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An unreleased Doom 4 trailer has been found!


IrOn7HuB

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Hello, Doom fans! it's been a while since I have been inactive on Doomworld.
Gman has found a trailer from the initial development of Doom 2016 dated back in 2012 as well showing unseen in-game footage and elements of the original "Hell on Earth" Doom 4 project. What are your thoughts about it?
This is another material that will be archived.


UPDATE: There is more early DOOM 2016 video / interface and design concepts on his twitter account. You can check them out. This dude is doing wonders to the Doom community https://twitter.com/VideoGameArch

Edited by IrOn7HuB

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After a bit of digging, I can confirm that all (if not most) of this recent trove of Doom 4 1.0/pre-Doom 2016 footage is coming from this specific ArtStation (it looks to be mainly in-development concepts back when 2016 was still in development and likely when they were going in the “hard reboot/Doomguy is UAC’s RoboCop” before the sudden shift to “stealth sequel/Doom Slayer is original Doomguy” direction):

 

https://www.artstation.com/dannykeys

Edited by Man of Doom

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Cool Stuff.

 

That one with the Chaingun could be just out of Doom 3.

I like these fused Bodies where the Hands are grabbing out of the Wall.

It is a good equivalent to the Faces in Doom 1/2.

 

The Rest looks very Death Spacy, not so much.

 

Still my Opinion:

It is good that they did 2016 the Way they finally did.

 

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Original doom 2016 opening illustrations created by jonn Gravato

@IrOn7HuB what the hell happened with archive server and i trying with you contact  in doomworld and discord why you don't reply?,will there be a restored doom 4 server?.

Edited:this vids and doom 4  concept trailer, with unused opening storyboard  also from  danny Keyes's artstation btw.

Imp scans,doom 2016's original imp 

You can see in this video imp like demon from original doom 4 as hologram

Edited by Wad overdose

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storyboard and doom 4's YouTube trailer are now closed for viewing and only available for their uploader,here storyboard of opening scene can be viewed in public domain here from 0:04 to 3:03

Edited:original video's title from Danny Keyes's youtube channel is “unused opening storyboard”, original doom 4 2012 trailer's title same as in crispies channel.

Updated:the same thing now happened with imp scans and holograms videos as with these two videos and most likely with the rest of the content on artstation you can also see them in this video, I don’t understand why it was necessary to spread all this material in artstation and then hide it after you found out about it a lot of people who did   didn't even bully person, it's really strange.

Edited by Wad overdose

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It looks like a natural follow-up to Doom 3. I'm glad we got 2016 instead (very glad) but for historical interest, I wish we could play one of the in-progress builds of the earlier iteration.

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here are the images from the deleted artstation page with concept trailer, here you can get a closer look at the chaingunguy, the creature from the wall, and the big demon, i guess it's the boss and maybe it's based on the headhunter demon from Christian piccolo's concept art,you can find them not there but in google drive of gman's archive.

danny-keys-xmaspresentation2012-2.jpg.63833d0109011575f054851e34b0c398.jpgdanny-keys-xmaspresentation2012-4.jpg.75aa3820291d51c2be0258b1bdec7f07.jpg

danny-keys-xmaspresentation2012-5.jpg.27ca74a1fe40c2676311571304e88ca3.jpg

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Some concept arts of   primary stages of doom 2016  development 

From 

https://imgur.io/a/UopfA

Concept of Physical copy's cover

PWaFjwE_d.webp?maxwidth=640&shape=thumb&

Possibly artillery

1L438Hb_d.webp?maxwidth=640&shape=thumb&

Characters

Doom slayer?

AzzL28q_d.webp?maxwidth=640&shape=thumb&

Demon

zmJNqLG_d.webp?maxwidth=640&shape=thumb&

Cyberdemon

Kagd4X0_d.webp?maxwidth=640&shape=thumb&

WMEK3D2_d.webp?maxwidth=640&shape=thumb&

p31hfbO_d.webp?maxwidth=640&shape=thumb&

Uac's facilities and mars environment

KXIhWd1_d.webp?maxwidth=640&shape=thumb&

KlEtM95_d.webp?maxwidth=640&shape=thumb&

VllDTXc_d.webp?maxwidth=640&shape=thumb&

TOurZGq_d.webp?maxwidth=640&shape=thumb&

EMH0P0C_d.webp?maxwidth=640&shape=thumb&

K5AvJzj_d.webp?maxwidth=640&shape=thumb&

50pF02b_d.webp?maxwidth=640&shape=thumb&

cWA02S0_d.webp?maxwidth=640&shape=thumb&

Hell 

H30WCob_d.webp?maxwidth=640&shape=thumb&

2oO8paN_d.webp?maxwidth=640&shape=thumb&

uDjIHiJ_d.webp?maxwidth=640&shape=thumb&

28ML42t_d.webp?maxwidth=640&shape=thumb&

uwfvPsH_d.webp?maxwidth=640&shape=thumb&

Prabably is too hell

pkBdEke_d.webp?maxwidth=640&shape=thumb&

not all art here, some you can see here in this vid in vimeo which I posted in another topic's page 2

Multiplayer environment concepts from here

https://michaelpedro.com/doom-1

IMG_20230311_153131_600.jpg.ac7beb35219c7b543c562203a8a56896.jpg

IMG_20230311_153225_625.jpg.18c8adcbd41b22d17b0ee0447122297e.jpg

IMG_20230311_152916_959.jpg.1a40779ef145704ef3440746eda156cf.jpg

sorry for the poor quality, these are the screenshots that I edited, I could not download images from site  in any way  (.

Edited by Wad overdose

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how do you like such this? a big demon from doom 4's concept trailer in storyboard of original opening of doom 2016! sorry for shitty quality again, this is a screenshot i made while watching on youtube,timecode is 2:11.

Screenshot_2023-03-17-18-41-34.png.bc341d883ab1be2babb69beee38dfda2.png

Edited by Wad overdose

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  • 2 weeks later...

it looks like these frames are from this concept trailer from from vertical slice level called in rage's files as “ashes"

Screenshot_2023-03-31-22-28-00.png.cacb904fbd738e013f4666e8c37f52cd.png

shot00089_jpg.jpg

and this is also a shot of this level from josh ball's artstation, looks like a parking lot from end it's this place

Screenshot_2023-03-31-22-12-44.png.0f493b11e48ef5d9c39a00c797bddff8.png

josh-ball-column-sections-in-game.jpg?15

I also noticed that the escape pod that appears in the unused opening storyboard and also in this shot from thao le's web site from this page,

https://www.thisisthaole.com/Destruction-City-Visualization.php

you can see that the idea with the escape from space station or something like that should have been in doom 4 1.0?

shot000452.jpg

matthew-burke-escape-pod-layout.jpg

this footage of fight with imp/prowler and hellfield soldiers,using  final version of shotgun looks like some kind of uac station.

Screenshot_2023-03-31-22-37-36.png.d053b6a3ff8139891cdf29d10c526b1f.png

Edited by Wad overdose

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  • 2 weeks later...

Screenshot_2023-04-11-16-12-55.png.4bb15fcfe2a33c1fac36bfc0c0bd6c28.pngScreenshot_2023-04-11-16-15-32.png.a3444eb48554631d1f9a5e511ce002af.png

Placeholder aka early chaingun icon from this video closed beta  and e3 2015,I noticed that in that video than in e3 had final ver slayer makes sounds at the time of death   like choked in the blood or moans.

Edited by Wad overdose

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colorful version of this art and a couple concepts of Crashsite level aka the uac  from colin geller's artstation

Source: https://www.artstation.com/artwork/4vLXY

Old version

colin-geller-colin-geller-intro-vista1.jpg.0a7e2af1acf26391e80df50763a1f639.jpgcolin-geller-colin-geller-intro-vista2.jpg.f4d81efcc4819edad7435b6049b7ef0f.jpg

Final ver

colin-geller-colin-geller-intro-vista3b.jpg.49e70e8c0445f639ba70a82ecbd1a8ab.jpg

Second art used in end of animatic which is shown in  noclip's last doom 2016 development video,and i found this 33 sec vid.

 

Edited by Wad overdose

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  • 2 weeks later...

that's what the person from whom I threw vid and screens of closed alpha's content found all credits to @HarveyLi, it was found in a snapmap in release version, it's interesting that it's not in alpha

 

Turret from danny Keyes's holograms video

12e91269989ebdfb538260cbc4934d6d.png.6b8ed74d369a06a0f06737dc94cd1738.png

Update:textured version

doom2016_ceilingturreta.png.af67a77ab37d918c963847982c883a8f.png

unused zombie model looks exactly like the so-called conjoined zombie from concept trailer and brian Kowalczyk's animatic concept

b90b6eba28dac9ea54a41356efb68993.png.624f4303ecf00a681aa656c909232816.png

generated/model/basemodel/md6/zombie/zombie_a

Edited by Wad overdose

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  • 2 weeks later...

other monsters from the storyboard,not all in sequence like in this animatic.

Possessed scientist

Screenshot_2023-05-06-17-06-59.png.64670b1ddd49c6ab952ccb2e4ff4f6f5.png

Early imp 

Screenshot_2023-05-06-17-01-42.png.80645ac0b477c91cc963a3d9230feba9.png

Hell knight

Screenshot_2023-05-06-17-01-20.png.4f4a694ea97841c5a1cc809770652544.png

sabaoth?

Screenshot_2023-05-06-17-04-08.png.34b752eeac8e3e05abbba2aec8d4472c.png

Prabobly Its early hell razer from 2016's arbook 

Screenshot_2023-05-06-17-00-49.png.f8de082276a0dacf4dcfa41aca72f29b.png

Others

Screenshot_2023-05-06-17-03-36.png.85b5718bcaf6675cc122ff4118f45956.png

Screenshot_2023-05-06-17-02-09.png.4c8cf16a64df88dac66eff0d188d4812.png

Screenshot_2023-05-06-17-02-31.png.172ca69e5beb7f9f78b2d419a875d43d.pngScreenshot_2023-05-06-17-02-52.png.87479204d14be41d0d4bfc99cae548b3.pngScreenshot_2023-05-06-17-03-44.png.773cbdde6cf41b539d818127828b3145.png

Edited by Wad overdose

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  • 2 weeks later...
On 3/3/2023 at 3:39 PM, Man of Doom said:

After a bit of digging, I can confirm that all (if not most) of this recent trove of Doom 4 1.0/pre-Doom 2016 footage is coming from this specific ArtStation (it looks to be mainly in-development concepts back when 2016 was still in development and likely when they were going in the “hard reboot/Doomguy is UAC’s RoboCop” before the sudden shift to “stealth sequel/Doom Slayer is original Doomguy” direction):

 

https://www.artstation.com/dannykeys


Interesting, I didn’t know about this concept but I always assumed it must have been something like that and the switch to Doomslayer was something very last minute. Is there any info on this concept other than what’s already in this thread? 

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5 hours ago, SkeletSpook said:


Interesting, I didn’t know about this concept but I always assumed it must have been something like that and the switch to Doomslayer was something very last minute. Is there any info on this concept other than what’s already in this thread? 

I came across not so long ago screenshots of  one of the issues from 2014  of the russian magazine called igromania   in the section ”game for a minute" talked about quakecon 2014 showcase, and it was said that, like in doom 3, there is an oxygen mechanic, there were two more characters who cut out a spancer that was reworked into vega and Samuel Hayden it can be heard in footsges from bringers of doom but he not mentioned  in this magazine we know about this character from this footages only and Emerson tung's concept art,  and also on this magazine a certain women called Jill Travis who in the hologram form  transmitted an encrypted message to doom guy in , btw her model is in the files in realesed version of game and used in final game as fem corpses in singleplayer's levels and they written  the game was supposed to be a prequel to doom 1993.

Edited by Wad overdose

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