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Wassup y'all, gotta question for ya


TubularB1Us

Question

So, I was editing sprites from Project Brutality for my main vanilla mod and for some reason they won't show up in-game (I use Crispy Doom), I converted the graphics to Doom Format and have the exact name(s) as the base sprite names but for some reason they just will not appear in game, I should also note that for some reason Slade will not save the weapon sprites as HUD items, yet my other wads do it just fine. I've added a screenshot from my WIP Western mod for reference, notice how the screen registers the revolver sprite as a HUD item, but not the PB pistol? Yeah, I don't get it either. 

 

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make sure the sprites are located in between S_Start and S_End markers, otherwise vanilla doom will not be able to find them. This should also fix the problem of doom not recognizing the sprite as a HUD item

Edited by thelamp

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Also, IIRC, vanilla Doom will freak out if you overwrite the sprite names.

Doomkid's video on DeHacked has all of the necessary information:

 

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2 hours ago, thelamp said:

make sure the sprites are located in between S_Start and S_End markers, otherwise vanilla doom will not be able to find them. This should also fix the problem of doom not recognizing the sprite as a HUD item

Haha...

I forgot the SStart and SEnd markers...

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