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MyHouse.wad


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  On 3/31/2023 at 7:39 AM, The Civ said:
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I was wandering that: What are the best ways to recommend this to others, especially those who don't play Doom very often, by misleading them to believe that this is a sad and wholesome experience worth playing, while…

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I want to recommend this to others, but find it hard to convince them why they should give this a go without spoiling.

Edited by unraveler

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psycho take: get them into doom in general over a few months and show them all the classic wads and some shitty ones... among those the wads that recreate someone's house. hell if they played any of the Half-Life or CS games they've been to someoneshouse already

Edited by HumanHardDrive1

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@unraveler: you could also just be descriptive about the wad (the basics) and give your gut feeling too. At least this is what I did a few days ago when I mentioned MyHouse on some French board: 

 

- this is a tribute to a friend who passed away (stated goal of the wad), 

- this House is not what it seems, 

- it is a masterpiece in my view, 

- this thing deserves a Cacoward (or a few more ^^)

Edited by CrocMagnum

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  On 3/31/2023 at 3:42 PM, Not Jabba said:

stuff

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  On 3/31/2023 at 4:38 PM, Catpho said:
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Edited by Not Jabba

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  On 3/31/2023 at 5:39 PM, Not Jabba said:

 

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Interesting from a technical/design angle, though the whole creepypasta/spoopy aesthetic had me rolling my eyes a lot, coupled with a lot of moments of confusing progression and seemingly-pointless side-areas.

 

Then it seemingly ends, abruptly and anticlimactically. I think, "Okay, I'll just look up where to go next. There must be something I missed."

 

Turns out that it ends early if you didn't collect every single one of a bunch of objects. Throughout areas that you're unable to return to. After probably half an hour of gameplay. With zero indication of this requirement or how many Things you need to collect. And with decoy Things to boot!

 

Which just made the experience feel like a complete waste of time. Like if you played through Doom and it just ends at the start of the Tower of Babel, because you haven't found every secret in every previous map (and if it didn't even tell you how many secrets were in each map). And again, while it's neat on a technical level, the cheesy creepypasta "horror" flavour and the complete lack of interest in a mystery scavenger hunt definitely doesn't make me interested in trying to get the—well, a ending.

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  On 3/31/2023 at 7:21 PM, Fairen said:

Interesting from a technical/design angle, though the whole creepypasta/spoopy aesthetic had me rolling my eyes a lot, coupled with a lot of moments of confusing progression and seemingly-pointless side-areas.

 

Then it seemingly ends, abruptly and anticlimactically. I think, "Okay, I'll just look up where to go next. There must be something I missed."

 

Turns out that it ends early if you didn't collect every single one of a bunch of objects. Throughout areas that you're unable to return to. After probably half an hour of gameplay. With zero indication of this requirement or how many Things you need to collect. And with decoy Things to boot!

 

Which just made the experience feel like a complete waste of time. Like if you played through Doom and it just ends at the start of the Tower of Babel, because you haven't found every secret in every previous map (and if it didn't even tell you how many secrets were in each map). And again, while it's neat on a technical level, the cheesy creepypasta "horror" flavour and the complete lack of interest in a mystery scavenger hunt definitely doesn't make me interested in trying to get the—well, a ending.

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Is there anything that you do like?

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  On 3/31/2023 at 7:50 PM, Horus said:

Is there anything that you do like?

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Weirdos who can't stand people having any sort of opinions they can't tolerate and obsess over them and every little thing that they post. That's one thing I love.

 

And neat mapping tricks, but I already said that here.

Edited by Fairen

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  On 3/31/2023 at 7:59 PM, Fairen said:

Weirdos who can't stand people having any sort of opinions they can't tolerate and obsess over them and every little thing that they post. That's one thing I love.

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Horus just asked what you liked about the mod, jesus calm down...

Edited by Mr Masker

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Not a Doom player at all, but I was linked to this from another forum, and this thing rules. While I totally expect the creator will keep their identity a secret, I really hope they reveal themselves eventually and talk more about the inspiration and behind-the-scenes stuff. 

 

Discussion on this page made something occur to me though which is why I made an account: 

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Edited by Bulletproof Pal

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  On 3/31/2023 at 9:06 PM, Bulletproof Pal said:
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  On 3/31/2023 at 9:58 PM, Gregor said:
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  On 3/31/2023 at 10:04 PM, Bulletproof Pal said:
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  On 3/31/2023 at 7:21 PM, Fairen said:

Interesting from a technical/design angle, though the whole creepypasta/spoopy aesthetic had me rolling my eyes a lot, coupled with a lot of moments of confusing progression and seemingly-pointless side-areas.

 

 

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How do you download the wad? All I see is a google document file.

 

EDIT: nvm I figured it out! amazing wad!

Edited by gergg

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Edited by Tycholarfero

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Don't know if it was experiment here before, but…

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Thought was worth mentioning that.

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  On 3/31/2023 at 9:06 PM, Bulletproof Pal said:

Not a Doom player at all, but I was linked to this from another forum, and this thing rules. While I totally expect the creator will keep their identity a secret, I really hope they reveal themselves eventually and talk more about the inspiration and behind-the-scenes stuff. 

 

Discussion on this page made something occur to me though which is why I made an account: 

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Anyway, just chiming to congratulate everyone involved on this map. Never has a house level been so involving and mysterious to play. Highly recommend the experience but I highly recommend you don't look anything up at all until you completed at least one playthrough. The WAD just won't feel the same otherwise.

 

And hey, for the curious, I did also a playthrough of the map, with live commentary. WARNING: Don't watch this video if you intend to play the WAD on your own, because about anything past the 10 minute mark is spoilers territory.

 

 

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This was an incredible experience.  Truly moving, and harrowing, in the context that it was created in.  I'm really, really happy I played it without spoiling anything ahead of time--although I had just enough of an idea to know that just fucking off at the blue exit was not going to be the end of it.  Glad I stuck through it and didn't give into the temptation to crack open the pk3 or anything like that.

 

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  On 3/31/2023 at 7:59 PM, Fairen said:

Weirdos who can't stand people having any sort of opinions they can't tolerate and obsess over them and every little thing that they post. That's one thing I love.

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The complete lack of self-awareness is astounding.

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  On 4/1/2023 at 7:16 AM, Tycholarfero said:
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spoilers so don't read unless you finished but here's what i gotta say xp

 

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overall? i loved this! if this doesn't win a cacaward then i'm gonna be disappointed, this deserves one

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  On 3/28/2023 at 6:56 PM, msx2plus said:

agreed, though it didn't detract from the experience much for me.

 

plenty of folks in this thread are citing House Of Leaves (older demographic would almost definitely be more familiar with it than the Backrooms), and in fairness, plenty of concepts present in anything Backrooms-related are kinda cornball House Of Leaves-isms. it's a never ending cycle and all that. this just happens to wear the Backrooms on its sleeves far more than the Backrooms wears House of Leaves.

 

as you mention, it would be excellent to see it pull away from the concept and do its own thing. when it is doing its own thing, it's incredibly strong.

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the house of leaves influence is strong but it also felt like i was playing a more solemn version of unloved, though the extent of that mainly revolved around the house being the hub

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  On 3/23/2023 at 8:38 PM, Gregor said:

Just a couple things i noticed that i think warrant closer inspection:

 

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Looks like you've spent quite a bit on this wad. I was wondering

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Edited by mankubus

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