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Grotesque Demonic Lair - UDMF level


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You need the Doom 2 IWAD to play.
Jump/crouch not allowed.
UDMF format with ACS script.

 

Non linear interconnected level with traps, secrets and some 3D
floors. This went through a lot of redesign. It was prevously meant 
to be an open Serious Sam style slaughter map, but I decided to 
discard that idea. Nevertheless, I left part of the old open design
as a hellish landscape which you can view through the windows of the
construction you're in.

It usually takes me around 30 minutes to complete when playing on UV.

I hope you enjoy!

 

UPDATED TO V.2.0

>>>>>>>>DOWNLOAD THE LATEST VERSION:https://mega.nz/file/75dzVKpY#G0YXC2nYBxwcMJAQT4qDswEvOQmcRTbhuuQ1PbAtbJ4

Edited by DoomRevolver
File update

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This is a really big map but the progression is honestly pretty good at directing the player, especially for a 5 key map! My complaints about the rev fight near the end are probably moot cause it would've been much different if I had gotten the secret BFG.

 

 

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1 hour ago, thelamp said:

This is a really big map but the progression is honestly pretty good at directing the player, especially for a 5 key map! My complaints about the rev fight near the end are probably moot cause it would've been much different if I had gotten the secret BFG.

 

 

Thanks for the gameplay! This feedback is very useful.  

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  • 4 weeks later...

just played this map yesterday in [uv]. could not find all the secrets though. some of my personal points:

  • gorgeous use of vanilla textures.
  • many of the traps could be [cheezed] (american context). i prefer such traps instead of locked-in ones because it follows a real life military strategy called [golden bridge] (google or refer to [the art of war] by [sun tzu]). this opens up more choices for the player to confront a battle, and the more options given, (arguably) the better. this also lessens player's frustration and helps the environment by lowering the number of keyboards smashed to pieces ✌️. again, this is just my personal opinion as an amateur player/mapper 😅.
  • adore the use of decoys in monster attack strategies. busy engaging a group of monsters, only to be ambushed from another direction. love it! 😍

this is an enjoyable map to play. i like it lots 🙂

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22 hours ago, rita remton said:

just played this map yesterday in [uv]. could not find all the secrets though. some of my personal points:

  • gorgeous use of vanilla textures.
  • many of the traps could be [cheezed] (american context). i prefer such traps instead of locked-in ones because it follows a real life military strategy called [golden bridge] (google or refer to [the art of war] by [sun tzu]). this opens up more choices for the player to confront a battle, and the more options given, (arguably) the better. this also lessens player's frustration and helps the environment by lowering the number of keyboards smashed to pieces ✌️. again, this is just my personal opinion as an amateur player/mapper 😅.
  • adore the use of decoys in monster attack strategies. busy engaging a group of monsters, only to be ambushed from another direction. love it! 😍

this is an enjoyable map to play. i like it lots 🙂

Thank you so much for playing and sharing your impressions!!  

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  • 11 months later...

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