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Hallucination System


TNTAxel

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Hi i came up with an idea of making a hallucination system for my mod. When the player is in a really dark place he should get hallucinations like: some acid overlay, some ghosts or flowers should spawn near him, the soundtrack should change and then after staying for really too long he should pass out, the screen should be black, and then he will wake up in the same spot where he passed out near a pool of vomit, and the soundtrack should change to normal again

 

I know it sounds really complex. And i'm a total beginner. How can I make it? I really i need it!

Edited by TNTAxel

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1 minute ago, Stabbey said:

You start by learning how to make really really simple mods first.

i can do stuff, but not like this, that's why I ask. And i need it as fast as possible

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The amount of what you're asking and how quickly means you're essentially asking someone else to make it for you. There's no simple "#import myveryspecifichallucinationsequence.acs" to be found here, you need to learn the base elements of making this and learn from that, we can't tell you how to make what this is.

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2 minutes ago, Edward850 said:

The amount of what you're asking and how quickly means you're essentially asking someone else to make it for you. There's no simple "#import myveryspecifichallucinationsequence.acs" to be found here, you need to learn the base elements of making this and learn from that, we can't tell you how to make what this is.

i don't want a done file for this, i want to know if this is even possible and if it is then how it can be achieveable or atleast something i should think about

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I mean, if you already know some basics, it's definitely achievable. Browse through the list of ACS_functions on ZDoom wiki and you may find something useful. HudMessage for the overlay, FadeTo and SetMusic for obvious reasons, and all sorts of different thing spawning/teleporting actions for the other stuff. If you want the effect to be more general, Action_functions may be useful as well. Overall, it's doable, but also fairly complex. So if you already know basic stuff like making a doom level, you may wanna follow it up with some sort of basic scripting, or basic gameplay modifications. Unless you're a super fast learner, attempting ambitious stuff right away may be discouraging.

 

Alternatively, you could also try accomplishing your artistic vision in a more technically limited way. Does it need to be any dark place? Or would it be enough to silently teleport from a specific dark room to an altered version of said room, then teleport to yet another version with the aftermath? Then the music would be pretty much the only thing requiring advanced source port features. Plenty of memorable doom mod sequences have been made that way.

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