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Chocolate Doom: Error Parsing Dehacked File


Domestic-Weirdo

Question

I recently uploaded a DeHackEd weapons mod which I extensively tested with Crispy Doom without any problems. However, I realized shortly after that I had neglected to test it with other source ports. I tried it with Chocolate Doom only for it reject the main DeHackEd file with this message, "Error parsing dehacked file". I haven't found any solutions talking about how to fix this issue, although, I did read some discussions that suggest it's a bug of the Chocolate Doom source port. If anybody needs the mod itself to figure out this problem, here's a download link.

Edited by Domestic-Weirdo
Changed the download link

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Also. I believe the answer you are seeking is this: Chocolate doom isn't limit removing, so it still has all the limits. One such limit is the File limit (which is 20), and if you want me to load all of those files its 29 files

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4 hours ago, noob_killer012345678 said:

Question: why is the zip a folder in a folder in a folder?

 

Oh, sorry about that. I've made a few revisions to the mod and I must have forgotten to take out the multiple folders. That's now been addressed in the download link.

 

4 hours ago, noob_killer012345678 said:

Also. I believe the answer you are seeking is this: Chocolate doom isn't limit removing, so it still has all the limits. One such limit is the File limit (which is 20), and if you want me to load all of those files its 29 files

The thing is that it's only giving me the parsing error for the main DeHackEd file (BOOTSY.deh). I loaded the other DEH files without it and Chocolate Doom was able to start. Of course, it didn't get much farther than that because BOOTSY.deh manages all the fundamental changes. To clarify, you are not supposed to load multiple DeHackEd files that either have the same starting number or the letter "P" at the end.

 

For example, this is how it should look: "crispy-doom -file BOOTSY.wad -nodeh -deh BOOTSY.deh 1_Splat.deh 2_Wacky.deh 3_Candy.deh 4_Dream 5_Rex.deh 6_Dream+P.deh 7_Donut.deh 8_Shark.deh 9_RexCard.deh"

Edited by Domestic-Weirdo

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2 hours ago, TimeOfDeath666 said:

If you delete this part from BOOTSY.deh then it works in chocolate-doom:

 

Frame 966
Sprite subnumber = 32769

Thanks, I tested this out by making my own changes and that fixed the parsing error.

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