bobstremglav Posted February 11, 2023 Just now, RastaManGames said: TNTGPT & EvilutionGPT? Also... MasterGPT & SigilGPT? Then ChexGPT 3 Quote Share this post Link to post
bobstremglav Posted February 11, 2023 Ok, can I take map30, Icon of sun? 0 Quote Share this post Link to post
iddq_tea Posted February 11, 2023 34 minutes ago, RastaManGames said: TNTGPT & EvilutionGPT? Also... MasterGPT & SigilGPT? Indeed. @bobstremglav You got it :) I don't know who this Icon of Sun is, but he sounds powerful. 2 Quote Share this post Link to post
antiburier Posted February 11, 2023 @iddq_tea They haven't gotten back to me yet sadly, they said they would send me an email telling me when I can try again. Wouldn't mind having one generated. P.S. would you mind making a discord? easier to communicate with other members of the project 0 Quote Share this post Link to post
iddq_tea Posted February 11, 2023 @antiburier I'll generate them for you in a bit. @Nefelibeta Looks like a region lock. If you're interested in participating, I can generate some descriptions for you, too. 2 Quote Share this post Link to post
Roofi Posted February 12, 2023 WIP map, a world of concrete were the nature disappeared. 9 Quote Share this post Link to post
Lutz Posted February 12, 2023 I think I know the answers, but just to clarify: 1) Level-of-Detail: we are trying to (roughly) emulate the original IWAD, correct? 2) To the point that it is mentioned, texturing should be governed by the AI overlord -- however, if It is unclear, should we default to the texturing scheme of the original level? 3) Ditto for level-of-difficulty...? Thanks. 1 Quote Share this post Link to post
Shawn Posted February 12, 2023 Hello @iddq_tea, I'll take MAP 21 Nirvana if it still available. 0 Quote Share this post Link to post
iddq_tea Posted February 12, 2023 41 minutes ago, Lutz said: I think I know the answers, but just to clarify: 1) Level-of-Detail: we are trying to (roughly) emulate the original IWAD, correct? 2) To the point that it is mentioned, texturing should be governed by the AI overlord -- however, if It is unclear, should we default to the texturing scheme of the original level? 3) Ditto for level-of-difficulty...? Thanks. 1) It's roughly the same level of detail as the commercial Dooms, including Final Doom. But since the aim is limit-removing, you can afford to add a little bit more detailing here and there, as long as it preserves the classic Doom feel. This is good for large open maps, like city maps. 2) I'm actually working on a surprise in that field :) But as for overall texturing, stick to vanilla. ONETAPPYBOI and I decided that texture packs like D1forD2 should be allowed, as well as graphics made from patches in the original IWADS, graphics that derive from original textures, etc. I'll update the main thread to include this info. 3) This is going to vary greatly based on the AI's descriptions but it shouldn't surpass Final Doom in terms of difficulty. The finished PWAD will be playtested thoroughly before it's made public so there will be time to touch up the difficulty settings and texturing later on, don't worry about it too much :) 2 Quote Share this post Link to post
iddq_tea Posted February 12, 2023 @Shawn forgot to include this in my previous reply; but you got it! 2 Quote Share this post Link to post
Roofi Posted February 12, 2023 My map is done ! Here is the download link with the map, the original prompts and the essential infos about the map : https://drive.google.com/file/d/1MxIhQaeArbykXJjCYkGQpsKXeIUDkBSO/view?usp=sharing Quote Map name : Concretisation Build time : 2 days Author : Roofi Skill settings : yes but not tested Multiplayer things : yes but not tested Music : "Missing perspective" from Parasite Eve 1 Description : You woke up in a world full of concrete where nature no longer exists. 3 Quote Share this post Link to post
OceanMadman Posted February 12, 2023 I'll take "The Spirit World" Also, generate the description for me, please. 0 Quote Share this post Link to post
iddq_tea Posted February 12, 2023 13 minutes ago, Roofi said: My map is done ! Here is the download link with the map, the original prompts and the essential infos about the map : https://drive.google.com/file/d/1MxIhQaeArbykXJjCYkGQpsKXeIUDkBSO/view?usp=sharing Fun map! That room with lost souls gave me a scare LOL, I was not expecting that. Thank you for your contribution! @OceanMadman You got it! I'll generate your descriptions next. 0 Quote Share this post Link to post
Lorcav Posted February 12, 2023 Well, that's not really close, and I'm not going to add another Icon of Sin, but I will call my level Guts I think. 0 Quote Share this post Link to post
iddq_tea Posted February 12, 2023 @Lorcav Re-generating is totally fine if things like these happen, lol, I think this is out third IoS description so far. It would be hilarious though. -- I might as well show off a few rooms from mine: Spoiler 3 Quote Share this post Link to post
Obsidian Posted February 12, 2023 8 hours ago, Vinski said: that sounds too soy Care to elaborate? 1 Quote Share this post Link to post
spineapple tea Posted February 13, 2023 MAP01 is finished. Let me know of any bugs or whatnot. Download 2 Quote Share this post Link to post
ONETAPPYBOI Posted February 13, 2023 (edited) 17 hours ago, Lorcav said: Well, that's not really close, and I'm not going to add another Icon of Sin, but I will call my level Guts I think. i suggest you add another icon of sin. there's going to be one in map24, so why not in 32? Edited February 13, 2023 by ONETAPPYBOI 2 Quote Share this post Link to post
noisebloom Posted February 13, 2023 7 hours ago, ONETAPPYBOI said: i suggest you add another icon of sin. there's going to be one in map24, so why not in 32? (makes note to train ChatGPT that the IoS is in every map) 2 Quote Share this post Link to post
Lorcav Posted February 13, 2023 9 hours ago, ONETAPPYBOI said: i suggest you add another icon of sin. there's going to be one in map24, so why not in 32? I'm still puzzling how to make "...a straightforward level ...considered one of the most challenging and intense in the game"? 1 Quote Share this post Link to post
spineapple tea Posted February 13, 2023 6 minutes ago, Lorcav said: I'm still puzzling how to make "...a straightforward level ...considered one of the most challenging and intense in the game"? Grosse is "one of the most challenging and intense in the game"? I guess when you open the door, every wall opens up and you're surrounded by a thousand cyberdemons. 0 Quote Share this post Link to post
iddq_tea Posted February 14, 2023 On 2/11/2023 at 10:33 PM, antiburier said: @iddq_tea They haven't gotten back to me yet sadly, they said they would send me an email telling me when I can try again. Wouldn't mind having one generated. P.S. would you mind making a discord? easier to communicate with other members of the project Completely forgot to respond to the Discord part of your message! I thought about it but it didn't seem necessary, however, if there's enough interest, I can make one, sure. I guess react to this message if you're interested? 2 Quote Share this post Link to post
iddq_tea Posted February 14, 2023 @NeedHealth Added. One slot remaining! 1 Quote Share this post Link to post
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