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WADs and mods that make use of GZDoom features such as room over room layouts?


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Recently I've been playing through Remilia Scarlet's work (which btw. is fantastic) and it struck me - how few maps actually make use of 3D floors and room over room layouts. Another recent example would be Hunter's Moon, which at this point can't even be recognized as Doom whatsoever.

 

So I'm curious, what are some of the best mods and WADs that make use of those advanced features that most mappers don't really utilize all that much? (At least not in a way that would affect gameplay)

 

Also I'm aware GZDoom is not the only source port that allows these kinds of features (I think) but it is the one I use the most and I have near to 0 idea what ports allow what features and what wizardry mappers use to implement those elements so excuse my ignorance-

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26 minutes ago, Pegleg said:

I would say that there a number of UDMF maps that use of GZDoom's features. A few that I can think of off the top of my head (this is by no means an exhaustive list):

 

Bastion of Chaos
Break Point

Elementalism

Technicolor Antichrist Box (anniversary edition)

I know all these, and I know there is an abundance of maps that utilize GZDoom features, but I mostly meant 3D floors/bridges (Like Quake/modern Doom arenas) and room over room layouts, especially if they empathize jump/crouch and mouse look with auto aim turned off.

 

I love classic Doom to death but I'm surprised that there isn't more maps aimed for "modern" gameplay, not just visuals, especially when there are means to do it! Hope that makes sense!

 

(Also before anyone asks why don't I make it myself, I'd love to, but I don't have neither knowledge nor hardware to do it, maybe in the future)

Edited by H311Cr4ft666

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8 hours ago, H311Cr4ft666 said:

I know all these, and I know there is an abundance of maps that utilize GZDoom features, but I mostly meant 3D floors/bridges (Like Quake/modern Doom arenas) and room over room layouts, especially if they empathize jump/crouch and mouse look with auto aim turned off.

 

All of those projects Pegleg listed utilize these things heavily.  They are all good examples of maps which lean heavily into the advanced level features that UDMF + GZDoom offer, more so than the modding capabilities of the engine.  

 

Alternatively, AFAIK the level that makes the most advanced used of room-over-room tech (i.e. sector portals) is Infraworld - Coma Moonlight by StormCatcher.77.  He's an absolute master at utilizing the "whole level slice" method, where the map is divided into multiple horizontal layers.  It's mind-blowingly impressive.

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9 hours ago, H311Cr4ft666 said:

Also I'm aware GZDoom is not the only source port that allows these kinds of features (I think) but it is the one I use the most and I have near to 0 idea what ports allow what features and what wizardry mappers use to implement those elements so excuse my ignorance-

Eternity also supports portals, and Heartland makes extensive use of them.

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