ifreakinlovedoom208 Posted February 20, 2023 This is a speedrun of a deathmatch mapset called "UDMX". Watch the demo until the end. Category: UV-Speed Other details explained in the .txt file provided udmx uv-speed +weird bug.zip 0 Quote Share this post Link to post
taedev Posted February 21, 2023 When I read your text, I first thought it was the All Ghosts bug, but it's not, because you're stuck within the confines of the walls. And I was stuck, because I -recordfromto'd from your demo near the end. The Hall of Mirrors effect is what happens when map authors leave walls/floors untextured. That's what it looks like happened here. It looks like the map authors wanted to keep you in the map and punish you when you tried to leave. Every time I open the exit door and move around, the walls and ceiling shut down. Pressing a switch doesn't change it. It's not a bug - it's the desired behavior for the map. I might be wrong - I might be on the wrong complevel or something, but there's nothing in the wad text file that tells me what complevel I'm supposed to use. I wish you had said more about the bug - not bug, event - in your forum post, though. It takes effort for me to download files and play them - more effort than if someone posts the video. I often cannot be bothered to put the work in. If someone puts a good description, it might motivate me to take a look. 1 Quote Share this post Link to post
ifreakinlovedoom208 Posted February 21, 2023 yeah, when i test around map 15 for a bit, it seems intentional. too bad i just wanna sigle segemnt speedrun this awesome detahmatch speedrun :( but hey, sometimes life doesnt go your way. 6 hours ago, taedev said: When I read your text, I first thought it was the All Ghosts bug, but it's not, because you're stuck within the confines of the walls. And I was stuck, because I -recordfromto'd from your demo near the end. The Hall of Mirrors effect is what happens when map authors leave walls/floors untextured. That's what it looks like happened here. It looks like the map authors wanted to keep you in the map and punish you when you tried to leave. Every time I open the exit door and move around, the walls and ceiling shut down. Pressing a switch doesn't change it. It's not a bug - it's the desired behavior for the map. I might be wrong - I might be on the wrong complevel or something, but there's nothing in the wad text file that tells me what complevel I'm supposed to use. I wish you had said more about the bug - not bug, event - in your forum post, though. It takes effort for me to download files and play them - more effort than if someone posts the video. I often cannot be bothered to put the work in. If someone puts a good description, it might motivate me to take a look. also sorry for not being too descriptive enough, thought keepin it spoiler free would be cool enough. maybe next time if i see another epic bug :D 1 Quote Share this post Link to post
RottKing Posted February 21, 2023 (edited) It's due to the fact that that door in particular is using a 0 tag for a switch operated door, which some ports will handle that just fine and it'll work only for that door, but others will treat it as "everything with a 0 tag gets fucked", and since 0 is the default tag for everything.... disaster LOL YOU SCREWED UP REAL BAD RALPH, IRONIC CONSIDERING YOU WERE TEASING ME FOR THAT IN DOUBLE IMPACT !!! Edited February 21, 2023 by RottKing 6 Quote Share this post Link to post
ifreakinlovedoom208 Posted February 22, 2023 7 hours ago, RottKing said: which some ports will handle that just fine and it'll work only for that door, but others will treat it as "everything with a 0 tag gets fucked", and since 0 is the default tag for everything.... disaster Yeah i used the Crispy Doom sourceport for this. Zandronum doesn't seem to have this problem. 7 hours ago, RottKing said: LOL YOU SCREWED UP REAL BAD RALPH, IRONIC CONSIDERING YOU WERE TEASING ME FOR THAT IN DOUBLE IMPACT !!! Dang, what happened between you and Ralph? 0 Quote Share this post Link to post
Ralphis Posted February 22, 2023 39 minutes ago, ifreakinlovedoom208 said: Dang, what happened between you and Ralph? It's best if we don't talk about it. 3 Quote Share this post Link to post
RottKing Posted February 22, 2023 Yeah.... Ralph.... sometimes this guy is a real goofball you know...... yowza..... 2 Quote Share this post Link to post
ifreakinlovedoom208 Posted February 22, 2023 37 minutes ago, Ralphis said: 37 minutes ago, Ralphis said: Quote Hey, at least yall finished Double Impact! I really like the wad 1 Quote Share this post Link to post
Ralphis Posted February 22, 2023 1 hour ago, ifreakinlovedoom208 said: Hey, at least yall finished Double Impact! I really like the wad Thank you! I'm responsible for all of the good parts of it. RottKing did all the crap you didn't like 2 Quote Share this post Link to post
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