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[Vanilla - 1 map] sorry i blue my wad


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Solid indeed! Great-looking little techbase map, definitely felt like a Doom 1 map especially in the complete absence of any Doom II monsters or weapons.

 

The combat is fun, pretty easy given the plentiful health and mostly lower-tier enemies but I still got killed the first couple times I went through the blue door--caution definitely pays off getting through there. I like a map where I can't just go charging in guns blazing all the time. I like the preponderance of teleport traps and monster closets up on ledges, feels like stuff is constantly opening up even when I'm not expecting it to. As I mentioned before, my main comment is that it's probably a bit on the easy side for UV, although it also depends on what you're going for and as a light 5-minute break it still keeps my attention with all the traps and whatnot. Probably would've been harder if I hadn't found the secret too ;)

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Nice looking map and only using Doom 1 monsters meant I could whip up Voxel Doom, that's always a plus. I enjoyed the many enemies spawning on ledges above. Didn't care much for all the shotgunner traps, but I survived, so I guess it wasn't too bad. The map could do with a bit more weapon variety. At times I wished I could unload on the monsters with a chaingun but alas. Also didn't care much for the music, but that is personal taste. And the ending was a little abrupt, I was hoping the level would go on for a little longer.

 

Overall I wouldn't mind more.

 

Playthrough video

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Thanks for the feedback and the FDA vids, it's much appreciated~

@RED77 Cheers, 'fun' is exactly what I was going for.

@Stupid Bunny Thanks for the feedback <3 "feels like stuff is constantly opening up even when I'm not expecting it to" I'm glad that paid off. I tried to keep the map short and simple for navigation but keep things interesting by having multiple attack angles going at any one time. Staggering the non-ambush imps at the blue key platform worked well in that they slowly trickle in rather than being a one and done encounter. Difficulty-wise, it sounds like I hit the right spot based on your comment. This may turn into a map01 of a bigger project, I sorta made it as a map01 for a megawad that doesn't exist.

 

Did you find the secret intuitive? I'm not sure if I need more signposting for the player.


I'm happy to hear you say the map looks good too, I tried to be conservative with detailing.

 

@Klear Woah, VR video, that's an angle I never considered - thanks very much for recording and uploading. It's funny that you mention wanting a chaingun, there's a secret with a chaingun in the first room. I tried to signpost it but maybe it needs to be more clear, not sure. Thanks for letting me know you don't like the music, I tried to find something upbeat to match the map, maybe there's a better ROTT track I can use.

@Bri0che Thanks very much for the video, it's super useful. Based on your playthrough, I might add another secret based on the amount of wallhumping you did :P

@StarTanned Thanks for the feedback, it shows me that I hit the mark/accomplished what I set out to. I kinda did make it as a map01 for a CP/megawad that doesn't exist. Maybe I'll reskin it to fit with some CP or use it for my own larger project.

@Bucket sorry, this has never happened to me before. ur just so good at doom and i got really excited and...

Edited by reaction

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6 minutes ago, reaction said:

@StarTanned Thanks for the feedback, it shows me that I hit the mark/accomplished what I set out to. I kinda did make it as a map01 for a CP/megawad that doesn't exist. Maybe I'll reskin it to fit with some CP or use it for my own larger project.
 

 

This might just be the place to see if there's enough newbies like us who want to do a community chest type of megawad with a co-op emphasis or something. But if you have plans already, that's good too :) (And frankly I wouldn't be surprised if I just haven't yet found the thread where that kind of project is already on the go).

Edited by StarTanned

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8 hours ago, reaction said:

Did you find the secret intuitive? I'm not sure if I need more signposting for the player.


I suck at finding secrets. If I was able to find it then it can’t have been that obscure ;) Helped I could hear stuff moving after setting off the triggers.

 

Oh yes and a wad with a title like this needs Tobias Funke on the title screen 

Edited by Stupid Bunny

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decent little map,too easy and too basic... here is my fda with latest prboom+ cl2 and iddt*2 code got 100% kills but can't find secret 

popi9.zip

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8 hours ago, reaction said:

Did you find the secret intuitive? I'm not sure if I need more signposting for the player.P

 

May you permit me to intervene into the conversation ? ^^

From my own perspective, I didn't even knew how I did opened the secret. I guess it is when I "humped" one of the two computer panel at the beginning.

If you want to make the player know he found something, I effectively recommend you to use a responding effect, like a switch sound that you can easily fake by using a switch texture as a backside texture from the trigger wall. If this isn't possible, then the wall which require to be pressed need to reveal the secret by itself directly to the player's eyes/ears or, for exemple, make the wall to collapse to reveal a teleport that lead to it.

Beside less confusing the player, I think this is more satisfying this way :p

Edited by Bri0che

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Fun little map!

On 3/2/2023 at 9:30 PM, Klear said:

At times I wished I could unload on the monsters with a chaingun but alas.

This map has a chaingun)

 

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Thanks for all the feedback everyone, I've started working on more maps so I can make this a full fledged episode.

 

Spoiler

image.png.74dd4327a8df718a802fddfcb2f14850.png

 

@Zahid Thanks for the demo, it's been very useful for tweaking the map.

 

@Bri0che I was wondering if I could get a switch sound to work, thanks very much! I'll figure out how to make it work if the backside trick fails for some reason. In any case, I'll make it more intuitive.

 

@netcurse2000 Cheers for the video, I really like the statusbar.

@StarTanned I'm working on larger set now, actually. I'll use a tweaked version of this map for map01 (probably). BTW - if you have any maps you want tested feel free to hit me up, I'll be more than happy to record some demos :)

 

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A decent little techbase, I especially liked the last room. Nice work using the boxes to trickle in little extra ambushes as you try to push forward. I didn't find the secret and was also wanting a chaingun, especially for the big imp trap...otherwise nice Doom 1 style level. I liked how often you utilized teleports to reuse the same room for a couple different encounters. 

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This was a fun little map - never go wrong with rise of triad music no matter what anyone says lol - classic and fun and the slapping music is awesome - bunch of imps fun to kill - for a little quick map lots of action crammed in - super fun

 

 

 

PS I will air this tomorrow but right now have some backlog in the hopper to ger out first but wanted u to see it - exclusive

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@InTraining - Thanks for the feedback. I tried to use the starting room for a few encounters to maximize the action in a small map and to add a bit of dynamism by opening up walls. I think I'll add another secret for the chaingun that's maybe a bit easier to find so more people can mow those imps down :)

@Clippy - Oh man, that's awesome, thanks very much for playing the map twice! You are right about the pointless shotgunner, I originally had more health there that he was guarding. I'll remove his ambush flag. I should also add Exit signs. As for the coop tele - it feels weird not to include it even if people won't play it in coop. I am actually working on more maps now so it will make more sense in that context. Thanks again for playthroughs, they're very useful! Edit: glad you got the Arrested Development reference ~

Edited by reaction

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I only played twice cause I didn't clue in that was the exit and also I didn't save - I guessed maybe that took me to the last monster but nope & my OCD wouldn't allow me to leave it like that - plus it was such a fun rip and tear little map I enjoyed replaying it and then finding that secret! Coop tele? Maybe I'm confused what is that actually for lol. Anywho - that name got me - will be very interested to see what you do next!

 

Edit: I absolutely LOVE arrested development!

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  • 2 weeks later...

Very fun little map with cracking combat. I love how frenetic it all felt without feeling overwhelming. You've clearly done your homework and I'm excited to see more maps from you in the future!

 

 

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