23 was unplayable on my end and had to skip, thanks for the option at least heh. Few observations, bugs/questions: Spoiler Map 06 - Minor misalignments spotted by pure chance, this is in the library. - Not sure what was going on with these chaingunners, I heard shots coming from that area and then found them like this. You can kill them for sure, it's them who can't do much. Map 10 - Pinky 503 is stuck in the rocks. Map 12 - Map starts with the MM2 midi for about two seconds and then swaps to the other heaven-like music. Is that intentional? Map 15 - The secret exit didn't unlock for me. The bars should have theoretically opened after all chickens were dead, but something might have broken. To make sure I wasn't missing a chicken, I explored the entire map twice and never seen or heard a chicken alive, so they all had to be dead. It occurs to me that a possibility was that the last chicken alive got crushed in the final area and the keendie trigger didn't function - this can happen with fast crushers (see Bugs). I think for that not to happen players will have to make sure the chicken on the rush and the other in the exit room both die from shots. It might be worth adding a warning in the text file about this... up to you. Map 23 - The farthest I got, before skipping, was to a secret underwater that used friction to mess up with movement, so basically to "invert" your keys, so if I pressed strafe left it'd strafe right instead. Is that how it's supposed to work? I don't know much about friction specials in boom (frankly not a fan of this in particular, I've seen it maybe two times in the past, thankfully, and never liked it lol) Thanks for sharing and thanks for the pleasant vibes! 2 Quote Share this post Link to post
Large Cat Posted February 23, 2023 19 hours ago, galileo31dos01 said: Sad that map 23 was unplayable on my end and had to skip, thanks for the option at least heh. Sorry you got stuck! Could you give me some details on where that happened, as well as what port and settings you were using? The friction is indeed intended to reverse your controls. Some people like it and some don't, so hopefully that secret is short enough to not overstay its welcome. 1 Quote Share this post Link to post
galileo31dos01 Posted February 23, 2023 2 hours ago, Large Cat said: Sorry you got stuck! Could you give me some details on where that happened, as well as what port and settings you were using? Oh it just lagged horrendously from the get go for me, not a problem of the map but mine, don't worry. I use the latest dsda in opengl for the smoothest performance possible and occasionally with maps very heavy on content it's inevitable that I skip frames like crazy, because my laptop is outdated. The most lag was while facing to the north, so anytime going up the stone stairs. Underwater was smooth. I don't know about latter parts of the map unfortunately. 2 Quote Share this post Link to post
Clippy Posted February 24, 2023 V7.32 - updated map 10 by @Dusty_Rhodes 2 Quote Share this post Link to post
Clippy Posted February 26, 2023 (edited) @Death Bear join me to talk about their map 9 good times. Fun creative map! Edited February 26, 2023 by Clippy 1 Quote Share this post Link to post
Keyboard_Doomer Posted March 2, 2023 Hello, we're going to play the first half of the maps for Thursday Night Survival today. The session starts 8 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. Not sure how much you care about coop compatibility but we're going to use an extensive coopfix by boom_compatible and the fixed issues could be reported here if you want. 2 Quote Share this post Link to post
Clippy Posted March 2, 2023 1 hour ago, Keyboard_Doomer said: Hello, we're going to play the first half of the maps for Thursday Night Survival today. The session starts 8 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. Not sure how much you care about coop compatibility but we're going to use an extensive coopfix by boom_compatible and the fixed issues could be reported here if you want. Thank you so much it's an honour to have been selected for this! We encouraged our mappers to install player starts and stuff and we're hoping there's no soft locks in terms of multiplayer scenarios but do let us know! Hope you guys have fun and I'll be keeping an eye out on it 😄 0 Quote Share this post Link to post
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