SOF2Fragger Posted January 24, 2023 To start, you need to have your project in its own folder, and have the following directories: Models -- Obj files are placed here Decorate -- decorate files go in here Sprites -- For your model's sprite 1. Create your thing, whatever it is. I am making a switch. Create a sector in an empty area if your map, big enough to hold your thing, and delete all the textures on walls, floor and ceiling. This is important. They appear as solid in the model. 2. Textures. On thing, off walls, floor and ceiling. 3. Select the sector with your thing and export as obj. as shown. 4. Name your model, your sprite (Use tnt1 is you don't want to make a custom sprite), flags and select decorate. Look at the directories. Modeldefs go in the root Decorate goes in decorate Obj goes in models Open the decorate for your thing, and add the spawn id Quote Actor [Name] 1234 { Radius x Height x Reload resources and you should be able to place your thing in the editor. Light and animation will be covered in a different tutorial. Let me know if you have questions. 13 Quote Share this post Link to post
SOF2Fragger Posted May 15, 2023 To fix the model being sideways, open the modeldef, and add the following after the first line: Rolloffset 90 That'll make your model appear upright. Building your models horizontally adds a level of detail not possible otherwise. 0 Quote Share this post Link to post
Desfar Posted May 17, 2023 (edited) Edit: Double post, oops. Edited May 17, 2023 by Desfar 0 Quote Share this post Link to post
Desfar Posted May 17, 2023 (edited) How do I create the skins/textures for these models? Edit: Learned that they are not needed for .obj. I have been using .MD3 and quake files up till this point, so I learned something new Edited May 17, 2023 by Desfar 0 Quote Share this post Link to post
SOF2Fragger Posted May 17, 2023 Models are just textured sectors exported. You texture them just like you texture everything. 0 Quote Share this post Link to post
Ghost_Ellis Posted May 10 (edited) This legit does not work at all dude. Maybe I just don't understand what you're telling us to do, but I have been trying to make this work for weeks now. I've tried making it a .pk3, I tried creating pk3 folder from scratch for it. Just does not work. Tried it as a wad, and tried like 90 other things to try and force this to work, but It just won't, and I'm at my wits end. How the actual F*CK do I make this stupid fking door show up in my mfking game. I'm certain the answer is I'm stupid, but idgaf, I just want to be able to place this fking swing door w rounded doorknobs. Edited June 1 by Ghost_Ellis PLS SAVE ME 0 Quote Share this post Link to post
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