Individualised Posted February 7, 2023 (edited) I'm looking for creative uses of Doom 2's final boss actors in WADs. Many WADs just try to recreate the original Icon of Sin fight, but I know there is lots of potential and room for making more "custom" fights using the various actors that make up the Icon of Sin. What are some great examples of this? Edited February 7, 2023 by Individualised 1 Quote Share this post Link to post
BakedBunForMe Posted February 7, 2023 Idk if you've seen this before, but, check out the map 30 of slaughterMAX wad; It uses approximately 400+ boss cube spawners to make a hell to play map. I found this megawad randomly scrolling through doomwiki and thought this was an interesting use of the cube spawner mechanisms. 3 Quote Share this post Link to post
Individualised Posted February 7, 2023 15 minutes ago, BakedBunForMe said: Idk if you've seen this before, but, check out the map 30 of slaughterMAX wad; It uses approximately 400+ boss cube spawners to make a hell to play map. I found this megawad randomly scrolling through doomwiki and thought this was an interesting use of the cube spawner mechanisms. Exactly the sort of stuff I'm looking for! Thanks for sharing. 0 Quote Share this post Link to post
arsac Posted February 7, 2023 Speed of Doom also has a map30 that is pretty similar to what @BakedBunForMe said, except it already has a bit more than 2000 demons before the hundreds of boss cube spitters start spawning them. 1 Quote Share this post Link to post
Shepardus Posted February 7, 2023 This might be cheating the thread since it's using the code pointers rather than the actors themselves, but there are these statues in Struggle - Antaresian Legacy that play a sound upon being revealed and then trigger a single monster to spawn a moment later. I always thought that was really cool. The Leviathan boss monster also summons monsters when its pain state is triggered. 1 Quote Share this post Link to post
bofu Posted February 8, 2023 Going to toot my own horn here, but in Dominus Diabolicus, I used DEHACKED to make a new mini-boss type enemy that makes use of the Icon of Sin code pointers and spawn points but also has an attack capable of dealing direct damage to the player. (I also use a hidden Romero head to represent a building getting blown up.) 1 Quote Share this post Link to post
Scuba Steve Posted February 8, 2023 Is there a more creative use than Batman Doom? The "Brain" fires a "Soul Cube" towards the only spawn point in the map and, in the process of traveling to its destination, the repurposed cube is constantly spawning the "Boss Brain" wall of explosions thus creating a moving wall of death simulating the explosion of the Axis chemical plant. Un-fucking-believable use of all the final boss codepointers. 20 Quote Share this post Link to post
ChopBlock223 Posted February 8, 2023 ACE Team were something else. 1 Quote Share this post Link to post
Captain POLAND Posted February 9, 2023 There's Map30 of Experiencing Nirvana, but that's pretty much designed to just be annoying (you have to kill the icon before the 40,000+ spawners cause the game to lag to unplayability by telefragging each other) 2 Quote Share this post Link to post
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