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how do i make elevators


AtomicLemonic#OG

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ive been trying to make elevators but they have not been working as intended they just don't move at all. I tryed the platform action i tryed the elevator action nothing seems to work for what am i doing wrong here

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  On 1/22/2023 at 5:11 PM, AtomicLemonic#OG said:

ive been trying to make elevators but they have not been working as intended they just don't move at all. I tryed the platform action i tryed the elevator action nothing seems to work for what am i doing wrong here

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Not enough information given:

  • Do you mean elevator, where the floor and ceiling move at the same time, or lift/platform, where only the floor moves?
  • Which mapping format do you use?

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The "elevator" should be one sector to avoid any hassle. Use the sector tool and select the elevator's surface (in 2d view of course).

Add a tag to the elevator sector. (ex. 1)

If you want the elevator to be activated by switch:

1. place a switch texture onto a wall.

2. add the same tag that you added onto the elevator. (ex. 1)

3. to make the switch interactible, add an action to it. (ex. Lift lower and raise)

If you want to make the elevator go down by interacting with one of the sides of it:

1. Choose a side of the elevator that the player can reach

2. add an action to it (ex. Lift lower and raise)

 

BTW, lifts can only go down by interacting with them. Lifts will automatically go up after a few seconds. The lift destination depends on how high the nearest floor is.

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  On 2/8/2023 at 1:30 PM, TuomasGaming said:

BTW, lifts can only go down by interacting with them. Lifts will automatically go up after a few seconds. The lift destination depends on how high the nearest floor is.

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Completely not true. In fact, the features possible for a lift platform depends on a map format used. In UDMF, there are much more options on how to create and execute a lift.

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  On 2/9/2023 at 6:22 AM, ramon.dexter said:

 

Completely not true. In fact, the features possible for a lift platform depends on a map format used. In UDMF, there are much more options on how to create and execute a lift.

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Yeah, but I wasn't talking about UDMF.

You think I'm going to go in full detail on how lifts work in DOOM? There is the DOOM wiki for that.

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Tuomasgaming: Nope, but you don't specify the format you're talking about. I just cant get used to fact that udmf is considered dirty here and only holy vanilla is the main thing here.

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