ViolentBeetle Posted July 24, 2023 How close we are on this thing? I can probably help with another map, if someone's dropping out. 1 Quote Share this post Link to post
RileyXY1 Posted July 25, 2023 (edited) As far as MAP23 goes, I'm stuck essentially having to retexture everything he did because he put a lot of STARTAN2 on the walls which is way too generic and doesn't fit the aesthetic of Plutonia. This is gonna take a while. Edit: Turns out the Find and Replace Mode exists. What I thought would take several hours only took a few seconds. Edited July 25, 2023 by RileyXY1 1 Quote Share this post Link to post
Engired Posted July 25, 2023 15 hours ago, ViolentBeetle said: How close we are on this thing? I can probably help with another map, if someone's dropping out. Ill get an update out in a few hours. We still have quite a few maps I'm waiting on, and a lot of music if I remember correctly. I dont think there's any open maps though. 0 Quote Share this post Link to post
EPICALLL Posted July 25, 2023 I'm still waiting for someone to light a bonfire under my ass, I think that the fact that this project is not very close to completion has me feeling like I'm in no rush to finish my MIDI. 1 Quote Share this post Link to post
DFF Posted July 25, 2023 I'm open to claiming dropped slots aswell if mapping interest has waned. I find the restraints very entertaining and helps keep my creativity flowing 1 Quote Share this post Link to post
Engired Posted July 25, 2023 Alright, very sorry for being a bit absent for a while now. 2 months I believe? Here's an update: PLEXRM In terms of slots, there's only open text and midi slots. It should all be up to date though! For mappers: @SilverMiner@mr-around@ThatWeNGuy@noob_killer012345678@Bagellio@RileyXY1@Large Cat@Skronkidonk@Ludi For composers: @stupid (tsocheff)@StalkerZHS@EPICALLL@Large Cat Sorry if I've made it a mistake, just let me know. We're getting quite close to wrapping this up! The new deadline is the end of August. I do not want to extend it beyond this! (even though I know I probably will) 7 Quote Share this post Link to post
StalkerZHS Posted July 25, 2023 OH GOD IT'S BACK I FORGOT ABOUT IT 4 Quote Share this post Link to post
Engired Posted July 31, 2023 I've never done this before, but here's a public spreadsheet with feedback for all the submitted levels. It's currently not 100% finished, but I hope to get to finishing it over the next day and a bit. https://docs.google.com/spreadsheets/d/12T44ot0iG96cwbBc20m9lV-ZMyCVeQ_P3obQb0eo9hM/edit?usp=sharing If you don't have the time or you simply can't update your level (or you don't update it before the deadline) I can fix it up myself. However you will need to extract the map from the release wad, so I would recommend trying your best to update it yourself. 2 Quote Share this post Link to post
LOD42 Posted July 31, 2023 1 hour ago, Engired said: I've never done this before, but here's a public spreadsheet with feedback for all the submitted levels. It's currently not 100% finished, but I hope to get to finishing it over the next day and a bit. https://docs.google.com/spreadsheets/d/12T44ot0iG96cwbBc20m9lV-ZMyCVeQ_P3obQb0eo9hM/edit?usp=sharing If you don't have the time or you simply can't update your level (or you don't update it before the deadline) I can fix it up myself. However you will need to extract the map from the release wad, so I would recommend trying your best to update it yourself. Alright, an update to MAP01 as a response to the feedback: PL01-LOD42v2.zip - Fixed the unpegged door, that's actually a lift lol, now I'm not sure I fixed the right door.. - I've been able to collect the green armor just fine in my testing, so I simply adjusted the armor to have its hitbox more exposed so it's easier to collect. - I'm not sure if I understood the key-type inconsistency problem correctly, I just made all 2 of the keys skulls. 2 Quote Share this post Link to post
sincity2100 Posted July 31, 2023 (edited) About my map19 , the W1 imp closet was made just like the original .. Edited July 31, 2023 by sincity2100 1 Quote Share this post Link to post
SMG_Man Posted July 31, 2023 Okay, this should take care of the texture pegging. map31_cyberdyne_systems_ver3.zip 2 Quote Share this post Link to post
tsocheff Posted July 31, 2023 @Engired what sourceport are you using? because for me the spidermaster mind room is fine just updated the ammo count so its not impossible to beat ghostbv2.zip 2 Quote Share this post Link to post
dististik Posted July 31, 2023 14 hours ago, Engired said: I've never done this before, but here's a public spreadsheet with feedback for all the submitted levels. Here's an updated version fixing the texture alignment issues (I hope). I can also swap out the flat I used in that area if you'd like it to be something that looks less out of place but if the misalignment there doesn't bother you I'd like to keep it. PTTWRI_MAP04_v2.zip 2 Quote Share this post Link to post
DFF Posted August 1, 2023 (edited) Updated map08 I replayed map08 to get a feel for the difficulty difference and check the final trap. A lot of the difficulty difference lies in what i had forgotten, such as completely forgetting the revenant trap as part of the vile trap. I also realized that I had forgotten that the "revenants and Chaingunners" stereotype of plutonia definitely applied to this map, as many chaingunners i had replaced with zombiemen, and likely had only 2/3rds of the revenants. As for the vile platforms themselves, I had the right line action and design for it, as in the original it also raises 8 above the floor surrounding, but never realized that the line edges above ground were textured to avoid that bleeding effect. Added textures to this. I added the rev trap at the exit, which maybe goes against a little of the "how I remember" part of the map but in hindsight two archviles in a big room with pillars isn't exactly hard. I also added a few to the 2nd half of the sewer tunnels and changed the zombiemen in the blue key bridge to chaingunners on hard. Added some more cells to compensate. Edited August 1, 2023 by DFF 2 Quote Share this post Link to post
Engired Posted August 1, 2023 6 hours ago, stupid (tsocheff) said: @Engired what sourceport are you using? because for me the spidermaster mind room is fine just updated the ammo count so its not impossible to beat ghostbv2.zip Woof v1.8 (its in the spreadsheet if I got it wrong!). It may be a bug with the sourceport, but I'll check it with prboom sometime later today. 13 hours ago, sincity2100 said: About my map19 , the W1 imp closet was made just like the original .. It'll be fine as it is then. 0 Quote Share this post Link to post
Engired Posted August 1, 2023 All the feedback is currently finished, so I may recommend checking that your map does feature all the difficulty settings, and a new name if you haven't done that already. I'll spend some time collecting all the names for the maps, and I may even release another update in a few days. 1 Quote Share this post Link to post
Bri Posted August 1, 2023 Here's the updated MAP10: MAP10 Offslaught 2 Quote Share this post Link to post
Bagellio Posted August 8, 2023 oh jeez, i completely forgot about this project. i started my map back in like march, but took a bit of a break from doom for a while. I am going to be quite busy in the coming weeks, so I am gonna have to drop out of this project. 1 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 If you would like, I can send my MIDI in to be completed by somebody who will (with guarantee) have it done before the 31st, if not, I'll keep procrastinating about it until the last 3 hours where I will inevitably end up doing it. 1 Quote Share this post Link to post
DFF Posted August 9, 2023 6 hours ago, Bagellio said: oh jeez, i completely forgot about this project. i started my map back in like march, but took a bit of a break from doom for a while. I am going to be quite busy in the coming weeks, so I am gonna have to drop out of this project. I can take over map17 if that's alright then. 3 Quote Share this post Link to post
wumbo Posted August 9, 2023 Hey, @Engired, I noticed that not many people have been on top of the MIDI making for the Plutonia MIDI pack so far, and it's been several months since this thread's release. I could fill in a decent bit of those slots, if you'd be okay with that. I've been making music for years before I got into DOOM, so I'm good on that front. :) 3 Quote Share this post Link to post
Skronkidonk Posted August 9, 2023 (edited) Here's my MAP26 submission. Sorry for the absence of my presence, I've been pretty busy with some things going on, but I didn't forget about this little project! Anyways I replayed this map 3 times and with only looking at it in the editor a hand few of times to understand how the map works, I finished it. Everything should work properly, but if there are any problems that occur let me know. There are difficulty, deathmatch, and multiplayer placement as well. (EDIT - I forgot to mention that it needs to be loaded with Plutonia and is in the Map26 slot, whoops.) PRFMP_26.zip Edited August 9, 2023 by Skronkidonk 2 Quote Share this post Link to post
DFF Posted August 12, 2023 Map 17 - ChemPlant Here's my recreation of map17. Once again tried to go for a more genuine 'from complete memory' but did a couple references towards the end just to help where i was getting a bit more lost, like with layout and how to fit the rooms i remember or not. 3 Quote Share this post Link to post
RileyXY1 Posted August 15, 2023 I'm currently working on fleshing out this shell of a map that I've been given. I've already added one new area. 2 Quote Share this post Link to post
sincity2100 Posted August 21, 2023 https://www.mediafire.com/file/3m2f6lihg5652ue/MAP19_FRND%282%29.wad/file Here's a second version of map 19 because I realized there are some mistakes that I did, I replayed my own version to realize that.. 2 Quote Share this post Link to post
NinjaDelphox Posted August 26, 2023 Found a very tiny error with 2 lines that should be impassible that weren't, nothing else changed otherwise Voyage_Of_Sound.zip 2 Quote Share this post Link to post
RileyXY1 Posted August 29, 2023 My map is almost done. I just need to populate it and finish some last few areas. 1 Quote Share this post Link to post
Demonic Meatball Posted August 31, 2023 Unless someone is already on it, I'd like to have a go at the map 27 midi please. 1 Quote Share this post Link to post
RileyXY1 Posted August 31, 2023 Just need to work on the exit room and I'm done. 2 Quote Share this post Link to post
Demonic Meatball Posted September 1, 2023 Midi for Map 27 is done. Gonna try to beat map 3 now. Outfezurdad 2 Quote Share this post Link to post
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