Treehouseminis Posted February 2, 2023 (edited) I like not super long maps but I also like big fights occasionally. Definitely Slaughter game play at times. Not super difficult though. I would say there is 1 hard fight per map but experience may vary. HMP and UV implemented *Pistol starts encouraged for balance* This includes a tweaked version of the map I uploaded several weeks ago, Viridian Tomb. I thought about doing more but I sorta ran out of ideas and I'm tired of looking at the stock marble textures now. Though credited are textures from Gothic and nb_recol used as well, most on map03 DOOM2/BOOM format. Made in ultimate doom builder. Tested in prBOOM and GZDOOM. idgames link music credits: map01-Sombre Visions , Tristan Clark map02-Ionian Isolation , Tristan Clark map03-Darkest Hour , Tristan Clark more screens Spoiler slight bug in last fight of last map but if you press the 2 buttons too fast together the walls wont lower correctly and you wont be able to exit. you seriously have to be booking it though. I only did it once in testing and was able to recreate it consistently with noclip to straight line the path though. Edited July 5, 2023 by Treehouseminis idgames upload 5 Quote Share this post Link to post
Treehouseminis Posted February 2, 2023 uploaded a quick update to a certain fight in map02. correct download should be bloodgrave2.0 now. there was a point where you could get stuck if did things out of order, of course while testing I know the order.. door could close too many times now it doesn't at all. 0 Quote Share this post Link to post
HeatedChocolate Posted February 2, 2023 Looks interesting, I'll check it out when I can. 1 Quote Share this post Link to post
Treehouseminis Posted February 2, 2023 40 minutes ago, thelamp said: Some neat lil slaughtmaps here! I didnt know that one switch would be a boom thing. It works in gzdoom but most things do I guess? Sorry! New to mapping. I did use Ultimate doom Builder in Boom format. 0 Quote Share this post Link to post
thelamp Posted February 2, 2023 If you're using Boom format it's best to just call it Boom even if you don't use any generalized linedef actions :) Yeah GZDoom fixes a lot my recommendation is to use a boom-based port (like PrBoom, DSDA, Crispy, Woof, etc) if you're going to use Doom II/Boom format! Fun level tho and the mix up didn't stop me for long anyway 1 Quote Share this post Link to post
Treehouseminis Posted February 2, 2023 27 minutes ago, thelamp said: If you're using Boom format it's best to just call it Boom even if you don't use any generalized linedef actions :) Yeah GZDoom fixes a lot my recommendation is to use a boom-based port (like PrBoom, DSDA, Crispy, Woof, etc) if you're going to use Doom II/Boom format! Fun level tho and the mix up didn't stop me for long anyway I'll update the post. Thanks for playing! 0 Quote Share this post Link to post
Treehouseminis Posted February 2, 2023 I should also mention @thelamp if you didnt get the updated 2.0 version I uploaded like 20 mins after posting this, map 2 might have a progression bug where a door closes when it shouldnt. I didnt experience it when testing but then again I know where all the buttons are, so if someone left and came back from a certain room you couldn't enter it again, locking progression IF you miss any buttons. 0 Quote Share this post Link to post
thelamp Posted February 2, 2023 1 minute ago, Treehouseminis said: I should also mention @thelamp if you didnt get the updated 2.0 version I uploaded like 20 mins after posting this, map 2 might have a progression bug where a door closes when it shouldnt. I didnt experience it when testing but then again I know where all the buttons are, so if someone left and came back from a certain room you couldn't enter it again, locking progression IF you miss any buttons. I downloaded later than 20 mins after op was posted, and I didn't encounter anything like that so I think I'm good that way! 1 Quote Share this post Link to post
thelamp Posted February 6, 2023 Great ending to a great set of maps! 1 Quote Share this post Link to post
Treehouseminis Posted February 6, 2023 1 hour ago, thelamp said: Great ending to a great set of maps! Hell yeah. Thanks for playing them! 1 Quote Share this post Link to post
Arwel Posted February 9, 2023 (edited) Nice mini set, totally underrated! Map3 is such a banger, that imp fight might be one of the best imp fights ever! Those later arenas also look really cool, to me it seems there is a gradual improvement in this set, with each next arena looking cooler and more involved. Later map3 looks consistently great. Edited February 9, 2023 by Arwel 1 Quote Share this post Link to post
Treehouseminis Posted February 9, 2023 14 minutes ago, Arwel said: Nice mini set, totally underrated! Map3 is such a banger, that imp fight might be one of the best imp fights ever! Those later arenas also look really cool, to me it seems there is a gradual improvement in this set, with each next arena looking cooler and more involved. Later map3 looks consistently great. Thanks so much! Yeah these are my first 3 maps ever made lol. So map01 isnt as detailed or carefully constructed. I'm slowly getting better at UDB controls etc. The map03 platform imp fight I had to keep reducing monsters cuz I myself couldn't beat it. It was also gonna have flying cacos... 0 Quote Share this post Link to post
Treehouseminis Posted July 5, 2023 Giving this a bump cuz I'm excited it's on idgames now :) First maps I've made and first upload to idgames. 1 Quote Share this post Link to post
Raith138 Posted July 7, 2023 (edited) Just started map 01 and it is really good so far. I found a slime trail though: Edited July 7, 2023 by Raith138 1 Quote Share this post Link to post
Raith138 Posted July 7, 2023 (edited) Continuing through that map I have found more problems: Misaligned textures and a missing texture as well. Edited July 7, 2023 by Raith138 1 Quote Share this post Link to post
Treehouseminis Posted July 7, 2023 1 hour ago, Raith138 said: Continuing through that map I have found more problems: Misaligned textures and a missing texture as well. Surprised that hasn't been spotted before lol. Thanks for pointing stuff out, but since I had it on final release to idgames already I'll leave them as a reminder that these were first maps haha. Also thanks for playing! 0 Quote Share this post Link to post
Raith138 Posted July 7, 2023 For a first map this is absolutely amazing. 1 Quote Share this post Link to post
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