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Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad


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1 hour ago, whybmonotacrab said:

I'm gonna be honest: I'm a little hesitant to spend more time on this project due to how it's being run, so if you want to take my slot feel free.

well I wanna see how your map goes though

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  • 2 weeks later...
On 2/14/2023 at 11:21 PM, Johnny Cruelty said:

sure

 

Hey, my map is close to being finished but I wanted to spice up the CP a bit by making these graphics for the wad. Feel free to use them

 

 

M_DOOM2song.png

M_DOOM2song2.png

TITLEPIC1.png

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On 2/16/2023 at 6:10 PM, Santito2k3 said:

 

Hey, my map is close to being finished but I wanted to spice up the CP a bit by making these graphics for the wad. Feel free to use them

 

 

M_DOOM2song.png

M_DOOM2song2.png

TITLEPIC1.png

ooh thank you!

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Anyways, here's the map. It's almost all blue.

Title: "The Dave D. Taylor Blues"

Map 08

Difficulty: Only Medium/Hard implemented, no easy.

Coop: No

Tested with Chocolate Doom

 

daved.zip

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19 minutes ago, Johnny Cruelty said:

sure

One question, are we limited to just doom 2 textures? Or are we free to choose our own?

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Title: COUNTDOWN TO DEATH

Map: 03

Difficulties Implemented: Yes

Download: Countdown

 

Screenshots:

Spoiler

 

xrXoN8y.png

21BxXLo.png

 

 

Edited by SuyaSS
updated

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ok @SuyaSS tried your map, it twas a bit difficult but fun

however the voodoo doll crusher sequence is kinda short, could you make the timer a bit longer?

@Santito2k3 tried yours, decent however a bit too short and the plasma rifle secret is a bit too easy to aquire

could ya make the map a bit longer? maybe put a but more rooms keys and enemies in?

maybe even a boss enemy?

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On 2/19/2023 at 1:50 AM, Santito2k3 said:

Anyways, here's the map. It's almost all blue.

Title: "The Dave D. Taylor Blues"

Map 08

Difficulty: Only Medium/Hard implemented, no easy.

Coop: No

Tested with Chocolate Doom

 

daved.zip

A pretty handsome map, but I think it's  a bit too much of a cakewalk for a map 8. Try ramping up the monster count and adding some additional space to compensate for the monster count.

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1 hour ago, tubs said:

A pretty handsome map, but I think it's  a bit too much of a cakewalk for a map 8. Try ramping up the monster count and adding some additional space to compensate for the monster count.

Also, there is a texture glitch in the final room to the right of where the revenant is.

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On 2/25/2023 at 8:18 PM, tubs said:

A pretty handsome map, but I think it's  a bit too much of a cakewalk for a map 8. Try ramping up the monster count and adding some additional space to compensate for the monster count.

gotcha, I'll work on that

@Johnny Cruelty I'll extend it np!

Edited by Santito2k3

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  • 4 weeks later...

Just a progress update; the map is mostly complete architecture wise so currently I am working on monster placement and choreography and will have the first test done soon.

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17 hours ago, Pottus said:

Just a progress update; the map is mostly complete architecture wise so currently I am working on monster placement and choreography and will have the first test done soon.

groovy

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