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Confusion Constructions (my first 9 maps that took 22 months to make) [limit-removing Doom 1]


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Started this up and wasnt prepared for a no monster puzzle. Very cool though. It took a minute to get my bearings and i played around for about a half hour on the first level. Got 5 of 6 secrets. Considering replaying it and looking for that last secret before starting lvl 2. Thanks for making these.

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I gave this a spin today. It's certainly imaginative and a whole unique experience, a lot of hard work put into these constructions. At E1M9 currently as these maps are taking a while each, the first around 40 minutes due to missing one final secret. I didn't stick to find more than the six I found in M2 and only one in E3, so perhaps another time. The amount of sector machinery and interactivity is really entertaining. And I shall add as far as particular details I loved the little arrows based on the diamond light flat, simply genius.

 

Admittedly the "logical" part of some of the puzzles eluded me, like the exit in M2 or the X3/X4 in M3, and came down to trial and error with careful use of saves. Maybe that's what you referred to in the text file with "limited nature of the linedefs",or maybe there were clues I overlooked, and you warned us so I'm calling it fair game, though I still missed that "aha!" after trying to solve that stuff. Only in those two cases, other ideas like the big RK door rush or the YK nukage pit and the ration of medikits in M2 were cool things, and the scenery in general is worth a gallery of screenshots. I guess I need to immerse myself more in the confusion.

 

Thanks for sharing!

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Thanks for playing! It seems you've liked what you've seen, and that's great to hear. I hope you'll make it to the end at some point and see everything the wad has to offer. And I hope people who might not like the style of the first maps would jump to M7 and M8 and see if they like them. I still haven't bothered with sending the wad to idgames...

 

About those puzzles galileo32dos01:

Spoiler

I feel there should've been better communication about the puzzles but I really couldn't think how... Here's the solutions:

-The one at the end of M2: Near the switches there are floor lamps. I'm using sprites almost nowhere else in the wad (but looking back, of course that's not something the player really notices). Near the switch that needs to pressed first there's one lamp. Near the switch that is second there are two lamps. And the last, third, has three lamps around it!

-The X3/X4 I'm prouder of. The piles of light blocks (of size 32*32*8 in 3D) are countable. On the other side of the '=' the floor has a shape from which (this was my intention anyway) can be discerned a number of blocks that fit the 2D area. Once that value is multiplied by either 3 or 4 (and only one of them is correct, of course), that is the number of lights blocks equal to the visible pile. The player then presses the switch with the right amount. But yeah, even though it's kind of logical I couldn't communicate it that well. On a technical side, I'm happy with this construction: With just one switch press, the map 1. signals that the choice was made 2. blocks access to the other answering booth 3. enables or disables the player getting towards the key. Two correct answers are needed for the player to get to the key and continue. (The answers are 4x and 3x to first and second.)

 

Edited by slowfade

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Absolutely crazy stuff. Very atmospheric.

I have finished a few early levels and skipped a few, but e1m8 was the map that got me. Incredible visuals, tech and progression, absolute beast.

 

Congrats on the release and finishing your 22-months work. This is definitely not a traditional mapset, but an impressive one for sure.

 

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  • 1 month later...

Thanks for trying it out, people. If there are any more comments I'd be glad to read them. And gameplay footage, if it ever appears, would be awesome to see.

 

I've updated the main post with the idgames link, and a link to a speedrun demo recording of the last map (E1M8) in stroller (by myself). The time is 18 minutes 15 seconds. If you want to see how to complete the last map without running and shooting, check it out!

 

I'll be doing a normal pacifist run at some point (I've already done one but never released it), and I've been having some ideas for an UV-speed of E1M7. But mainly, in Doom, I'm just busy working on my next wad.

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this is quite special already and I am just stuck on map01. Could you give me a gentle hint for accessing blue key? 

 

Spoiler

I'll trade you for some footage when it uploads
 


 

 

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The blue key you'll find inside the sandy hut with red lights at its doorway. To get there you'll first need to use the crane to lift the crates, then get along that route and hit the switch that lowers rock around another switch, which allows access to an elevator, which eventually leads on the roof of the sandy hut, where its doorway is lowered using another switch. Inside the hut, on the right side of the doorway (from the perspective of entering the building) there's a switch in the darkness, which will raise a step that allows accessing blue key at the back of the building. When entering the building there's a trap floor that lowers into poison, so be careful of that.

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  • 1 month later...

This is really cool. I love it when someone spins these elaborate idtech1 structures. Still trying to beat m1 and its gonna take a while, so this post is like a iou a playthrough vid.

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