Death Bear Posted February 1, 2023 (edited) Lunacy Beta Version 2 (Google Drive) cl-9, UMAPINFO, Tested in PRBOOM+ 2.6! 40-some maps of Cheesy Lunarbase Goodness! 3-Hour Speedmaps created in February! Come join Zorglo, our hero from Mapping at Warpspeed, on a quest to the moon to eat the last cheese in the universe! Thanks to everyone who helped, and to the 26 other mappers who contributed! There are still some bookend maps, and the secret maps, that still need to be finished. Here is the current build for beta testing! We're looking for some playtesters willing to give constructive feedback and bug awareness as we push to RC1! Will be updating periodically. Changelog: Spoiler Changelog Version 2: -Added numerous map updates. -Added sprites for the Mancubus and Arachnotron. -Fixed MAP02 Intertext. -Updated but not finished MAPINFO. -Updated STBAR (Modified by yours truly and BluePineapple72). -Added first round beta playtesters to the Credits Map. THANK YOU!!! Known Issues/ To-Do's: - There are some text misalignments on text screens that I'll be addressing. - The MAPINFO for ZDOOM/ GZDOOM is not finished. I'll shoot a hotfix once it's finished. - There are placeholder maps and the UMAPINFO skips a few things that are unfinished. - All maps, final TITLEPIC and full Zorglo body sprites will be added in RC1. - The current Version 1 (fixed 3.7, replaces Title, Intermission, and Victory midis, and fixes UMAPINFO entry for MAP24) Screenshots: Spoiler Maplist MAP01 - Fly Me to the Moon - Death Bear MAP02 - Get That Cheddar - Death Bear MAP03 - Lactose Facility - Lina MAP04 - Gorgonzorglo - Lina MAP05 - Gouda-Arboretum - Muumi MAP06 - Sapphire Station - Heich MAP07 - Give Me Cheese or Give Me Death! - Cheesewheel MAP08 - Outpost Brie - notTyrone MAP09 - Moonrunner - Silhouette 03 MAP10 - Cheese Processing - Awall MAP11 - To Brie or Not to Brie - Shadow Sparkle and Death Bear MAP12 - Cheese String Theory - Captain Toenail MAP13 - Space Edamator - Muumi MAP14 - Mooo Base - Muumi MAP15 - Can't See the Forest for the Cheese - Death Bear (Secret Exit to MAP43) MAP16 - Dark Side - Silhouette 03 MAP17 - Cheesy Does It - Captain Toenail MAP18 - Muenster Mash Extravaganza - United VirusX MAP19 - The Crater Escape - Stabbey MAP20 - One Last Breath in the Dark - Phoenyx and Death Bear MAP21 - Cheese-Crater - LGmaire and Death Bear MAP22 - Copernicus Crater Research Facility - Site 2 - Egregor MAP23 - New Moon - Silhouette 03 MAP24 - The Cheese Wiz Incident - notTyrone MAP25 - Halls of Cheese - Shadow Sparkle and Death Bear MAP26 - The Aliens Stole My Cheese! - Unicorn Skull and Death Bear MAP27 - The Cheese Machine - Doomcat and Death Bear MAP28 - But a Chin of Gold - Peccatum Mihzamiz MAP29 - The Hands of Feta - Chipmunk MAP30 - The Fall of the UAC (Intermission) - Death Bear MAP31 - Cheese Vault 0-17 - Sergeant Anger MAP32 - Asiago F*ck Yourself - Egregor MAP33 - Prying Open My Cheese Eye - terrcraft MAP34 - A Grate Journey - Cyberos Leopard MAP35 - Lunar Prison Break - Late Night Person MAP36 - They Denied She Was Even Dutch - ViolentBeetle MAP37 - Ricotta Zone - Large Cat MAP38 - Galactose Intolerance - Weird Sandwich MAP39 - To Boldly Go Where No One Has Provolone - BluePineapple72 MAP40 - (Currently a Placeholder that is skipped by UMAPINFO) MAP41 - Moonfall (Credits) - Death Bear MAP42 - (Currently a Placeholder that is skipped by UMAPINFO) --- MAP66 - Copernicus Crater Research Facility - Site 1 - Egregor (Access through IDCLEV) --- MAP43 - (Currently a Placeholder) MAP44 - (Currently a Placeholder that is skipped by UMAPINFO) MAP45 - (Currently a Placeholder that is skipped by UMAPINFO) MAP46 - (Currently a Placeholder that is skipped by UMAPINFO) Spoiler “Moonlight drowns out all but the tastiest of cheeses.” - J.R.R. Tolkien, The Lord of the Cheese Come Fly with Me! This is Pineapple Under the Sea Speedmapping 25: Lunacy! So…Zorglo Blazcowicz IX was catching up on the latest news on his iPhone when he realized he was hungry. He searched up the closest cheesery, only to find that they were out of cheese! Worst yet…the whole universe has a cheese shortage! Scrambling across BirdApp, now owned by SpaceX, he finds that the only remaining cheese in the universe is on Earth’s moon, Luna. He started to think that the line must be long and realized that SpaceUberEats’ delivery fees are out of this world! So, Zorglo climbs aboard his Unidentified Flying Saucer, and warp-jumps to the Moon to go get some cheese. Unfortunately, all of those annoying aliens that he JUST deleted from his galaxy have invaded the moon and are holding all the cheese hostage for an astronomical cost! Time to kick some ass and get that cheddar! In Zero-Gs! (Kinda). To ensure that Zorglo even HAS an adventure, it’s time to build the setting. Join Zorglo Blazcowicz IX on his next adventure after PUSS IX, with this lovely little moonbase-themed texture pack, featuring texture and flat work from a variety of sources (including but not limited to Valiant, Lunatic, and Solar Struggle). It’s time to celebrate the full moon in style! (My birthday is 2 days after the full moon, and I’m ready to PARTY!) ALSO, we’ve got some cheese textures courtesy of @muumi for both a required gimmick AND an optional one. I have also, in the resources, included the first two maps. MAP01 introduces the wad and sets the stage, and MAP02 is more or less a proof-of-concept map I made according to the rules/ gimmicks in the time limit. Format: Boom (Doom 2) Format. We’re targeting cl-9 with UMAPINFO support. I will be testing in PRBOOM+. I will also likely do additional testing in GZDOOM. I would reach out to additional testers if you want another port accounted for. 3 Hour Time Limit. We saw some amazing work in TH1RT3EN with a 3 hour limit. Keep the scope down, and don’t over-detail. (Unless you’re @MAN_WITH_GUN who can do all those things.) These are moon bases, not entire alien planets. Important Note: We’ve had a few projects recently that have allowed detailing outside of the time limit. This is NOT one of those projects. Layout, details, and initial thing placement should be done in the time limit. Hard 300 Monster Limit. I’ve been lax in the past. If Slaughter-lite is your style, I’m not going to say “no”, per say. But since I will be playtesting these maps multiple times, be reasonable, please. Skill issue, you say? Maybe. Keep it at 300 or less.Scale Consideration. Going along with the Monster Limit, it’s a 3-hour build time, so let’s keep the scale reasonable, as well. 10-15 minutes on UV for an average lunar bear should be manageable. Remember this will be a compilation of maps, and I would like you to respect the time of playing for me AND any of our playtesters…we don’t need testing to drag longer than necessary for this one. Very similar to a typical “No Magnum Opus Maps” consideration. 100% Kills Required. Double-check everything works before sending, please. Difficulty Settings Required. This is a consideration that can be done OUTSIDE of the time limit. If you do not account for these, I will arbitrarily include them in the least invasive manner possible. Co-op Starts Required. Other Co-op considerations, other than to avoid soft locks, are not required. If you don’t add starts, I will do so arbitrarily. These are primarily single player maps and are not made for Deathmatch. Custom MIDIs. Spacey Midis are preferred. I’m happy to pick for you, if need-be. Be considerate of streamers and tubers with what gets flagged as copyrighted. No custom skies. We are on the moon. I’ve provided this sky. Conditional basis for MBF Sky Transfers for “(Optional) Lunacy: Cheese Trip” gimmick. Your map must consider all of these thematic elements: We’re making Moonbases, with at least one outside area. No hell stuff, or marble, or anything like that. We’re not here to excavate demonic artifacts on the perfectly normal and OSHA compliant moon. Metal, shiny support textures, lights, hazard strips, etc. Moon surfaces should be relegated to moon/ rock textures and black water. Spoiler All Outside Areas must be damaging. Despite Zorglo’s alien nature, our moon’s surface is damaging to him. Provide rad suits for the player to use when outside. Don’t require them to be hidden, though supplemental suits can be in secret areas. This does NOT include any areas used for “(Optional) Lunacy: Cheese Trip” gimmick. Spoiler All maps must contain at least (1) piece of cheese. Not cheese in the sense that monsters can be skipped or funneled through a door. Literal cheese. Sector cheese. Toe cheese. Zorglo is trying to gather the last cheese in the universe. Feel free to deny him the cheese as he reaches for it. Let’s give him something to hope for. Spoiler Your map may consider these optional thematic elements: (Optional) Airlock. Provide an airlock for the player when traversing to and from the Moon’s surface. (Optional) Dramatic Lighting. You’ve seen dramatic shadows on the moon in wads like Lunatic and Valiant. Be sure to add those in for an atmospheric feel. It IS a speedmap however, so I’m making this optional. (Optional) Lunacy: Cheese Trip. Zorglo wants this cheese, but since he has a particularly sensitive alien body chemistry, cheese tends to give him something equivalent to a weird hallucination…also, the more he has, the more likely he is to go through withdrawals while ripping and tearing through moonbases, akin to a fever dream, if he doesn't have any. Don't make any of the cheese areas damaging sectors. CAVEAT: Approx. one-third or less of your map should be cheese, if you choose to implement this gimmick. Bonus points if it’s contained in a secret area. Clandestine Cheese always hits different. Spoiler (Optional) Lunacy: The Cheese Flow. The more Zorglo eats cheese, the more he may lose his sanity. Consider this when providing a “Hell-Corrupted Base”, if that’s a style you want to approach. But there is no hell-corruption here…only cheese fixation. Download: Lunacy Resource v4a (All relevant changes) Lunacy Resource v4b (All relevant changes + current map submissions) Changelog: Spoiler v4a - Added 4 moonrock decorations/ obstacles (courtesy of Lina, Muumi, and Egregor) Added a new spacesuit (radsuit) courtesy of Captain Toenail Added a PUSS and UAC flag texture (I did these) Added some cheese-colored UAC hologram textures (recolored from Realm667) Added new Cheesy Plasma (courtesy of Lina) v4b - Added through MAP17, (including Bonus Map MAP66), including CWILV, Music, and Updated UMAPINFO, along with updates to multiple maps --- v3a - Added MAP10, including CWILV, Music, and Updated UMAPINFO Some Light edits by Lina that are brighter, and more standard sizes. v3b - All changes from 3a, but also contains current submissions for playtesting --- v2a - Item rebalance, and Difficulty Setting support for MAPS 1+2 CWILV Patches, Music, and Updated UMAPINFO for all Playtested Maps (through MAP09) Fixed Flat Animation for OTEX Black Tar/ Water v2b - All changes from 2a, but also contains current submissions for playtesting ====================================================== Maps are due in the Discord Channel or on this thread by February 28th at 11:59 pm CST. I want to have a compilation ready to go first thing in March. Make sure you have a name for your map before submitting. For submissions, please post in this format: Map Name: [ X ] Author: [ X ] Music: [ Song + Author ] Format: [ X ] Build Time: [ X ] Co-op Starts: [Y/N] Difficulty Settings: [Y/N] Comments: Insert all your cheesy details here. Screenshots:Regale us with some lovely polaroids of your cheese-crazed escapades. We only need the .wad file of your map. Compiling your submission with the resources is unnecessary for this event. I also will be making custom CWILVs for the maps, so no need to include one in your map. ==================================================== Your mapping time can be nonconsecutive. You may collaborate with another mapper. The time limit is the same for your team as it is for everyone else, split between you however you like. Your timer will only go down when you are mapping or playtesting. Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but trained eyes can see what is and is not a speedmap. If you cheat, people will notice. Any time in Slade used to give a midi is outside of your mapping time. I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. Once your time is up, if you haven’t beaten your map, please spend time to verify that your level is beatable. AFTER YOUR TIME LIMIT IS UP: As a general rule, I'm comfortable with you going back into your wad and picking at its bones to make sure everything is neat and tidy. Minor texture changes, bug fixing, and thing placement overhaul are fine by me. Excluding special cases, I do not want you building new rooms/sectors after you've already submitted a map to me. The time limit isn't to challenge you to make a map quickly, it's to light a fire under your ass to create something truly cool with a deadline. PUSS is still a speedmapping series, so maps won't be perfect cacoward level masterpieces, but I would still like for mappers to spend the time polishing maps they have sent to me. There is no cap to how many maps you can submit to these events. Trust me, I know. I'm the reason this rule exists. *wink* Any bug fixing/map changes are due to us once we've set a date, which will be after the completion on playtesting. ====================================================@BluePineapple72's discord server, The Pineapple Under the Sea, is a neat little community of mappers that occasionally participate in mapping events. Home to the PUSS, mappers of any species and of any star cluster are welcome to participate in these cheesy events in order to foster and grow their mapping abilities! We're always looking for fresh new hu-mans to power our starships. We're told that speedmappers have the proper biochemistry to make our spaceships go faster, and the ability to digest cheese without slowly growing insane is a plus. I've had the pleasure of now leading a few of these projects, and I love being a part of this little creative collective. Come join us! =================================================== Edited June 15, 2023 by Death Bear beta 2 36 Quote Share this post Link to post
BluePineapple72 Posted February 1, 2023 I’m over the moon for this event! 0 Quote Share this post Link to post
King Know-Nothing Posted February 1, 2023 I'm gonna do Wallace and Gromit proud! 3 Quote Share this post Link to post
El Jeff Posted February 1, 2023 I WANT TO GO TO THE MOOOOOOOONNNNNN im submitting a map for this 1 Quote Share this post Link to post
Phoenyx Posted February 1, 2023 Very excited to map for this! I've always had a love for the stars. :) 1 Quote Share this post Link to post
Stabbey Posted February 1, 2023 Ooh, interesting. I can't say that I've ever had any success at speed-mapping, but I might be able to work with this concept. I can sketch out a couple rough layouts. Probably I should keep it simple and put in only one key or something. 1 Quote Share this post Link to post
Lina Posted February 1, 2023 https://cdn.discordapp.com/attachments/1069001563516960829/1070339360941150319/Lactose_Facility.wad Map Name: Lactose Facility Author: Lina Music: BFG District by therektafire & Jimmy Format: Boom (CL9) Build Time: 2 hours 58 minutes Co-op Starts: Y Difficulty Settings: UV only Comments: A fairly paint-by-numbers techbase. Uneven detailing and texturing, I'm trying to calibrate to the 3 hour build time. Screenshots: Spoiler 3 Quote Share this post Link to post
Lina Posted February 2, 2023 (edited) https://cdn.discordapp.com/attachments/1069001563516960829/1070489956218306611/Gorgonzorglo.wad Map Name: Gorgonzorglo Author: Lina Music: Funky Machine by Deadwing Format: Boom (CL9) Build Time: 3 hours 7 minutes Co-op Starts: Y Difficulty Settings: UV only Comments: There are rumors of a massive vault of yellow gold in this sector, behind an impenetrable security system. Two keycards? Shouldn't be too hard, right? Screenshots: Spoiler Edited February 2, 2023 by Lina Forgot link 4 Quote Share this post Link to post
muumi Posted February 2, 2023 download Map Name: Gouda-Arboreum Author: Muumi Music: Powerdrift C64 main theme from vgmusic.com Format: Boom (CL9) Build Time: ~3 hours Co-op Starts: yes Difficulty Settings: UV only for now Comments: Is this an another cheese-infused hallucination or have these primitive lifeforms found a way to cultivate nest of fetagrowth in space? That would be biggest news since Emperor Knowledge ended the prohibition of liquidzola! 7 Quote Share this post Link to post
DynamiteKaitorn Posted February 2, 2023 Map Name: Sapphire StationAuthor: Heich / Dynamite KaitornMusic: Battleship [Jazz Jackrabbit]Format: (Ka)BooMBuild Time: 2hrs, 20 minutes (rougly)Co-op Starts: Y (WARNING! MAP NOT TESTED IN CO-OP!)Difficulty Settings: Y - Several areas in the map have less enemies on lower difficulties. Some resources are in different places. Spawn room is easier for ITYTD/HNTR. Comments: Zorglo, confused as ever, notices a blue beacon in the distance. Being careful not to trip or fly off the big, gray rock, made his way over towards the outpost with the sign saying: "Sapphire Station - Recon Relay". Screenshots: Spoiler Sapphire Station.zip 5 Quote Share this post Link to post
MAN_WITH_GUN Posted February 2, 2023 On 2/1/2023 at 4:06 AM, Death Bear said: Keep the scope down, and don’t over-detail. (Unless you’re @MAN_WITH_GUN who can do all those things. k. 4 Quote Share this post Link to post
Stabbey Posted February 2, 2023 All right, with just a little work in my Boom test sandbox, I have successfully managed to create a proof-of concept for a fully functional airlock which can be used repeatedly. Including the issue of the lack of air INSIDE once the door to vacuum is opened, and the slight delay when repressurizing before it is safe. I'm not counting building that test against my build time, which is short enough as it is. 4 Quote Share this post Link to post
Cheesewheel Posted February 2, 2023 Map Name:Give me Cheese or give me death! Author: Cheesewheel Music: Moon/Mars: Sukarabe Fight 3 [The Hybrid Front (Japan)] Format: [BOOM] Build Time: [3h - bugfixing went over a bit] Co-op Starts: [y] Difficulty Settings: [Y] Comments: Big fan of cheese. Screenshots: Spoiler https://www.dropbox.com/s/265dr2v9251rxu4/givemecheese.wad?dl=0 7 Quote Share this post Link to post
Death Bear Posted February 2, 2023 (edited) 1 hour ago, Cheesewheel said: Map Name:Give me Cheese or give me death! Author: Cheesewheel Hell yes! I was hoping to see you on this maplist! I'll be playing this soon! Edited February 2, 2023 by Death Bear 1 Quote Share this post Link to post
notTyrone Posted February 4, 2023 Map Name: Outpost Brie Author: Me Music: "Watching You" - Jimmy (e5m7-Sigil) Format: Boom Build Time: 3 sweaty, non-consecutive hours Co-Op Starts: Yes Difficulty Settings: Roughly Comments: The enemy escape rocket must be destroyed. Shouldn't be hard. Screenshots: No, apparently (too big, even though I've posted screenshots of other things with no issue before using the exact same tools and resources) Outpost BrieV1.zip 2 Quote Share this post Link to post
Silhouette 03 Posted February 4, 2023 Map name: Moonrunner Author: Silhouette/Silhouette 03( Whichever is fine by me) Music: Roof-Stewboy Format: Boom Build time: 2 hours Co-op starts: Yes Difficulty settings: Yes( Monster placement) Comments: I really enjoyed making this. Not much else to say. 2 Quote Share this post Link to post
Codename_Delta Posted February 4, 2023 Well, it's about time that I entered one of these, considering that I cannot stop speedmapping without even meaning it. 2 Quote Share this post Link to post
Death Bear Posted February 4, 2023 I've updated the resource with changes to MAPS 01+02, Fixed the Black Tar Flat, and Added UMAPINFO/ CWILVs/ Music for all current submissions. I've also added an alternate version with all current submissions and updates, in case anyone wants to playtest the current compilation. 1 Quote Share this post Link to post
Death Bear Posted February 5, 2023 Alright, another update to the resource (v3 now)! Adds MAP10 by @Awall. Also added some light edits that are more standard sizes and brighter, thanks to @Lina. Also, here are some playthrough videos of what we have so far. Spoiler 3 Quote Share this post Link to post
Death Bear Posted February 7, 2023 Map 12 Playthrough Spoiler MAP09 v3 Playthrough Spoiler We're coming along, with 12 maps already! I'm going to be reserving MAP15 so I can implement the secret exit. Cheese on, everyone! 2 Quote Share this post Link to post
muumi Posted February 10, 2023 download Map Name: Space Edamator Author: Muumi Music: Hydrocarbon by AD_79 Format: Boom Build Time: about 3 hours +maybe 15 minutes for difficulties Co-op Starts: yes Difficulty Settings: yes and UV is challenging Comments: Okay, this is a hallucination for sure, I still want to take a bite of that though 4 Quote Share this post Link to post
muumi Posted February 13, 2023 download Map Name: Mooo Base Author: Muumi Music: A Chrome Hoof In Your Face by Muddy Format: Boom Build Time: ~2h 50m Co-op Starts: yes Difficulty Settings: yes and UV is murder Comments: With all this cheese, there must be cows too, right? 3 Quote Share this post Link to post
Silhouette 03 Posted February 14, 2023 Map Name: Dark side Author: Silhouette 03 Music: Water world-Lee Jackson Format: Boom Build time: 2 hours Co-op starts: No, I can't really add them in as I only have around two minutes left which I want to use to fix bugs when I'm given feedback. If someone could add them for me that would be great. Difficulty settings: Yes Comments: I really like the outcome of this map. Hopefully you'll enjoy it. There's a bug in here that I can't seem to fix. The floor beneath the yellow key lowers, which then causes a HOM. If anyone would be kind enough to help me I'd really appreciate it. 1 Quote Share this post Link to post
Death Bear Posted February 16, 2023 Resource v4 is here! Find it in the OP! This will likely be the last major one before the release. Here's what's inside! (Mappers, feel free to retroactively add any of these for free). Added OTEX water/ waterfall textures to accommodate MAP11. Added 4 moonrock decorations/ obstacles (courtesy of Lina, Muumi, and Egregor). NOTE: Some might still need some tweaks. Added a new spacesuit (radsuit) courtesy of Captain Toenail! Added a PUSS and UAC flag texture. Added some cheese-colored UAC hologram textures (modified from Realm667). Added some Cheesy Plasma (courtesy of Lina) All current maps and updates through MAP17, as well as bonus map MAP66 (only through IDCLEV atm). Updated UMAP, CWILVs, Music, etc. included. 3 Quote Share this post Link to post
United VirusX Posted February 18, 2023 (edited) Map Name: Muenster Mash Extravaganza Author: [ United VirusX ] Music: [ Future Military Conquests by Lee Jackson & Bobby Prince ] Format: [ Boom ] Build Time: [ 3 hours ] Co-op Starts: [Yes] Difficulty Settings: [all difficulties] Comments: ended up making it in DOOM2 format at first then realized we were supposed to make it in Boom format, ended up adding in an extra cheesy area after I switched it to Boom format lol. Spoiler Edited February 18, 2023 by United VirusX 3 Quote Share this post Link to post
Stabbey Posted February 18, 2023 Even as simple as my map is (A giant crater, an airlock (fully functional!), a lobby a couple of small rooms and a moonorail as the exit), I (unsurprisingly) got caught in the weeds a little. I think I'll have to start over and re-build the map, but faster, using the first attempt as a reference. But knowing the dimensions and texture alignments needed will probably be helpful. I'll have to forgo the nice beveled edges. Maybe bring those back in a "Director's Cut" version. 5 Quote Share this post Link to post
CyberosLeopard Posted February 19, 2023 I feel that I can completely understand. I’ve had to re-start my map due to not quite being able to get proportions right (and trying to fix things was just cutting into the time). Thankfully we still have a week left. 1 Quote Share this post Link to post
Stabbey Posted February 21, 2023 (edited) The second attempt went by pretty smoothly, after I realized that it was best to do a broad strokes approach to the overall layout first, then move on to more intricate stuff like switch alcoves and the airlock. I set the map to MAP 18 (because I didn't want the resource pack stuff to override my map while testing, and 17 seemed to be the highest slot.) EDIT: The Par Time is supposed to be 7 minutes, but I'm not sure that it's properly recognized. Map Name: The Crater Escape (MAP18) Author: Stabbey Music: “Coal” by Jimmy Format: BOOM Build Time: ~3 hours Co-op Starts: Y Difficulty Settings: Y Comments: It’s time to escape Crater Station, but the Moonorail is locked and some butt has left the key in the crater. You’ll need to do the moonwalk to get it, but step lively out there, or else you'll run out of air. This map features a fully functional airlock. Screenshots: Let me know if there are any problems. EDIT: Oops, I think I forgot to adjust the number of spacesuits in the airlock for difficulty. Hard is supposed to have 3, Medium is supposed to have 4, an Easy is supposed to have 6, but I think that both easy and medium have 6. There are also extra suits in there for co-op, since the map might be impossible to complete if players run out of suits. Edited February 21, 2023 by Stabbey additional info 4 Quote Share this post Link to post
Egregor Posted February 24, 2023 EG_lunacy_map02_v38_185min.rar 7 - Pipeline.rar Map Name: Copernicus Crater Research Facility - Site 2 Author: Egregor Music: Pipeline by James Paddock Format: Boom Build Time: 3 hours (+5 minutes for difficulty settings!) Co-op Starts: Y Difficulty Settings: Y Comments: My second attempt at this map. My first attempt was much bigger and much more detailed but it took 11 hours. Midi is saved both in the WAD and separately. Screenshots: 2 Quote Share this post Link to post
Silhouette 03 Posted February 24, 2023 Map Name: New moon Author: Silhouette 03 Format: Boom Music: Adrenaline in the blood-Jimmy Build time: 2 hours Co-op starts: Yes Difficulty settings: Yes Comments: My final map for this project. I had so much fun mapping for this. Thanks to everyone who were involved in organizing it, and thanks to Death bear for his help with my second map. 1 Quote Share this post Link to post
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