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Morior Invictus (Vanilla-Compaible 32+ Level Megawad)


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My god this map was huge but there's a lot of cool ideas here. So many different themes are present in this one level

 

 

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The rest of mine.  I may have been playing the wrong complevel or just bad at finding switches, but towards the end of 30 was missing something, hopefully I didn't miss much by idclip-ing through the red skull posts when I had both keys.

 

Icon of Sin fights are hard to do right.  This one is....better than Doom II's.  I'm just so bad at timing the rocket when you do it from a lift, I always like it when the fight doesn't involve rocket timing, but that's of course my opinion and my lack of skill, at full display in my attempt below.

 

 

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On 4/6/2023 at 1:41 PM, thelamp said:

Nearly finished! I'm having problems with map30 so here's 31 instead haha

 

 

 

 

I promise my maps are much better now than they were two years ago :p

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  • 2 weeks later...
On 2/12/2023 at 4:51 PM, forgettable pyromaniac said:

Map27 - noob_killer + fP - "Level 1"

Is this a separate mapper, or an inconsistent way to specify noob_killer012345678 ?

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5 hours ago, Xymph said:

Is this a separate mapper, or an inconsistent way to specify noob_killer012345678 ?

inconsistent way. apologies.

Sorry I haven't been paying attention to the thread, doom has been giving me major headaches recently, and been getting into gamedev/moddev stuff for FNF instead. LUA coding is very strange but quite fun.

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  • 3 weeks later...
On 5/11/2023 at 8:24 PM, NeedHealth said:

removed the text and removed the two erronous secret sectors

...

https://i.ibb.co/WWFDWwQ/image.png

kinda got fucked on that end lmao

Thanks for the updated maps, guys. Haven't been keeping on top of things in doom recently.
I actually just opened a doom editor today for the first time in what has felt like months, I might be able to throw everything in, maybe not. I'm not exactly sure yet.
I've been kinda out of it - I think I've said it before, been very, very tired. Focusing on the last bit of school and such, too.

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  • 3 months later...

Heya. Apologies for the bump, but it seems there's a broken mancubus teleporter closet in map 2. Not sure if intentional or not - this is a 1994 tribute project after all.

 

Also, I have to say, map 11 is one of the best classic exploratory maps I've played in recent years. The pharaoh's tomb, the dungeon with his sword, the underground village, the fights... all of it gives me huge misri halek vibes. Fantastic piece of work.

 

Will edit this post if I run into any more bugs.

Map 26: sector 1266 teleporter closet with mancubus is broken

Map 29: sector 555 teleporter closet with mancubus is broken

MI-extra Map 07: The double doors leading into the courtyard are one way only. The linedef triggering their lowering from the courtyard's side is broken.

Edited by Firedust

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