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DoomGPT: An AI-directed Doom II mapping project (v1.2)


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I am gonna be making an update to 19 and 25 to fix their texture misalignment problems but after that unless it is really important I don't think I will be making any more updates.

Page 20. Nice

Edited by Raith138

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Once again, I had to edit it again because my changes caused a problem that I needed to fix.

You may want to redownload this one.

Download

Edited by Raith138

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I guess i can take map22 if no-one else has snagged it

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My map is still in the works. I'm on final exams this week, but I've been working on the map in between study sessions. Here are some progress shots if that helps (NoMo enabled). 

Spoiler

644588528_dsda-doom0_25.403-07-202322_43_08.png.d7b9663eed911768839d0cd7e8ae9bcb.png

66687567_dsda-doom0_25.403-07-202322_44_11.png.fd2782c7247e84b1ebf42999993be56d.png

2017217491_dsda-doom0_25.403-07-202322_44_38.png.a35bb0c254da039873c9c85522ece282.png

This is Tricks and Traps reimagined by ChatGPT. I've been following the instructions as closely as I've been capable of

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I just playtested map 28 and even though the map is really unique and interesting visually I don't think it matches the theme of the levels I have made/played. The gameplay pattern seems to be really normal so this map feels... out of place.

Edited by Raith138

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I just have to mention this because it's really funny. When describing the walkthrough for MAP05 the AI mentioned a lift in the beginning of the map but never said where it led. Considering just making it an out of order area as a joke, I asked it to elaborate on where it led to which it responded that it was a secret area that just led to the very end of the map, bypassing everything else less than a minute into the map. I also asked what weapons you'll find and apparently by the end you'll've found the entire arsenal.

Edited by spineapple tea

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And just like that it's done!
Had an absolute blast making this map, i think in part of the AIs suggestions which i have included in the zip.
Any Issues with it let me know so i can fix em up!
Download here:
The Catacombs by ChatGPT v1.2

Edited by Yop

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Download Map 19

@Korni27 Especially if you have not played the last version I made it would be worth playing this because there are many core differences.

Maybe if you make a video have balanced audio this time ;)

Edited by Raith138

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11 hours ago, Yop said:

And just like that it's done!
Had an absolute blast making this map, i think in part of the AIs suggestions which i have included in the zip.
Any Issues with it let me know so i can fix em up!
Download here:
Catacombs By ChatGPT

I have 2 minor problem and 2 major problems. (all of which excused if the AI told you to do them).

The first 2 rooms are really dark making it really hard to get past them.

The lava at the end seriously needs a teleporter on either side or make it so the bridge you enter from is a lift. The cyber's knockback made it almost impossible to not get hit off while fighting it. (Replace the texture on the sides of the bridge with support3 to make it more obvious if you want to make it a lift.

There is a misaligned texture in the blue door room. (Both lamps have this). (Try setting them to unpegged and it may fix it).

And in my tastes the secrets were a bit too obvious but, if the AI said it then it is fine.

 

 

 

F0WT1v.png

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12 hours ago, Raith138 said:

I have 2 minor problem and 2 major problems. (all of which excused if the AI told you to do them).

The first 2 rooms are really dark making it really hard to get past them.

The lava at the end seriously needs a teleporter on either side or make it so the bridge you enter from is a lift. The cyber's knockback made it almost impossible to not get hit off while fighting it. (Replace the texture on the sides of the bridge with support3 to make it more obvious if you want to make it a lift.

There is a misaligned texture in the blue door room. (Both lamps have this). (Try setting them to unpegged and it may fix it).

And in my tastes the secrets were a bit too obvious but, if the AI said it then it is fine.

 

 

 

F0WT1v.png

Righto then I've updated the link so it's towards the new version, so teleporters have been added to the lava area for convenience and the misaligned textures were due to them being the wrong brick textures from a previous version of the room, brightness in the main room has been increased slightly (but not too much as that would go against the AI overlords wishes of "dark and dim rooms") and as for the secrets they're as obvious as they are because the AI literally never said where the switches for them should be as for the elevator secret all it said was that it was right in front of the player in the blue door room lmao.

Edited by Yop

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On 7/5/2023 at 7:44 PM, Yop said:

And just like that it's done!
Had an absolute blast making this map, i think in part of the AIs suggestions which i have included in the zip.
Any Issues with it let me know so i can fix em up!
Download here:
Catacombs By ChatGPT

 

Very visually pleasing map! I'm amazed at the speed at which you completed it!

 

Here are a couple of errors I found:

 

Spoiler

Maybe a slime trail? Not quite sure what this is, I've had it happen in my maps too, usually moving or recreating the node fixes it.

 

image.png.e9a20280bca3a6032c1a98cadae189eb.png

 

Forgot Lower Unpegged on these door tracks!

 

image.png.0d64e5621a7584400900b023207efee9.png

 

The red walls in this room could be hit with auto-align!

 

image.png.61b900f5a6bc91237ba8102e665dfcc8.png

 

Other than that, nothing else stuck out, the map seems fairly polished, short and easy, first playthrough completed in 10 minutes (did die once or twice though). The secrets were maybe a little bit too easy to find, I had to check through UDB to see what triggers the automap secret to open up because in both my playthroughs it was already revealed by the time I got to it. I think the switch that reveals it could be moved away from plain sight!

 

I accidentally tested the old version first, but then I tested the updated one right afterward and these errors persisted.

 

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3 minutes ago, iddq_tea said:

 

Very visually pleasing map! I'm amazed at the speed at which you completed it!

 

Here are a couple of errors I found:

 

  Hide contents

Maybe a slime trail? Not quite sure what this is, I've had it happen in my maps too, usually moving or recreating the node fixes it.

 

image.png.e9a20280bca3a6032c1a98cadae189eb.png

 

Forgot Lower Unpegged on these door tracks!

 

image.png.0d64e5621a7584400900b023207efee9.png

 

The red walls in this room could be hit with auto-align!

 

image.png.61b900f5a6bc91237ba8102e665dfcc8.png

 

Other than that, nothing else stuck out, the map seems fairly polished, short and easy, first playthrough completed in 10 minutes (did die once or twice though). The secrets were maybe a little bit too easy to find, I had to check through UDB to see what triggers the automap secret to open up because in both my playthroughs it was already revealed by the time I got to it. I think the switch that reveals it could be moved away from plain sight!

 

I accidentally tested the old version first, but then I tested the updated one right afterward and these errors persisted.

 

 

That second picture looks a little like reflection. Maybe it was on purpose? Because it looks kinda cool.

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Just now, iddq_tea said:

@WoodWork The door tracks move up and down with the door is what I meant, needs the "Lower Unpegged" tag to stay fixed in place.

Oh I see.

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20 hours ago, Raith138 said:

Download Map 19

@Korni27 Especially if you have not played the last version I made it would be worth playing this because there are many core differences.

Maybe if you make a video have balanced audio this time ;)

I'm gonna be honest, I like the previous versions better, overall the ballancing in nhte last one was better i think

this trap here was open
 

Spoiler

Screenshot_Doom_20230706_191526.png.fef32d9185fed3b01c1c2b47b4a1c621.png

Why no berserk :(
 

Spoiler

Screenshot_Doom_20230706_191634.png.7e444dd6f6c2a5e37eecfd072bc915f9.png

It acted good as a reset for player that didnt do so well

At least this revenant was turned into something more killable

Spoiler

Screenshot_Doom_20230706_191716.png.47fdd62e427efd3f67a5de91d0c3c043.png

 

I didnt have enuogh amunnitionn from the increased monster count, so i didd't kill those barons

Spoiler

Screenshot_Doom_20230706_191331.png.ac460384b94f6a6974e0af6026d74fc4.png

 

this... is just cruel

Spoiler

Screenshot_Doom_20230706_191652.png.07eeb09f20fbef12f8f849f8098de655.png

 

Spoiler

Screenshot_Doom_20230706_191818.png.0932d77466b75c508bb77cce586e6150.png

this cyberdemon being able tot move, makes this arena a joke, make them infight, rush for the switch, and go for the exit

Spoiler

Screenshot_Doom_20230706_191827.png.06c747fbe49624d91f3056bdaf861041.png

Sorry I didnt record it, I am using a backup (weaker) PC, and I am also in a rush so here is a lowe detail post

 

Edited by Korni27

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Woops I forgot to seal up that trap again.

I agree with some of your points.

New update coming soon.

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1 hour ago, iddq_tea said:

 

Very visually pleasing map! I'm amazed at the speed at which you completed it!

 

Here are a couple of errors I found:

 

  Reveal hidden contents

Maybe a slime trail? Not quite sure what this is, I've had it happen in my maps too, usually moving or recreating the node fixes it.

 

image.png.e9a20280bca3a6032c1a98cadae189eb.png

 

Forgot Lower Unpegged on these door tracks!

 

image.png.0d64e5621a7584400900b023207efee9.png

 

The red walls in this room could be hit with auto-align!

 

image.png.61b900f5a6bc91237ba8102e665dfcc8.png

 

Other than that, nothing else stuck out, the map seems fairly polished, short and easy, first playthrough completed in 10 minutes (did die once or twice though). The secrets were maybe a little bit too easy to find, I had to check through UDB to see what triggers the automap secret to open up because in both my playthroughs it was already revealed by the time I got to it. I think the switch that reveals it could be moved away from plain sight!

 

I accidentally tested the old version first, but then I tested the updated one right afterward and these errors persisted.

 

Updated the link for new version, Fixed the unpegged textures, and changed up the secrets and that weird visual bug should be fixed. OH and textures aligned up too.
Also yeah regarding the speed of how it was built, it took about 4-6 hours, by far the most motivated I've been for mapping, cos the concept was so interesting and the responses from the AI just made me want to build more and more and MORE.

Edited by Yop

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1 hour ago, Raith138 said:

Like it much better,
Tho

I would give those monsters here the ambush flag
 

Spoiler

Screenshot_Doom_20230707_005239.png.15d1daa7f09f9d627cccd6089d20d683.png

as the monsters go into the hallway in the room before, and i had to force the fight outside

Nice :)
 

Spoiler

Screenshot_Doom_20230707_005301.png.dae85796d588fe10743f24a007064b9d.png

I would put a berserker pack here on easier difficulties, or on co-op

This archvile becomes very easy to avoid if you open the door, go back into the hallway you just were in and paking him with the plasma
 

Spoiler

Screenshot_Doom_20230707_005323.png.b0e0bdd0378753bfd26c869abe5195b2.png

I think them being on the sides would be better. overall good, I like it

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I'm sorry to speak this late but when I thought I'd have more spare time to work on the map, things turned out to go downhill. I don't know how to explain everything that has been going on in a coherent and cohesive way, let alone describing how I've felt these past few days. As bummed out as I am by this, I'll have to drop out of the project, which is both frustrating and sad, because I was very excited to be a part of this and build a good level but now I really can't and I just... I don't know. I don't want to extend the deadline even more when I know I'm not going to be able to get my hands close to my computer for entertainment purposes for quite a while.

With that said, I'm willing to pass my level or descriptions to anyone who's willing to take them (neither are very exciting, I shall say - the level because I didn't get past the third room, and the description because it's quite linear for a Tricks and Traps reimagination). I'm sorry about all this, I really wish things had turned out a different way 

Edited by SharkyChip
typo

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8 hours ago, SharkyChip said:

I'm sorry to speak this late but when I thought I'd have more spare time to work on the map, things turned out to go downhill. I don't know how to explain everything that has been going on in a coherent and cohesive way, let alone describing how I've felt these past few days. As bummed out as I am by this, I'll have to drop out of the project, which is both frustrating and sad, because I was very excited to be a part of this and build a good level but now I really can't and I just... I don't know. I don't want to extend the deadline even more when I know I'm not going to be able to get my hands close to my computer for entertainment purposes for quite a while.

With that said, I'm willing to pass my level or descriptions to anyone who's willing to take them (neither are very exciting, I shall say - the level because I didn't get past the third room, and the description because it's quite linear for a Tricks and Traps reimagination). I'm sorry about all this, I really wish things had turned out a different way 

Sorry to hear about that, hope things work out for you! You can send the map and descriptions here, I'll find someone who can pick them up.

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11 hours ago, SharkyChip said:

I'm sorry to speak this late but when I thought I'd have more spare time to work on the map, things turned out to go downhill. I don't know how to explain everything that has been going on in a coherent and cohesive way, let alone describing how I've felt these past few days. As bummed out as I am by this, I'll have to drop out of the project, which is both frustrating and sad, because I was very excited to be a part of this and build a good level but now I really can't and I just... I don't know. I don't want to extend the deadline even more when I know I'm not going to be able to get my hands close to my computer for entertainment purposes for quite a while.

With that said, I'm willing to pass my level or descriptions to anyone who's willing to take them (neither are very exciting, I shall say - the level because I didn't get past the third room, and the description because it's quite linear for a Tricks and Traps reimagination). I'm sorry about all this, I really wish things had turned out a different way 

I may pick it up

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