alando1 Posted March 2, 2023 (edited) Hey guys, as some of you may know, back in 2017, I had received an email from a gentleman who informed me about a documentary talking about his life as a blind gamer. His name is Toby and I had the pleasure of getting to know him since. His story had inspired me to create an accessibility mod for him and others who have a visual impairment. For some time, I had been working on a wad that would allow those with a visual impairment to navigate Doom levels. Even though this mod does cover a good amount of the basics like weapons, pickups, wall bumping, and other audio queues, I feel there is much more work that is needed to perfect this project. I'm no expert in ZScript, however, I feel this scripting system may be what is necessary to make this mod more capable of aiding visually impaired players. If anyone would like to contribute to this project (scripting, ideas, suggestions, etc.), your help will be much appreciated. Thank you. -Alando1 I would like to give thanks to: Toby Ott - For inspiring the project. dansg08 - For creating the "Gaming Through New Eyes" documentary. Jarewill - For the Audio Feedback Compass System, Health & Ammo Stat Checker, & Event Handler Scripts for doors & switches. Illegally Sighted - Contributor and project advisement. SightlessKombat - Contributor and project advisement. Proydoha - For the optimized drop-off detection system, accessible menu, optimized the audible map marker system, Area Scanner System, optimized targeting system, & snap-to-target system. ZikShadow - For map marker scripts and inspiration. Tekish - For the Hit marker system. AlChestbreach - Project support. Karl G. - For suggesting the snap-turn feature for the compass system. Any other visually impaired players who offered helpful suggestions and insight (from YouTube) ***MAIN PROJECT THREAD ON ZDOOM.ORG*** https://forum.zdoom.org/viewtopic.php?t=71349 **NEW MAP PACK! - OPERATION: MDK** **TOBY ACCESSIBILITY MOD VERSION 7.0 - RELEASED** **DOWNLOAD** Toby Accessibility Mod V7.0: https://drive.google.com/file/d/1ERtaGPBrfvEMGc_zgo0i_DmrQTEMwDOb/view?usp=sharing Toby Accessibility Mod V7.0 Audio Manual:https://drive.google.com/file/d/1-eS-LaOdflIYH11gRotuFVkEsSQ25W2N/view?usp=sharing **WHAT'S INCLUDED** - Updated Narrated Main Menu - Updated Narrated Save/Load Game Menu - Updated and optimized pre-existing accessibility features - Added new sounds to Shotgunner, Chaingunner, & Imp - Added new keyed-door beacon sounds for specific locked doors (i.e.: Skull Key Only, 3 Keys, 6 Keys, Any Key) - Updated Stat-Checker System (Now gives you exact numbers) - Added Armor Stats to Stat-Checker System - Snap-To-Target System - Map Announcement System - Area Scanner System - Multiplayer friendly - New Deathmatch Map Pack for Multiplayer play **TOBY ACCESSIBILITY MOD VERSION 6.1** **DOWNLOAD** Toby Accessibility Mod V6.1: https://www.dropbox.com/s/uf01fx3vydua6zx/TobyAccessibilityMod_Version6-1.zip?dl=0 Toby Accessibility Mod V6.0 Audio Manual (Still can be used with Version 6.1):https://www.dropbox.com/s/yxz59il2f9mjclg/TobyAccessibilityModV6-0_AudioManual.zip?dl=0 **WHAT'S INCLUDED** - Toby Accessibility Mod V6.1 - Toby Doom Mega Deluxe Map Pack (Combines Toby Doom 1 and Toby Doom 2) - Quick play shortcuts - Updated Audio Manual - Updated features such as a new sound for the impact detections system, expanded accessible menu, powerup wear-off sounds, hit marker feedback sounds, and more! ***TOBY ACCESSIBILITY MOD V5.1 UPDATE*** Download Link:https://www.dropbox.com/s/rsswh6m8hhjwp7g/Toby%20Acc%20Mod%20V5-1%20Update%20Fix.zip?dl=0 **Important Notice** - If you have already downloaded Toby Accessibility Mod V5.0, you can place the TobyAccModV5-1.pk3 and TobyDeluxeMapPack_V5-1.pk3 into the Toby Accessibility Mod V5.0 folder. - Before you play with Version 5.1, remove the current gzdoom.ini file you have in the Toby Accessibility Mod V5.0 folder! After you have removed the old gzdoom.ini, replace it with the new gzdoom.ini packaged with Version 5.1. This new configuration file has the updated key controls for the updated compass system. - When playing with the Toby Accessibility Mod, please use the preconfigured version of GZDoom 4.7.1. If you already have the Toby Accessibility Mod V5.0, the preconfigured version of GZDoom 4.7.1 comes packaged with it. What's included in the The Toby Accessibility Mod V5.1 Update zip file: 1. The Toby Accessibility Mod V5.1 - Has updated Compass System 2. The Toby Doom Deluxe Map Pack (with updated V5.1 accessibility mod already built in) 3. Audio file describing the new key controls for the updated compass system. ***TOBY ACCESSIBILITY MOD V5.0*** What's included in the The Toby Accessibility Mod V5.0 zip file: 1. A preconfigured version of GZDoom 4.7.1 2. The Toby Accessibility Mod V5.0 3. The Toby Doom Deluxe Map Pack (with updated accessibility mod already built in) TOBY DOOM DELUXE MAP PACKS: ***TOBY DOOM DELUXE EDITION!*** Contains blind-player-friendly Doom 1 inspired levels Main: (Includes updated accessibility mod)**(Replaced by the Toby Doom Mega Deluxe Map Pack)** ***TOBY DOOM 2 DELUXE!*** Contains blind-player-friendly Doom 2 inspired levels Main: (Includes updated accessibility mod) **(Replaced by the Toby Doom Mega Deluxe Map Pack)** GAMING THROUGH NEW EYES DOCUMENTARY: Meet Toby! Edited February 9 by alando1 New Release 45 Quote Share this post Link to post
FEDEX Posted March 2, 2023 If you think you have a bad day, just watch this testimony.. I applaud him standing 3 Quote Share this post Link to post
taufan99 Posted March 2, 2023 And DOOM, indeed, shall be accessible to all! Hats off to you for making this! At first I thought this was going to be a tasteless jokewad, but then I took a further look, and just when I thought the Doom modding community already achieved everything imaginable to every single human being... that's where you came in! @Redneckerz @RestlessRodent Pardon the mention, but what do you reckon of this? 3 Quote Share this post Link to post
⇛Marnetmar⇛ Posted March 2, 2023 (edited) Hot damn, this is the most heartwarming thing I've come across this year. Amazing work. Edited March 2, 2023 by ⇛Marnetmar⇛ 2 Quote Share this post Link to post
Egg Boy Posted March 2, 2023 Fantastic work! This sort of thing is incredibly important, especially for older games with no accessibility options by default. 3 Quote Share this post Link to post
Biz! Posted March 3, 2023 (edited) I love these types of mods, most lovely thing I've ever seen, you think you could add options for deaf players? Sort of like a "Where the sound is coming from" type of deal. Edited March 3, 2023 by Biz! 1 Quote Share this post Link to post
alando1 Posted March 3, 2023 18 hours ago, Biz! said: I love these types of mods, most lovely thing I've ever seen, you think you could add options for deaf players? Sort of like a "Where the sound is coming from" type of deal. @Biz!- There actually is a mod for that. It's a project being worked on by m8f on the ZDoom forums. It's pretty neat! Here is the thread link: https://forum.zdoom.org/viewtopic.php?f=43&t=75335 -Alando1 2 Quote Share this post Link to post
alando1 Posted May 2, 2023 Hey guys, I am proud to announce the release of the Toby Accessibility Mod Version 6.0! Enjoy! -Alando1 1 Quote Share this post Link to post
alando1 Posted May 30, 2023 Hey guys, Version 6.1 has been released! This contains bug fixes and some updates. More info on the zdoom forum page. Enjoy! -Alando1 2 Quote Share this post Link to post
Cheshire Sphinx Posted June 5, 2023 Youtube recommended IllegallySighted's video to me today at random which lead me down this rabbit hole. I'm- for now- fortunate enough not to benefit much from this project, but I am also very awed to see it and have learned about it. Great job, I can't wait to check this out in more detail after I get done with my RAMP map. You've done so much, I hope I can contribute in some way in the future. 1 Quote Share this post Link to post
Aeriz Posted June 6, 2023 (edited) Love this! I'm not hard of sight, but I do love seeing people work on making games more accessible for all. Edited June 6, 2023 by Aeriz 2 Quote Share this post Link to post
alando1 Posted June 18, 2023 @Cheshire Sphinx - Thank you :) I'll be working on a new map pack for the Toby Accessibility Mod soon and it will be a compilation of Doom Community member maps. When I do post the thread within the forums, if you'd like to contribute a blind-player-friendly level, feel free to do so if you're interested. I hope to put out the information/requirements to this project idea by the end of June. My team and I are always welcome to anyone who wants to contribute to the Toby Accessibility Mod. -Alando1 1 Quote Share this post Link to post
alando1 Posted September 18, 2023 Hey guys, I have released a new map pack for the Toby Accessibility Mod - Operation: MDK! It contains 15 blind-player-friendly levels for everyone to enjoy. More info can be found on this post: Enjoy! :) -Alando1 1 Quote Share this post Link to post
FEDEX Posted September 19, 2023 Hi @alando1 please check the 2 ***TOBY DOOM DELUXE EDITION!*** files, they are deleted. The Doom 2 deluxe ed. files are still up 0 Quote Share this post Link to post
alando1 Posted September 19, 2023 @FEDEX - Sorry for the mix up. The original Doom 1 and Doom 2 Deluxe Map Packs were replaced by the Toby Doom Mega Deluxe Map Pack which comes with The Toby Accessibility Mod V6.1. This combines both Deluxe Map Packs into one. I will remove the old links. Thank you for the heads up :) -Alando1 2 Quote Share this post Link to post
VentoliN13 Posted October 25, 2023 (edited) Is there anyway this could be fixed? It only happens when I load project malice with TobyDoomLevels.wad this enemy sprite is frozen by the way. Forgot to add that haha Edited October 25, 2023 by VentoliN13 0 Quote Share this post Link to post
VentoliN13 Posted October 25, 2023 I may also need to mention that I'm playing on Delta Touch for android. 0 Quote Share this post Link to post
alando1 Posted October 26, 2023 @VentoliN13 - That's a lot of mods you got running there. I would put the Toby Doom Levels first (at the top of the list) since I have a Cybruiser in the level set. It is possible that Project Malice, too, has a Cybruiser in there but the sprites may be ordered or labeled differently OR the Cybruiser I have in the Toby Levels overrides the Cybruiser in Project Malice. It could be either scenario. Let me know if that resolves the issue. -Alando1 0 Quote Share this post Link to post
alando1 Posted December 24, 2023 Hey guys, I have some exciting news! The Toby Accessibility Mod had won a Staff Award on the Doom Awards website! Check it out! I, too, would like to thank my team (Jarewill, Proydoha, & IllegallySighted), Toby Ott, dansg08, and a handful of other contributors who had helped shape the Toby Accessibility Mod into what it is today. Thank you all! :) https://www.doomawards.com/profile.php?id=MjAyMztzdGFmZjsxNQ== -Alando1 1 Quote Share this post Link to post
alando1 Posted February 9 Hey guys, the Toby Accessibility Mod Version 7.0 is now available for download. If anyone has any questions or feedback, feel free to let me and my team know. Enjoy :) -Alando1 3 Quote Share this post Link to post
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