Cyantusk Posted January 28, 2023 (edited) Hi everyone! (It's my first time posting here, so apologies for mistakes on this post!) Today I release my first Doom map, called UAC Lunar Base! After seeing John Romero making a map on stream, I got inspired and decided to learn Doom mapping! This is a short and simple map, but hopefully enjoyable. It was fun making it! Below are the details: Screenshots Spoiler Tested on Port(s): GZDoomMap Format: Doom 2 (UDMF)Settings: You may play with or without Freelook, Jumping and CrouchingIWAD: Doom2Number of Maps: 1Map(s) Included: MAP01Theme: Space/TechDifficulties: implemented. The map should be somewhat difficult. Downloads: Latest Release Version: https://gitlab.com/game-maps/doom-maps/-/raw/main/Releases/CyanDemoMap-v1.0.zip Latest Development Version: https://gitlab.com/game-maps/doom-maps/-/archive/main/doom-maps-main.zip?path=Demo Maps/CyanDemoMap All feedback is welcome! Enjoy! Edited March 16, 2023 by Cyantusk 12 Quote Share this post Link to post
Biodegradable Posted January 29, 2023 It's awfully short, but well put together fam. I hope we see more stuff from you. 3 Quote Share this post Link to post
JJBoren Posted January 29, 2023 (edited) Pretty good first map I'd say. Looks nice for a map made with stock textures and the map's monster density results into a gameplay with good amperage. Maybe I missed something but I didn't see any hints for the backpack secret. edit: NVM, just noticed the hint. Edited January 29, 2023 by JJBoren 1 Quote Share this post Link to post
Cyantusk Posted February 4, 2023 Thank you all very much for the feedback and gameplay videos! They are much appreciated! And don't worry: I intend to keep working on Doom maps from now on! So expect more maps from me! 2 Quote Share this post Link to post
princetontiger Posted February 4, 2023 Oh man, this is impressive! Nice work. 0 Quote Share this post Link to post
Wyrmwood Posted February 4, 2023 (edited) Cool level, took me 5 or 6 attempts on HMP but because of the length wasn't frustrating at all. Didn't notice any problems and looked about as good as stock textures can. Look forward to being killed multiple times by you again in the future but if you make bigger stages I'm using saves! Oh, music was nice too, good choice. Where's it from? Edited February 4, 2023 by Wyrmwood 0 Quote Share this post Link to post
Cyantusk Posted February 5, 2023 12 hours ago, Wyrmwood said: Oh, music was nice too, good choice. Where's it from? The music track is from "Crusader: No Regret", named "Phil". 1 Quote Share this post Link to post
xScavengerWolfx Posted February 5, 2023 So i made a video on it (i do not talk so don't worry about that part) but i want to let you know that i was running around blind for a bit to figure out how to open the door even though i saw the switch there on the wall, it was all on me not you. Anyways it was a fun short map for a new mapper but if i have to make one feedback is it was a little too short for my liking, granted this is your first map and all using UDMF (i started with Boom/Vanilla before i made the jump to UDMF) but over all i can't wait for another one from you. 0 Quote Share this post Link to post
Cyantusk Posted February 6, 2023 On 2/5/2023 at 9:15 PM, xScavengerWolfx said: Anyways it was a fun short map for a new mapper but if i have to make one feedback is it was a little too short for my liking, granted this is your first map and all using UDMF (i started with Boom/Vanilla before i made the jump to UDMF) but over all i can't wait for another one from you. Thank you! The map size is intentional: I preferred to focus on quality and not on quantity. Since this is a demo map, the scope was adequate. Once I learn more Doom mapping I'll be able to do longer maps and mappacks! 0 Quote Share this post Link to post
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