ccarnage Posted February 13, 2023 Hello I am trying to open a pwad and deh file at the same time on Gzdoom for Mac. Historically there was an easy to use launcher for GzDoom MAC but the newer versions don't seem to have this. When I try and open a deh and pwad at the same time, only the deh loads and it defaults to Doom 2. How can I run Plutonia and the Deh file for example at the same time? Thanks 0 Quote Share this post Link to post
fran Posted February 13, 2023 What version of GZDoom are you using? v4.10.0 still have the macOS launcher. How are you launching the game? 0 Quote Share this post Link to post
ducon Posted February 13, 2023 Try the -file option or the -deh option. 0 Quote Share this post Link to post
liPillON Posted February 13, 2023 (edited) check the value of your DEHLOAD cvar or the corresponding entry in "Full Menu > Miscellaneous > Load deh/bex lumps" Edited February 13, 2023 by Delfino Furioso 0 Quote Share this post Link to post
ccarnage Posted February 13, 2023 Hi guys Thanks. Sorry I should say I am using the Mac version of Gzdoom not windows. I am using v4.10.0. There is no launcher file that I can see. I am trying to launch to by selecting the pwad and deh file together and dragging them onto the Gzdoom app. Where should the launcher be? Thanks 0 Quote Share this post Link to post
ccarnage Posted February 13, 2023 27 minutes ago, Delfino Furioso said: check the value of your DEHLOAD cvar or the corresponding entry in "Full Menu > Miscellaneous > Load deh/bex lumps" Thanks I've checked this. It's set to load all. When I open plutonia 2 for example it opens the plutona2.deh automatically but not the suprwep8.deh I am trying to load. 0 Quote Share this post Link to post
ducon Posted February 13, 2023 1 hour ago, ccarnage said: Hi guys Thanks. Sorry I should say I am using the Mac version of Gzdoom not windows. You should create a shell script. 0 Quote Share this post Link to post
fran Posted February 13, 2023 (edited) 2 hours ago, ccarnage said: Hi guys Thanks. Sorry I should say I am using the Mac version of Gzdoom not windows. I am using v4.10.0. There is no launcher file that I can see. I am trying to launch to by selecting the pwad and deh file together and dragging them onto the Gzdoom app. Where should the launcher be? Thanks Go to Options → Miscellanous options → Show IWAD selection dialog: ON Or, in gzdoom.ini set: queryiwad=true The next time you start GZDoom you will see the launcher Edited February 13, 2023 by fran 0 Quote Share this post Link to post
ccarnage Posted February 14, 2023 (edited) 23 hours ago, fran said: Go to Options → Miscellanous options → Show IWAD selection dialog: ON Or, in gzdoom.ini set: queryiwad=true The next time you start GZDoom you will see the launcher Apologies both are set to true Ini and on gzdoom but still no launcher. could it be a Mac issue? Edited February 14, 2023 by ccarnage 0 Quote Share this post Link to post
fran Posted February 15, 2023 4 hours ago, ccarnage said: Apologies both are set to true Ini and on gzdoom but still no launcher. could it be a Mac issue? I doubt it, I'm a Mac user and I can set the launcher in this way in v4.10, with macOS 12.4 and Intel processor. I dunno if it's a compatibility problem, but in your situation I would try to generate a new ini file. 0 Quote Share this post Link to post
xX_Lol6_Xx Posted February 15, 2023 Maybe you could try to launch it from the command line rather than the GUI. Something like this: $ gzdoom -iwad /path/to/iwad -file /path/to/pwad -deh /path/to/deh Where iwad can be DOOM.WAD DOOM2.WAD TNT.WAD PLUTONIA.WAD freedoom1.wad freedoom2.wad etc.etc. file is the name of the pwad or any other format, like scythe.wad or Golden_Souls.pk3, you know the drill. deh is the dehacked file, if the dehacked is distributed with a pwad most of the time you have to load both. Optionally you can add these parameters -warp X Y or -warp XY (Where X Y is episode number and map for Doom1/Freedoom1 and XY is map number for Doom2 -skill X (1,2,3,4,5 for ITYTD, HNTR, HMP, UV and NM respectively, if you don't specify it normally defaults to Hurt Me Plenty) -fast for fast monsters -respawn for respawning monsters -nomonsters (self explanatory) IDK if this would work in MacOS but in GNU/Linux it never fails to launch. I would recommend first trying to do what fran said, maybe a fresh ini file will solve the problem. 0 Quote Share this post Link to post
fran Posted February 15, 2023 (edited) 15 minutes ago, xX_Lol6_Xx said: Maybe you could try to launch it from the command line rather than the GUI. Something like this: This does work on Mac, what seems very strange to me is that the GUI does not work for him when it exists in the Mac build :( Edited February 15, 2023 by fran 1 Quote Share this post Link to post
xX_Lol6_Xx Posted February 15, 2023 32 minutes ago, fran said: This does work on Mac Good to hear 😅 33 minutes ago, fran said: what seems very strange to me is that the GUI does not work for him when it exists in the Mac build :( Yeah, it sounds weird, maybe a fresh ini will solve the problem as you said. 0 Quote Share this post Link to post
ccarnage Posted February 15, 2023 Thank you this now seems to work for Plutonia/doom 2 (dragging and dropping). but for plutonia 2 and some other pwads no deal. I've deleted my ini file and tried again but still no launcher. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.