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Working on free to use Team Fortress 2 player sprites for all classes by hand. Looking for someone to work with.


MameXLIII

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Currently have been making each front facing sprite "ABCD A 1" for each class, however due to there being 9 classes, the amount of time to do all of them by myself is more time than I would want to spend and i'm not always the best sprite artist when it comes to iteration. My sprites are posted below. All of the sprites have been based on other skins from 150Skins or IDMSkins. My current list of base skins (as named in 150skins or IDMSkins) are: Synas by D00mJedi - Scout, Soldier2 by Maedhros - Soldier, Fritzkrieg by Kaapeli47 - Pyro, Chaingunner by iD Software - Heavy, Pirate by Alec Bellanca - Demoman, Synas by D00mJedi - Engineer, Scientist1 by Scalliano - Medic, Sniper by Xim - Sniper, Terrorist2 from Covert Operations - Spy. If you are willing to help, just leave a reply or message me at 'Mame#4304' on Discord. Also feel free to comment and leave feedback, because that's mostly what I want!

Thank you,
MameXLIII

 

 

 

 

 

 

DOOM Demoman.png

DOOM Medic.png

DOOM pyro.png

DOOM Scout.png

DOOM Soldier.png

DOOM Spy.png

DOOM Engineer.png

 

 

DOOM Sniper.png

DOOM Heavy.png

Edited by MameXLIII
Updated information yet again because i'm shit at proofreading

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I'm currently working on my own projects rn, bit I cam give you a tip, use harsher lighting, you see that in the official sprites that lighting is going by doubles instead of the smooth accurate-to palette deal? Also don't make a large area a solid color, don't make it look statix-y, use the original sprotes as reference, & you got a pretty damn iwad-accurate graphic right there! Also don't do eyes, instead make them just a nice-dark 2 pixels unless they're zombies, then do one red pixel.

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On 3/7/2023 at 11:58 PM, Biz! said:

I'm currently working on my own projects rn, bit I cam give you a tip, use harsher lighting, you see that in the official sprites that lighting is going by doubles instead of the smooth accurate-to palette deal? Also don't make a large area a solid color, don't make it look statix-y, use the original sprotes as reference, & you got a pretty damn iwad-accurate graphic right there! Also don't do eyes, instead make them just a nice-dark 2 pixels unless they're zombies, then do one red pixel.

Thank you, this was pretty much what I've been looking for for quite a while! I am taking some amount of liberties with the IWAD style so that it fits TF2 a little bit as well (Such as solid coloring in spots). The eye tip is actually pretty helpful so I'll be doing that. As far as lighting goes, I will be touching them up very soon (when I get to them) Hoping that eventually I get my help, but thanks for the tips!

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