Claymore Posted February 26, 2023 Hi, I've been lurking and making maps on and off, but never really got around to publish anything, so I decided to make this small map01 and try and get over "stage fright" Also I can't really think of a name for it. Info: - 47 monsters, 3 secrets, 28 items - Difficulties not implemented yet, designed for singleplayer - Requires Freedoom (freedoom2.wad) as the IWAD, - Architecture roughly inspired by Quake 2, - Finished in about 3 days, - Designed with Boom in mind, won't work in vanilla, - Tested on Woof 10.5.1, PrBoom+ 2.5.1.4 and GzDoom g4.8.1, - Made with Ultimate Doom Builder Screenshots (taken with PrBoom+ and -nomonsters, also sorry, I don't know how to properly insert images into the post): Spoiler https://imgur.com/a/QBJsxxX 01_claymore_map01.7z 7 Quote Share this post Link to post
staros96 Posted February 26, 2023 Takes guts to overcome that Stage fright.. I myself haven't yet. Congratulations. I think I'll give this a go later.. 4 Quote Share this post Link to post
s4f3s3x Posted February 26, 2023 (edited) Looks real good, man ( >: -3 ) Edited February 26, 2023 by s4f3s3x 1 Quote Share this post Link to post
RED77 Posted February 26, 2023 That was a cool map. I specially like the secret yellow key stuff 1 Quote Share this post Link to post
LadyMistDragon Posted February 27, 2023 (edited) Demo....lmd_claymore.zip also, feel free to name it anything, even if it's something stupid because you'll get more attention that way(though this is FreeDoom on the other hand so idk)! Edited February 27, 2023 by LadyMistDragon 1 Quote Share this post Link to post
Norb Posted February 27, 2023 Hey, nice map :) Gameplay and level design is great! https://www.youtube.com/watch?v=SJpz4viqfXs 3 Quote Share this post Link to post
Seekay Posted February 27, 2023 Made a 100% monsters, items and secrets video on UV https://www.youtube.com/watch?v=tsqdmZ9XVM4 Secret chainsaw go brrt 2 Quote Share this post Link to post
Caffeine Posted February 27, 2023 This is really good for a first published map. Detail level was pretty good for being done in three days. Balance on UV was good as well. I never ran too low on health and ammo but neither was I swimming in it. Pacing was right in the Goldilocks zone where I like it - not too slow, not too fast. Good use of vertical space. I like the optional yellow key. This is something I wish more maps did. When I get to the exit linedef and realize I never did open the yellow door, or whatever color key, it makes me have to go back and get 100%. Bonus OCD points if you can 100% a level and whatever is behind the door has no monsters, items or secrets (ammo+health?). 1 Quote Share this post Link to post
Klear Posted March 2, 2023 This was a fun little map! Not too hard, not too big, fairly generous with ammo. Only read about the Quake 2 influence just now, but I did think of Quake 2 while playing! Favourite part was the exit room. I'm a sucker for nice outdoor views and this was nicely done. Playthrough video 1 Quote Share this post Link to post
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