Jump to content

Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad


Recommended Posts

I apologise for if my attitude with my criticism harmed the project. I did not mean to be elitist or put anyone down, I tried to give suggestion for some noticeably very short maps to be changed because I believed that it would improve the quality of the project, but I understand how it was rude. I'll still provide feedback on maps, but I'll be much more reserved over it and avoid explicit ratings in the future.

Edited by Antiquated

Share this post


Link to post
57 minutes ago, Clippy said:

I can't stand how this project is being run 

 

It's absolutely awful 

 

Shitting on people's maps now and being too bossy

 

What a joke 

 

Remove me 

Everything I said was valid and legit criticism, and the same goes for what Antiquated said.
I'm not going to sugarcoat something I think is bad. That helps neither the creators because they can't actually understand their mistakes and grow from them, and neither does it help the project because it'd be filled with bad maps.


If you or someone else takes genuine offense to being criticized, you need to work on that. Criticism is not bad, nor good, it's neutral. It's what you do with it that's important. I might even be completely wrong about all of this, who knows? It's up to the creator to see what does and doesn't fit.
 

But you can't grow as a creator if you take any and all criticism personally. I tried to be extremely constructive, exactly outlining the problems I saw and offering solutions on how they COULD be fixed. If you think what I said was nonsense, you could have just ignored it.

 

But taking offense to it? Why are you even publishing maps then? Do you really think everyone is going to like what you make? Do you think it's always going to be perfect? If you publish something, you WILL get criticized. If you can't handle that, don't publish anything and keep it to yourself. I have a lot of projects I know aren't flawless, which is why I never posted them anywhere. They make me happy the way they are and I don't need to hear anyone's opinions on them.

 

tl;dr: creating things means that you will get criticized. You can take that criticism, see what applies and then learn from it, or you can completely ignore it. But getting offended doesn't help you in the slightest and it honestly only harms you. If that's too much for you, that's fine, but then maybe don't publish anything anymore.

 

But I don't want that last option at all, because I'm sure you have some fantastic ideas that would make a lot of people really happy, and I think you should continue posting your work. It's just that you can't expect people to always be 100% happy with it. Some people will be unhappy with it, and some of their problems will be valid. And then you'll need to be able to deal with that.

 

Also pinging @Dubbag since it applies to them too.
Your map wasn't even awful, I did like the texture work and overall design, it just wasn't a map that would fit this project. It needed much more work. Heck, if Gappy or Johnny had moved this to an earlier slot, it'd have been mostly fine. You might have just needed to tweak the enemies a little, but that's it.

 

Good luck to both of you. I have absolutely nothing against either of you personally, I just critized a few Doom maps. I'm sure you're lovely people otherwise. Take care.

Edited by GermanPeter

Share this post


Link to post

// yeah man no worries. remember the Casali's made their magnum opus for shits n giggles and to bust eacherothers mouseballs. we arn't here for commercial glory, silver and treasure, only for our amusement and the admiration of the other Doomers.  there are no wrong answers...  only Genebird's answers are incorrect... but he's a Bowler now...

Share this post


Link to post

@GermanPeter get real 

 

What you provided was beyond criticism 

 

You full on told dubbag exactly what to do and to remake it entirely wayyyyy later 

 

Reading your message to him came off as bossy and rude no matter how you cut it 

 

This whole project from day one was run poorly and offensive and micromanaged to hell 

 

It's a miserable time and thats just as a casual observer  

 

I've joined many projects but nothing this poorly run  

 

Unreal 

 

 

Share this post


Link to post

// And this is my first CP! so it's only looking up from here.

 

despite the indifference, we've all made something new that wasn't there before Johnny put the thought in our heads, so there's something gestalt there..

 

anyway.. free county {'s , mostly} / Internet. we all walk paths, sometimes they overlap.

Share this post


Link to post
18 minutes ago, LoatharMDPhD said:

// yeah man no worries. remember the Casali's made their magnum opus for shits n giggles and to bust eacherothers mouseballs. we arn't here for commercial glory, silver and treasure, only for our amusement and the admiration of the other Doomers.  there are no wrong answers...  only Genebird's answers are incorrect... but he's a Bowler now...

Tbh g ne birds maps don't look that bad, I feel like mtpain27 is too hard on the guy

Share this post


Link to post
6 minutes ago, Clippy said:

@GermanPeter get real 

 

What you provided was beyond criticism 

 

You full on told dubbag exactly what to do and to remake it entirely wayyyyy later 

 

Reading your message to him came off as bossy and rude no matter how you cut it 

 

This whole project from day one was run poorly and offensive and micromanaged to hell 

 

It's a miserable time and thats just as a casual observer  

 

I've joined many projects but nothing this poorly run  

 

Unreal 

 

 

Like I said: "I tried to be extremely constructive, exactly outlining the problems I saw and offering solutions on how they COULD be fixed."

Of course I'd say how I'd fix it. That's what criticism is about. They could have completely ignored everything I said if they didn't consider it a problem.

 

And again, if you take offense to criticism, that is your problem, not whoever criticized you. You can't grow without having your works get criticized, even if it stings. That's why you have to learn not to take it personally. And you're taking offense to something that wasn't even directed at you.

 

I'm not the project leader so I have no idea why you even mention that it was poorly led. I just played some maps and gave feedback.

Share this post


Link to post
2 minutes ago, Johnny Cruelty said:

Tbh g ne birds maps don't look that bad, I feel like mtpain27 is too hard on the guy

they're not that terrible, no... maybe a bit... dribble...i just needed a whipping boy.. i am subbed to him on youtube.... big into candlepin bowling and elevator spotting... yes he's a lift enthusiast.

 

// oh and eveybody... Armistice is a day away... let's celebrate it early. peace amongst men... war to the Deamons..

Edited by LoatharMDPhD

Share this post


Link to post
7 minutes ago, GermanPeter said:

Like I said: "I tried to be extremely constructive, exactly outlining the problems I saw and offering solutions on how they COULD be fixed."

Of course I'd say how I'd fix it. That's what criticism is about. They could have completely ignored everything I said if they didn't consider it a problem.

 

And again, if you take offense to criticism, that is your problem, not whoever criticized you. You can't grow without having your works get criticized, even if it stings. That's why you have to learn not to take it personally. And you're taking offense to something that wasn't even directed at you.

 

I'm not the project leader so I have no idea why you even mention that it was poorly led. I just played some maps and gave feedback.

I will say that whilst I do agree fully with the actual criticisms in your critiques, I do think they were phrased too objectively perhaps, I think the same criticisms could have been expressed in a lot kinder way (although I know you didn't have any negative intent).

Edited by Antiquated

Share this post


Link to post
3 minutes ago, Antiquated said:

i'm not sure which way the argument is swinging, but either way i'm sorry for what i've kinda brought upon this.

You don't have to apologize for giving feedback. You didn't personally attack anyone nor call them any names, you just explained the impression these maps gave you. It's not your fault that you didn't like them and they gave you a bad time.

Share this post


Link to post
Just now, Antiquated said:

I will say that whilst I do agree with your critiques regarding the actual criticisms, I do think they were phrased too objectively perhaps, I think the same criticisms could have been expressed in a lot kinder way.

It's not my job to worry about how my words will be received. Yes, I was very harsh and direct, and? If you create, you will need to learn how to receive criticism. Heck, I've heard much worse things about my work and I still persisted. I could have been nicer, yes, but I could have also been much, MUCH harsher.

 

And I'm also not going to worry about phrasing everything in a way that makes it absolutely obvious I'm being subjective. Of course everything is going to be MY opinion. I'm not a god, I don't know everything.

Share this post


Link to post

@GermanPeter

I don't mind criticism, I was just very taken aback by your wording, it was just so forward and rude. I don't want you to lie to me but you also don't have to be so abrasive about it either.

 

"Facing the Spider is not a good map."- Fair enough.

"This needs to get remade" - I don't NEED to do anything. How about asking instead of telling?

"it can't stand on its own."- not supposed to its part of a CP

"Of course I'd say how I'd fix it. That's what criticism is about."- right but suggest, you dont tell them they NEED to.

 

Came at me all wrong dude.

Edited by Dubbag

Share this post


Link to post
5 minutes ago, Dubbag said:

@GermanPeter

I don't mind criticism, I was just very taken aback by your wording, its was just so forward and rude. I dont want you to lie but you dont have to be abrasive about it either.

 

"Facing the Spider is not a good map."- Fair enough.

This needs to get remade" - I don't NEED to do anything. How about asking instead of telling?

"it can't stand on its own."- not supposed to its part of a CP

"Of course I'd say how I'd fix it. That's what criticism is about."- right but suggest, you dont tell them they NEED to.

 

Came at me all wrong dude.

Yeah I honestly would agree with this, even as someone who personally didn't think the map fit the CP well. I do think the wording was too objective myself.

Edited by Antiquated

Share this post


Link to post

I could try a redo of MAP07 and readjust lower difficulties to be more difficult, perhaps try out making the gameplay more reliant on shotguns. Will post an update if anything comes of it.

 

Maybe slide a couple more SHAWN textures to get a point across too.

Edited by DiR

Share this post


Link to post
28 minutes ago, Dubbag said:

@GermanPeter

I don't mind criticism, I was just very taken aback by your wording, its was just so forward and rude. I dont want you to lie but you dont have to be abrasive about it either.

 

"Facing the Spider is not a good map."- Fair enough.

This needs to get remade" - I don't NEED to do anything. How about asking instead of telling?

"it can't stand on its own."- not supposed to its part of a CP

"Of course I'd say how I'd fix it. That's what criticism is about."- right but suggest, you dont tell them they NEED to.

 

Came at me all wrong dude.

// something get lost in translation from Deutsch to English. trust me bro, it's hard to find the words in one langue let alone another. like in german, durchfallen... means literally "to fall through" , but really means diarrhea plopplops... anyway... i'm a  go to work now. got to move at the beginning of december... life's full of Bull eh?

Share this post


Link to post

I've just arrived home and wanted to address some of the stuff that has happened since the last update. 

@Clippy and @Dubbag, I am tagging you two directly to apologize about the way things were handled. I know you two had already quit once, and both of you had expressed discontent with the way the project was being handled before. I didn't tag any of you in the earlier post where I tagged the other mappers because I knew you didn't want to have anything to do with this anymore. I should have also warned other participants about this so that you wouldn't have been bothered. When I joined this project, I did it because I thought it was a waste to have so many maps made and such effor thrown in the trash. I wanted to release what was already finished so that people could see their effort come to life, even if in a partial form. That is still my goal, but if you wish to pull out again, I will nto stop you and that's that. 

I understand that the criticism was harsh, especially for dubbag's map, but I really don't think that anyone who is participating in this project intends to shit on other people's work just for the fun of it. If Antiquated and German Peter said what they said it's because they wanted the project and the mapper to evolve and turn out better maps. I understand also that this has come at a fairly late stage of the development of the project, but that can't be solved now. Although it's no excuse, since people who take on these responsibilites have to consider carefully whether or not to take them on or not, this was both Johnny Cruelty's first project when he began, and also my first project as of now. I admit that I appreciate the reviews and bug reports, and all the help I can get to turn out something good and satisfying to all involved, while I also understand that it's annoying to receive criticisms on your map 10 months later because a change of leaders has led to conflicting standards. 

Still, I really hope everyone involved can get over this, if not now, at a later date. Disagreements are bound to happen and even though it's discomforting dealing with them at the time, I'm sure all can grow a bit from these types of situations. A wise man once said to me that all difficulties are opportunities. We'll see what we make of this one.

Edited by DoomGappy

Share this post


Link to post
57 minutes ago, GermanPeter said:

Like I said: "I tried to be extremely constructive, exactly outlining the problems I saw and offering solutions on how they COULD be fixed."

Of course I'd say how I'd fix it. That's what criticism is about. They could have completely ignored everything I said if they didn't consider it a problem.

 

And again, if you take offense to criticism, that is your problem, not whoever criticized you. You can't grow without having your works get criticized, even if it stings. That's why you have to learn not to take it personally. And you're taking offense to something that wasn't even directed at you.

 

I'm not the project leader so I have no idea why you even mention that it was poorly led. I just played some maps and gave feedback.

 

Stop trying to explain criticism to me, I know what criticism is and there is a much nicer way to put things - that's the issue I have

 

waking Dubbag from the dead 10 months later to say their previously approved map needs to be scraped entirely, is bad and needs to be built again is a tall order to give to anyone. And how can I not think you are a project leader when you are full on barking orders at ppl. 

 

Feedback is one thing, you came on here TELLING him he's rebuilding his map and in this specific way - good luck going through life with that approach

 

at this point why dont you build it eh?

 

Anyway I am ready to move past this but I had to say my piece about this

 

It may not have been directed at me, but I dont like seeing one person talk to another that way

 

Just in the future consider your approach you know?

 

 

 

Share this post


Link to post

I'm also closing submissions for this. It's best if we finish things, recheck them and package all that has been done until now. I will only accept the mappers that have already shown interest in this up to this date, 09/11/2023. Thanks to all who have been patient and participated so far, and let's finish this as best as we can. 

We will do quality control and rechecking of old maps. Not all of them need to be masterpieces, but there are very good concepts that can be improved. This, of course, will depend on the will of the mappers themselves. 

Edited by DoomGappy

Share this post


Link to post
7 hours ago, DiR said:

I could try a redo of MAP07 and readjust lower difficulties to be more difficult, perhaps try out making the gameplay more reliant on shotguns. Will post an update if anything comes of it.

 

Maybe slide a couple more SHAWN textures to get a point across too.

I think this sounds like a great idea.

 

I will say though, I really think we need to get Into Sandy's City in this if we can, that song is iconic. There was the guy who expressed interest in it, or maybe I could try doing smth on it after getting too tense is finished depending on how I feel, if that guy doesn't respond. Of course, if we can't, that's also fine.

Edited by Antiquated

Share this post


Link to post
8 hours ago, Clippy said:

 

Stop trying to explain criticism to me, I know what criticism is and there is a much nicer way to put things - that's the issue I have

 

waking Dubbag from the dead 10 months later to say their previously approved map needs to be scraped entirely, is bad and needs to be built again is a tall order to give to anyone. And how can I not think you are a project leader when you are full on barking orders at ppl. 

 

Feedback is one thing, you came on here TELLING him he's rebuilding his map and in this specific way - good luck going through life with that approach

 

at this point why dont you build it eh?

 

Anyway I am ready to move past this but I had to say my piece about this

 

It may not have been directed at me, but I dont like seeing one person talk to another that way

 

Just in the future consider your approach you know?

Criticism doesn't need to be nice, criticism just analyses a creation and then explains what's good and bad about it, as well as giving feedback on how it could be improved. That's exactly what I did. I outlined the problems I saw with the map and left it at that. I didn't see many things that I thought were positive, so I didn't mention them initially. I later explained how I did think the map looked nice, at least.

 

There are people out there which are going to be far, far more direct and harsh with their words. That are going to tell you that what you made completely sucks. I tried to be as neutral as possible in that regard and kept my criticism direct and to the point, not assuming intent or anything. I simply described things how I saw them.

 

I have no idea why you said "good luck going through life with that approach". I don't give feedback for my own sake. That wasn't my map, I don't really care what happens to it, and the same goes for other things I criticize. But the CREATORS will care how their creations get received, and if they do, they'll take the feedback to heart. If not, that's fine by me, because again, they're not my creations.

 

I suppose in the future I could use somewhat less harsh wording, but I am not going to sugarcoat anything that I think is a real problem. I'm not going to lie to a creator and tell them that what they made is great and wonderful and just needs a biiiit of tweaking. That doesn't help them, that doesn't benefit anyone. If something is broken, you point it out. And like I've said so many times now, if you can't deal with that - don't publish your creations.

 

I also find it interesting that you pretty much imply I need to check how old someone's map is before I criticize it, and then you didn't even check whether or not I was the project lead. And that you resulted to calling me names immediately despite complaining I was "rude" to Dubbag. Even if I was (which I don't agree with), two wrongs don't make a right.

I didn't call them lazy or a terrible creator or whatnot, I simply focused my criticism on their creation and ONLY their creation, while you immediately got personal.

Edited by GermanPeter

Share this post


Link to post
9 hours ago, DoomGappy said:

I've just arrived home and wanted to address some of the stuff that has happened since the last update. 

@Clippy and @Dubbag, I am tagging you two directly to apologize about the way things were handled. I know you two had already quit once, and both of you had expressed discontent with the way the project was being handled before. I didn't tag any of you in the earlier post where I tagged the other mappers because I knew you didn't want to have anything to do with this anymore. I should have also warned other participants about this so that you wouldn't have been bothered. When I joined this project, I did it because I thought it was a waste to have so many maps made and such effor thrown in the trash. I wanted to release what was already finished so that people could see their effort come to life, even if in a partial form. That is still my goal, but if you wish to pull out again, I will nto stop you and that's that. 

I understand that the criticism was harsh, especially for dubbag's map, but I really don't think that anyone who is participating in this project intends to shit on other people's work just for the fun of it. If Antiquated and German Peter said what they said it's because they wanted the project and the mapper to evolve and turn out better maps. I understand also that this has come at a fairly late stage of the development of the project, but that can't be solved now. Although it's no excuse, since people who take on these responsibilites have to consider carefully whether or not to take them on or not, this was both Johnny Cruelty's first project when he began, and also my first project as of now. I admit that I appreciate the reviews and bug reports, and all the help I can get to turn out something good and satisfying to all involved, while I also understand that it's annoying to receive criticisms on your map 10 months later because a change of leaders has led to conflicting standards. 

Still, I really hope everyone involved can get over this, if not now, at a later date. Disagreements are bound to happen and even though it's discomforting dealing with them at the time, I'm sure all can grow a bit from these types of situations. A wise man once said to me that all difficulties are opportunities. We'll see what we make of this one.

Just an addition - I didn't criticize the map because the project lead had changed. I was planning on not playing any maps until the whole thing was done.

The reason I did it was because I was asked to. I'd have done it sooner if someone had asked me, but that didn't happen.

Share this post


Link to post
9 hours ago, LoatharMDPhD said:

// something get lost in translation from Deutsch to English. trust me bro, it's hard to find the words in one langue let alone another. like in german, durchfallen... means literally "to fall through" , but really means diarrhea plopplops... anyway... i'm a  go to work now. got to move at the beginning of december... life's full of Bull eh?

Please don't assume that something was lost in translation. I appreciate you're trying to defend me, but I said everything I said exactly the way I wanted to. There was no language barrier, and I'd have said it the same way in German.
Me being blunt has nothing to do with me being bilingual.

Share this post


Link to post

Either way, I think we should stop this argument over whether the criticism was appropriately done or not. If needed, it can be done in DMs, let's focus on keeping this page to talk about finishing the rest of the project. I will say though that I think the main issue people had with the criticism was not the criticism itself, but saying "need" and "is" in an objective sounding tone. If you said the exact same criticisms but used "I think it should be" and "is to me" for instance, I believe it would have been received a lot better. Using those types of objective words makes it look like you're trying to claim it to not be an opinion, but an objective fact, even if that was not your intent as I can see by your later posts. I just wanted to raise this point because it seems like there's a misunderstanding over the argument in that I don't think anyone is actually angry over your actual criticisms about the map, but as I said, let's stop this argument now. 

Edited by Antiquated

Share this post


Link to post
9 hours ago, Dubbag said:

@GermanPeter

I don't mind criticism, I was just very taken aback by your wording, it was just so forward and rude. I don't want you to lie to me but you also don't have to be so abrasive about it either.

 

"Facing the Spider is not a good map."- Fair enough.

"This needs to get remade" - I don't NEED to do anything. How about asking instead of telling?

"it can't stand on its own."- not supposed to its part of a CP

"Of course I'd say how I'd fix it. That's what criticism is about."- right but suggest, you dont tell them they NEED to.

 

Came at me all wrong dude.

 

I was talking about the map within the context of the project, and within that context, I said it simply doesn't work and would need to get changed.
If you had released the map by itself, I wouldn't have said anything of the sort.

 

I want you to keep in mind that criticism and feedback are just that - they're not orders. I can't make you or anyone do anything. If you read some criticism directed at you and you don't agree with it, you can just ignore it.

What I said was harsh and direct, but there are people out there which are going to be even harsher. And at least I tried to be constructive and offer solutions, while other people might have just called your creations "trash" or something.

 

I'll consider using less harsh wording next time, but like I said before, I won't sugarcoat anything. And I think it's in your best interest if you try to not take criticism personally. That is one of the most important things to learn as a creator. Yes, it stings to hear someone say what you made isn't good, but it will do you no good to take offense to it. Instead, reflecting on your creation and seeing what parts of the criticism apply to it or not is much more important.

 

Best of luck to you.

 

Not gonna respond to anything else regarding this because it's clogging up the thread.

Edited by GermanPeter

Share this post


Link to post

I think all that needed to be said has been said already, and we're just circling around the same topic. If you still feel the need to air any frustrations, I'd recommend you do it on your DMs. No more discussion about this topic will be accepted here. Let's move on and finish this. 

Edited by DoomGappy

Share this post


Link to post

// I said before that i wanted custom intermission text... but after thinking it over, i don't ... it fits nicely and was inspiration for my maps, even though it's doom 2 in song only, and none of us should have a vision for this project as song is only auditory, synesthesia notwithstanding... this place wasn't built by demons, .... wonder who your fellow prisoners are?... better blaze through this one... it all fits...

 

i also like how my two maps go from claustrophobic to agoraphobic, go from 3 sectors of sky to only 3 of ceiling. .. resource management and secret hunting to guns a plenty con power-ups...

 

i also really like how @Walter confetti took a piss on 50 shades in his map 16 ""untitled"" ... and unbeknown to me i did the same in 32... so there's continuity by chance there.. made me gut laugh whilst testing..

 

also i like DubBag's bullshit spider level and clippys fistycuffs. . . they add a much need breath of fresh air to the experience, despite whatever critique is has was been done saids.. this is my first CP afterall and it took me 100 hours to make a map without any HOM either intentional on not, and what i saw in playtesting broke all the rules and delighted me at every turn... except rastaman putting a blue and not a red skull in the start room just as a fuck you to everyone... switch the red and blue skulls please, on HMP version0.5 at least... dick...

ssrandy.jpg

Share this post


Link to post

Hey, guys. Just giving a heads up. I've been completely focused on the development of Amalgoom for now, but I've received Scileboi's map30 through DMs. Here is the current status. I'll silently update this post as soon as possible with information. 

 

Map list

Spoiler

 

Maps already packed in WAD

MAP01 - RUNNING FROM EVIL - @Scileboi - Completed 

MAP02 - THE HEALER STALKS - @SilverMiner - Completed

MAP03 - COUNTDOWN TO DEATH - @SuyaSSS - Completed

MAP06 - IN THE DARK @Kuro_mahoh - Completed

MAP07 - SHAWN'S GOT THE SHOTGUN @DiR - Completed

MAP08 - THE DAVE D TAYLOR BLUES @Santito2k3 - Completed

MAP10 - THE DEMON'S DEAD @Johnny Cruelty - Completed

MAP13 - DOOM 2 - @DoodlesGDX - Completed

MAP15 - WALTZ OF THE DEMONS @DootMyRev - Completed 

MAP16 - UNTITLED - @Walter confetti - Completed

MAP17 - THE HEALER STALKS - @GermanPeter - Completed

MAP20 - MESSAGE FOR THE ARCHVILE - @MortisCausaDonatio - Completed

MAP22 - THE DAVE D TERRY BLUES @Walter confetti - Completed

MAP24 - IN THE DARK (2) - @GermanPeter - Completed

MAP26 - MESSAGE FOR THE ARCHVILE (2) - @DootMyRev - Completed 

MAP27 - I SAWED THE DEMONS - @sq. Tiramisu - Completed 

MAP29 - AT DOOM 2'S GATE - @JacaCaca - Completed

MAP31 - EVIL INCARNATE - @LoatharMDPhD - Completed

MAP32 - THE ULTIMATE CHALLENGE/CONQUEST - @LoatharMDPhD - Completed

 

Maps to be packed for next version

MAP04 - BETWEEN LEVELS - @Scileboi - Completed

MAP19 - SUSPENSE - @RastaManGames - Completed

MAP30 - OPENING TO HELL - @Scileboi - Completed

 

Maps pending

MAP05 - DOOM - @mr-around - Pending

MAP18 - WAITING FOR ROMERO TO PLAY - @Bochnik Chleba - 75% Completed

MAP23 - BYE BYE AMERICAN PIE - @DoomGappy - Pending

MAP25 - ADRIAN'S ASLEEP - @NaZa - Pending (30%)

MAP28 - GETTING TOO TENSE - @Antiquated - Pending

 

Thanks for the patience.

Edited by DoomGappy

Share this post


Link to post
2 hours ago, Individualised said:

Since submissions are closed, what will happen to the slots that weren't taken?
 

(Also what is "Endgame"? There is no such song in the Doom soundtrack.)

I'm not expecting any submissions to this anymore. If anyone really wants to add something, we could talk in private, but my biggest goal is having a finished version released with all the maps that people have posted. 

 

I don't know about endgame and I can't check right now, but I'll take a look at home. I think it might refer to Sweet Little Dead Bunny. 

Share this post


Link to post
Guest
This topic is now closed to further replies.
×
×
  • Create New...