Kryptkravler Posted January 29, 2023 (edited) Hello there. After getting some great feedback on my first map I decided to try and make another one. This is the next map in my Dommedagsnatt "series". The map is MAP02 in the wad. I've tested the map on PrBoom+, dsda-doom and GZDoom. The map is in the Boom format. It was made without freelook or jumping in mind, but feel free to use whatever makes you happy. The wad contains two maps "Welcome to die" is the second map. I think this one is way more challenging than the first map in the wad. I hope you will give it a go. DOMMEDAGSNATT_v0.865.zip Changelog: Removed a mid texture near the exit Removed teleport trap from the yellow key room Did a whole lot of improvements to the yellow key room Added a small bunker to the final stretch Added two more secrets. Ammo balancing Tweaked a secret Fixed some textures Spoiler The title is a reference to this. It always cracks me up. Edited February 21, 2023 by Kryptkravler Updated wad and changelog 12 Quote Share this post Link to post
thelamp Posted January 30, 2023 Just as fun as the first map, hope you keep working on this! 1 Quote Share this post Link to post
Insaneprophet Posted January 31, 2023 Agreed, just as fun as the first one. I replayed the first one and found it much more pleasant this time around but i still left the lvl with like 15 health. Well I always play on despite my circumstances so once again i was scrambling around almost dead the whole map. I almost feel it was made more fun by my need to be more careful. Once again the difficulty seems to hit that sweet spot. Not easy by any means but not so hard that you need to grind against it. The design work and texturing also go a long way towards making these maps some of the more interesting ones that pop up. Thanks for making these. 1 Quote Share this post Link to post
Kryptkravler Posted February 1, 2023 On 1/30/2023 at 11:17 PM, thelamp said: Just as fun as the first map, hope you keep working on this! Spoiler Thank you. I will definitely keep working on it. Your video made me realize I need to do some polishing here and there. Especially in the circle room. The fight looks like it got very tedious near the end. I will look into that. 15 hours ago, Insaneprophet said: Once again the difficulty seems to hit that sweet spot. Not easy by any means but not so hard that you need to grind against it. The design work and texturing also go a long way towards making these maps some of the more interesting ones that pop up. Thanks for making these. Thank you for playing. I'm glad to hear that I'm hitting that sweet spot. I really feel like that's where the game shines. When you are only a few hits from dying you can really feel the adrenaline pumping. 0 Quote Share this post Link to post
Insaneprophet Posted February 1, 2023 As for the circle room you may want to keep in mind that as its set up now there is room for multiple stratgies. Ive done it at least 4 different ways. Once where I pulled everyone out down the tunnels (kinda sucky) once where I went in guns blazing and made a giant mess (kinda fun) once where I just kept circling and let everything kill each other (kinda easy but effective) and any combination of the above. I personally wouldnt change it because it suits different play styles and different player skills. Just my 2 cents 1 Quote Share this post Link to post
LadyMistDragon Posted February 1, 2023 (edited) The first map already felt like someone who'd screwed around with an editor for a bit. But this one really feels like such a step-up! It's pretty nice how these aren't so in your face difficulty-wise, yet really manage to end with some climactic fights. Edited February 1, 2023 by LadyMistDragon 1 Quote Share this post Link to post
Kryptkravler Posted February 2, 2023 Okay, I've taken your great feedback and made a bunch of improvements to the map. On 2/1/2023 at 10:33 AM, Insaneprophet said: As for the circle room ... I personally wouldnt change it because it suits different play styles and different player skills. I took your advice and kept the circle room, but added some more features, like an elevator to the second floor and some tweaks to make dealing with the last few monsters a bit less boring (I hope) ;) On 2/1/2023 at 8:41 PM, LadyMistDragon said: The first map already felt like someone who'd screwed around with an editor for a bit. But this one really feels like such a step-up! It's pretty nice how these aren't so in your face difficulty-wise, yet really manage to end with some climactic fights. Thank you so much for the kind words. I'm too lazy to playtest on my desktop PC, so I'm usually testing on my laptop using keyboard only. I think that is why my maps end up being a bit on the easier side, for people using a mouse. Haha. 1 Quote Share this post Link to post
JohnnyRockets Posted February 19, 2023 I am playing through these maps and loving them! They are super fun and just the right amount of hard vs fun! Thanks!!! 1 Quote Share this post Link to post
Kryptkravler Posted February 21, 2023 On 2/19/2023 at 4:45 PM, JohnnyRockets said: I am playing through these maps and loving them! They are super fun and just the right amount of hard vs fun! Thanks!!! I'm happy to hear that you are enjoying them. I will be making more in the future. 0 Quote Share this post Link to post
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