DoomRevolver Posted February 8, 2023 (edited) You need the Doom 2 IWAD to play. Jump/crouch not allowed. UDMF format with ACS script. Non linear interconnected level with traps, secrets and some 3D floors. This went through a lot of redesign. It was prevously meant to be an open Serious Sam style slaughter map, but I decided to discard that idea. Nevertheless, I left part of the old open design as a hellish landscape which you can view through the windows of the construction you're in. It usually takes me around 30 minutes to complete when playing on UV. I hope you enjoy! UPDATED TO V.2.0 >>>>>>>>DOWNLOAD THE LATEST VERSION:https://mega.nz/file/75dzVKpY#G0YXC2nYBxwcMJAQT4qDswEvOQmcRTbhuuQ1PbAtbJ4 Edited December 31, 2023 by DoomRevolver File update 9 Quote Share this post Link to post
thelamp Posted February 8, 2023 This is a really big map but the progression is honestly pretty good at directing the player, especially for a 5 key map! My complaints about the rev fight near the end are probably moot cause it would've been much different if I had gotten the secret BFG. 1 Quote Share this post Link to post
DoomRevolver Posted February 9, 2023 1 hour ago, thelamp said: This is a really big map but the progression is honestly pretty good at directing the player, especially for a 5 key map! My complaints about the rev fight near the end are probably moot cause it would've been much different if I had gotten the secret BFG. Thanks for the gameplay! This feedback is very useful. 2 Quote Share this post Link to post
rita remton Posted March 4, 2023 just played this map yesterday in [uv]. could not find all the secrets though. some of my personal points: gorgeous use of vanilla textures. many of the traps could be [cheezed] (american context). i prefer such traps instead of locked-in ones because it follows a real life military strategy called [golden bridge] (google or refer to [the art of war] by [sun tzu]). this opens up more choices for the player to confront a battle, and the more options given, (arguably) the better. this also lessens player's frustration and helps the environment by lowering the number of keyboards smashed to pieces ✌️. again, this is just my personal opinion as an amateur player/mapper 😅. adore the use of decoys in monster attack strategies. busy engaging a group of monsters, only to be ambushed from another direction. love it! 😍 this is an enjoyable map to play. i like it lots 🙂 1 Quote Share this post Link to post
DoomRevolver Posted March 5, 2023 22 hours ago, rita remton said: just played this map yesterday in [uv]. could not find all the secrets though. some of my personal points: gorgeous use of vanilla textures. many of the traps could be [cheezed] (american context). i prefer such traps instead of locked-in ones because it follows a real life military strategy called [golden bridge] (google or refer to [the art of war] by [sun tzu]). this opens up more choices for the player to confront a battle, and the more options given, (arguably) the better. this also lessens player's frustration and helps the environment by lowering the number of keyboards smashed to pieces ✌️. again, this is just my personal opinion as an amateur player/mapper 😅. adore the use of decoys in monster attack strategies. busy engaging a group of monsters, only to be ambushed from another direction. love it! 😍 this is an enjoyable map to play. i like it lots 🙂 Thank you so much for playing and sharing your impressions!! 0 Quote Share this post Link to post
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