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Morior Invictus (Vanilla-Compaible 32+ Level Megawad)


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Glad to see this reach it's release! Nervous and excited to have my first two complete maps on display!

 

If I could ask for one thing. A map list on this post for ease since the trailer does scroll through the names relatively fast, but regardless. Glad to see it out!

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44 minutes ago, forgettable pyromaniac said:

opened lamp's youtube out of curiosity, first thing I see is EmpLemon.
You, sir, are based.

EmpLemon rocks! Can't believe he's outdone himself yet again with his latest video. It's a good watch for anyone waiting on my video of map02 to finish uploading ;)

 

Spoiler

 

 

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I'm at MAP05 right now and my pref is MAP04 so far, combats are interesting without being difficult. Monsters placements are simple in the paper but I find them to work very well.

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I forgot to tell but obviously... Congrat for the release ! It's a very interesting megawad :D

 

Spoiler

funny thing that even demons are renamed btw, I play with an HP bar addon and it show me their latin equivalent :p (I guess it is latin ?) 

Screenshot_Doom_20230213_140607.png.e664ed9ab19d6a3bc840d461b315668f.png

 

Edited by Bri0che

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13 hours ago, Bri0che said:

I'm at MAP05 right now and my pref is MAP04 so far, combats are interesting without being difficult. Monsters placements are simple in the paper but I find them to work very well.

Map05! My map! The worst map in the wad!

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9 minutes ago, noob_killer012345678 said:

Map05! My map! The worst map in the wad!

 

Not really honestly, the geometry give a good navigation. Maybe a little too "blend" texture wise, but the gameplay fit the previous maps to me.

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I've been looking forward to this one. Will make sure to stream a playthrough ASAP. c:

 

Also, quick note to whoever happens to see this: the two original MIDIs I composed for this have been released on my website and are free to use for your own projects.

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The wad looks pretty good but there seems to be a lot of unfixed issues so it would be good to get more playtesting for all maps and iron those out before the idgames release.

 

From playing just the first 6 maps:

MAP02:
    - a mancubus (thing 60) never teleports in because it has the deaf flag and the teleporting linedef (line 1350) in its closet is too close to the wall so it couldn't teleport in even if it did wake up
MAP03:
    - a shotgunner (thing 211) is stuck in a wall
    - the red switch (line 609) in the secret doesn't do anything because there's no matching sector with tag 8 (and because of that pressing the switch also doesn't make a sound or animate)
    - from what I can tell the abovementioned secret also isn't really marked - there's the hard to notice misalignment on the right side of line 611 but there are similar ones on the right sides of the nearby lines 587 and 593
MAP04:
    - sectors 205, 212 and 222 end up higher than their neighboring floors after the tag 21 switches are pressed (it happens after only 2 switches for one of the floors) which is problematic because monsters can get stuck (pic1, pic2) on the edges of the sectors and also block other monsters from teleporting in
    - misalignments on line 1708 and line 1827 as well as a few more nitpicky misalignments in the same room after the walls lower
    - it's trivial to avoid the big trap after picking up the battery aka yellow key (thing 308) just by stepping off the slowly lowering sector
    - this may be fully intended but I think it's worth mentioning that 3 switches (lines 1490, 1498 and 1508) are in the "on" state (using SW2MET2 as the texture) as opposed to all the other switches in the map that are in the "off" state
MAP05:
    - it's possible to get stuck in the secret with the soulsphere (sector 58) because it can't be opened from the inside
    - similar to MAP03, from what I can tell the berserk secret (sector 126) is unmarked (although, it can be seen on the automap, unlike the MAP03 secret)
MAP06:
    - perhaps not strictly a bug but the secret with the soulsphere (sector 159) can become inaccessible because the switch (line 1414) to raise sector 103 again is S1
 

Edited by Keyboard_Doomer

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Had a quick look through and found a big ol' HOM on MAP30. Picture taken in ZDoom.

 

Spoiler

30426313D9F20A91A31962A4CE441BD32878918F

 

This is the arena where you fight all the Cacodemons and Pain Elementals, in case you're wondering.

 

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25 minutes ago, Obsidian said:

Had a quick look through and found a big ol' HOM on MAP30. Picture taken in ZDoom.

 

  Hide contents

30426313D9F20A91A31962A4CE441BD32878918F

 

This is the arena where you fight all the Cacodemons and Pain Elementals, in case you're wondering.

 

image.png?width=444&height=350
*snicker*
I think I fucked something up when moving everything closer together (something something blockmap)

for anyone who wants to fix this on their end, literally just move the offending linedefs up by like 128 map units or so
I fixed it on my end but I'm going to wait for more bug thingies to pop up that i can bust everything in an RC1.

Edited by forgettable pyromaniac

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Yoooooo, Pyro and crew. No constructive feedback here. Just wanted to say I played til map12 and had a blast. (I cheated a lil in map 11 because I kept getting lost.) I can tell that a lot of work and hours were put into this! Thanks for the content!!!

 

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14 hours ago, Keyboard_Doomer said:

MAP05:
    - similar to MAP03, from what I can tell the berserk secret (sector 126) is unmarked (although, it can be seen on the automap, unlike the MAP03 secret)

From the creator of the map here: The secret IS marked, however it is incredibly sneaky. To the left and to the right of the secret, there are indented books. Between those the openable portion is. Yea i should make that secret more obvious-

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Gonna check this out sometime soon, but the gamebanana link gave me a chuckle. Genuinely have never seen anyone upload their wad there and link it lol

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8 minutes ago, noob_killer012345678 said:

Congratulations. You played the worst map of the wad. What are your thoughts?

Bruh. I think you uploaded the wrong video

 

yup I sure did here it is for real this time

 

 

 

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