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Can you rotate floor and ceiling textures?


Alexagon

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I saw a thread from a Google search the other day about mapping tips and someone mentioned you can rotate floor/ceiling textures. I can't for the life of me find that thread nor any info about if this is possible, figured I'd ask the question myself. 

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I think this can only be done if you use the UDMF map format (ATM machine, I know!). I started playing with this feature and got a little carried away...

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21 minutes ago, ViolentBeetle said:

Can't say about UDMF (I never used it, but I heard it can) but with Doom and Boom, you can't do it.

 

Not from the map; the method of doing it in vanilla is to simply create a rotated version of the flat as a resource.

 

6 hours ago, Veddge said:

I think this can only be done if you use the UDMF map format (ATM machine, I know!). I started playing with this feature and got a little carried away...

It's not a UDMF thing explicitly, rather a ZDoom thing exposed to Hexen ACS or its UDMF properties. Likewise, Eternity has it too for vanilla (via extradata) and UDMF. Another port implementing UDMF may not have rotation.

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7 hours ago, Edward850 said:

Not from the map; the method of doing it in vanilla is to simply create a rotated version of the flat as a resource.

 

My first thought exactly.

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UDMF allows to easily change the orientation of flats & things although changing a thing's Z-axis orientation doesn't work well. I keep complaining to have the same quality for walls. I have to say that actual rotating flats, textures & things would make editing really nasty...To bypass this, we have to make animated textures. Like someone said above, to have rotated walls requires a new texture slot with the rotated graphic...

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