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Brightmaps is probably the only real mod that you can use with this safely, and using them can make things a bit more spooky.

 

Spoiler

 

SPOILER_image.png

 

I thought this would disturb me more, given its seemingly there to offset the calmness the good boy gives. Speaking of, I got jumped by the bad boy, and jumped out of my damn seat, thought for a splitsecond I'd been ambushed by the skinstealer somehow with the sudden tearing of flesh from behind (I HAD noclipped a little, but not enough to hit a boundary line)

 

And here we have examples of why brightmaps can add tension:

 

Spoiler

image.png

When you can hear the Bad Boy's snarling and breathing through the walls, and this door slowly lowers and you see a single red 'eye', making you back the hell up at maximum speed...

 

image.png

But its actually just the light on the Plasma Rifle xD

 

Edited by Devalaous

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OK guess I had to play this to hear, it's fine now...
Running with Brutal Doom btw, works!

 

EDIT!!
 

Spoiler

OK WHAT THE FUCK! I turned off the fuse box and the lights went off, and something was in the dark... the sounds were scary and creepy!
I instantly quit the game, don't do this to me guys!!
Do I continue?

 

EDIT2!!

 

Spoiler

OK I continued, 2nd door to the left... no no no no no no no I'm outta here!
Let's play something else, like Sigil or TNT.

 

Edited by orbittwz

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14 minutes ago, orbittwz said:

OK guess I had to play this to hear, it's fine now...
Running with Brutal Doom btw, works!

 

EDIT!!
 

  Hide contents

OK WHAT THE FUCK! I turned off the fuse box and the lights went off, and something was in the dark... the sounds were scary and creepy!
I instantly quit the game, don't do this to me guys!!
Do I continue?

 

Yes, but without brutal Doom. Please guys, stop trying to play every single partial/total coversion in existence with brutal Doom >:(

Edited by OceanMadman

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What yes? it works! all the effects, all the special monsters (that I've seen before scary quitting the game) and the special music effects.
Why I can't play with BD or PB?

 

EDIT:
to play with BD/PB, open pk3 with slade, edit MAPINFO file, commenting gameinfo "AddEventHandlers"
should be like this:

Spoiler

gameinfo
{
  PlayerClasses = "ActionPlayer"
  //AddEventHandlers = "ChainsawRemover"
  //AddEventHandlers = "BillboarderHandler"
}


in file DECORATE comment ActionPlayer like this:
 

Spoiler

ACTOR ActionPlayer : ZScriptPlayer
{
    Player.viewheight 54
    Player.attackzoffset 20
//     Player.StartItem "SmoothPistol"
//     Player.StartItem "SmoothFist"
//     Player.StartItem "Clip", 50
//     Player.WeaponSlot 1, SmoothFist, SmoothChainsaw
//     Player.WeaponSlot 2, SmoothPistol
//     Player.WeaponSlot 3, SmoothShotgun, SmoothSuperShotgun
//     Player.WeaponSlot 4, SmoothChaingun
//     Player.WeaponSlot 5, SmoothRocketLauncher
//     Player.WeaponSlot 6, SmoothPlasmaRifle
//     Player.WeaponSlot 7, SmoothBFG9000
    +INVISIBLEINMIRRORS
}


Happy scary days!

Edited by orbittwz

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1 hour ago, molten_ said:

Doom finally has its own equivalent to Super Mario 64's B3313

 

Outstanding WAD.

Might be overselling it a bit, I think. B3313 is truly vast and applies sneaky techniques to disorient the player as to what their current position in the game world is. Trying to map it out is a true challenge, and the variety of game levels gives you this eerie feeling that you might wind up somewhere you can't find your way out of.

 

MyHouse is more of a small, self-contained puzzle map with only 3, 5 distinct setpieces. The sound of the door swinging open all of a sudden scared the crap out of me, and it was a bit disconcerting how that same door later disappears completely, but the mod doesn't really have scares past that point

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24 minutes ago, orbittwz said:

What yes? it works! all the effects, all the special monsters (that I've seen before scary quitting the game) and the special music effects.
Why I can't play with BD or PB?

 

EDIT:
to play with BD/PB, open pk3 with slade, edit MAPINFO file, commenting gameinfo "AddEventHandlers"
should be like this:

  Hide contents

gameinfo
{
  PlayerClasses = "ActionPlayer"
  //AddEventHandlers = "ChainsawRemover"
  //AddEventHandlers = "BillboarderHandler"
}


in file DECORATE comment ActionPlayer like this:
 

  Hide contents

ACTOR ActionPlayer : ZScriptPlayer
{
    Player.viewheight 54
    Player.attackzoffset 20
//     Player.StartItem "SmoothPistol"
//     Player.StartItem "SmoothFist"
//     Player.StartItem "Clip", 50
//     Player.WeaponSlot 1, SmoothFist, SmoothChainsaw
//     Player.WeaponSlot 2, SmoothPistol
//     Player.WeaponSlot 3, SmoothShotgun, SmoothSuperShotgun
//     Player.WeaponSlot 4, SmoothChaingun
//     Player.WeaponSlot 5, SmoothRocketLauncher
//     Player.WeaponSlot 6, SmoothPlasmaRifle
//     Player.WeaponSlot 7, SmoothBFG9000
    +INVISIBLEINMIRRORS
}


Happy scary days!

Eh, in my opinion it kinda breaks the atmosphere of the map, plus I think most maps are more fun to play the way the author intended, but if you managed to not make it broken, then go ahead and play it as you wish :P

Edited by OceanMadman

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1 hour ago, OceanMadman said:

Eh, in my opinion it kinda breaks the atmosphere of the map, plus I think most maps are more fun to play the way the author intended, but if you managed to not make it broken, then go ahead and play it as you wish :P

 

I've got to agree with this. I spent about a couple of years combining maps with Project Brutality and saturated myself with it. Lately I've been having more fun with WADs without gameplay modifications that aren't already a part of the WAD's gameplay. At most I might add something like Smooth Doom to certain WADs but I honestly think the original animations are fine enough by themselves (and you don't need to run, or probably shouldn't run it with MyHouse for obvious reasons).

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Hi, while being new to the DoomWorld Community,
I don't believe I know enough about behind-the-scenes on how to make something as impressive as this.
I've heard many call it a masterpiece- while some are divided on giving it the title: "Walking Simulator"
Either way, it's more like a puzzle- several puzzles to guide you towards an ending.
I think the mechanics is what makes this interesting while the map design feels familiar.
Either way, it's something that I will revisit in the future. I recently read that someone has started to make a Hotel wad.
I think it's a great idea considering how much a hotel can keep things interesting. That's a great concept!

My only advice for anyone who wishes to be inspired by MyHouse- is that they add their own twist on things.
Add something unique that we can give you praise for. Don't just copy the same style / same atmosphere.
I'm excited to see this Hotel version. I'm not sure what story you will be going with-
Just be sure to keep things simplified enough to follow. If it gets too complex- we can lose interest.

That's all I have to say for now- I wish you all the best of luck with creating your masterpiece!

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5 hours ago, OceanMadman said:

if you managed to not make it broken, then go ahead and play it as you wish :P


I mean, they had to deliberately break it just to get it to launch with BD in the first place. 


Seems weird to me to rip unique features out of a puzzle/exploration map just so you can cram in the same old gunplay mod you use on everything else.

 

Normally I’d say play how you want, but I also think you may be missing the point a little bit if you do this, especially on your first play through. 

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I tried to play it with Zharkov at one point while goofing around (This does not work)

 

On a more mundane note, Flashlight Plus Plus works fine, but causes sharp lag in places.

Edited by MissArgent

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6 hours ago, orbittwz said:

What yes? it works! all the effects, all the special monsters (that I've seen before scary quitting the game) and the special music effects.
Why I can't play with BD or PB?

 

EDIT:
to play with BD/PB, open pk3 with slade, edit MAPINFO file, commenting gameinfo "AddEventHandlers"
should be like this:

 

The Broodal Dewm mob has arrived. Lock your doors.

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52 minutes ago, ShallowB said:


I mean, they had to deliberately break it just to get it to launch with BD in the first place. 


Seems weird to me to rip unique features out of a puzzle/exploration map just so you can cram in the same old gunplay mod you use on everything else.

 

Normally I’d say play how you want, but I also think you may be missing the point a little bit if you do this, especially on your first play through. 

If it bringed something like an enormous amount of new guns and stuff I'd get the point, but the only new content it brings related to weapons are those smooth weapons that don't change the gameplay and that some people in playthroughts didn't even notice, so I don't really mind someone playing it with something else. Plus fighting monsters isn't really the most important part of the gameplay so it won't make the experience that different

Edited by OceanMadman

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Just noticed something curious - the player can choose to activate the sparking breaker right up to the big escape.

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i have played a lot of doom mods over the years, and i have never seen a mod with this much heart and soul pored into it. this mod has rocked me to my core, and i am definitely looking forward to what the doom 2 modding community has to offer.

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59 minutes ago, OceanMadman said:

Plus fighting monsters isn't really the most important part of the gameplay so it won't make the experience that different


I guess that’s why it doesn’t make much sense to me.  You’d be removing atmospheric features and replacing them with combat enhancements in an atmospheric exploration map with very little combat. 
 

Feels like making an MLG kill montage out of fly-fishing footage.  You can do it, but why would you?

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I tried to do IDKFA, and it said "its about the journey, not the destination", am i the first to discover this?

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Incredible work here. Pretty much one of the best doom maps i've ever played. Plus i love that atmosphere the wad has !

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21 minutes ago, ShallowB said:


I guess that’s why it doesn’t make much sense to me.  You’d be removing atmospheric features and replacing them with combat enhancements in an atmospheric exploration map with very little combat. 
 

Feels like making an MLG kill montage out of fly-fishing footage.  You can do it, but why would you?

 

Because that's how GZDoom teaches you to play Doom  - always freelook, crosshair, and Project Brutality & Co loaded. If that's Doom for you, then of course you want it in everything Doom-related. People feel they "need" what they're used to.

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I must say, this mod is truly remarkable! It kept me on the edge of my seat with its suspenseful moments. I also appreciate its high replay value. I would give it a solid 10 out of 10.

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44 minutes ago, ShallowB said:


I guess that’s why it doesn’t make much sense to me.  You’d be removing atmospheric features and replacing them with combat enhancements in an atmospheric exploration map with very little combat. 
 

Feels like making an MLG kill montage out of fly-fishing footage.  You can do it, but why would you?

Yeah, it is pretty pointless, but I guess I was just trying to say It doesn't really bother me as it would do with other maps.

 

 

Unrelated to the discussion, but I really liked your first video on the wad, I still have to watch the other ones though.

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OK found something which is preventing me from going forward...

Spoiler

In Daycare, after collecting all the items and going back to main room to have the park door spawned, the door doesn't appear and I'm stuck!
Am I missing something here or BD is just bugging this place?

 

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Dunno if I'm freaking out about something so minuscule, but in the Navidson closet, the hallway of doors has the same texture used on the door from the black and white area of the non-euclidian hallway  of the main house

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1 hour ago, Gregor said:

 

Because that's how GZDoom teaches you to play Doom


Eh, I wouldn’t go so far as to blame GZDoom.  This map wouldn’t even be possible without GZDoom in the first place.

 

You can download a bunch of CoD model rips from the Steam Workshop for a modded playthrough of Dear Esther, but that’s not really Source’s fault. 
 

Like I said, I think people should play how they want, but the same way I would recommend someone stay away from the wiki or this forum thread for their first experience with the map, I would recommend they also don’t try to cram BD into it right out the gate.  It’s not going to fit thematically, and it’s going to cause unexpected bugs that’ll spoil the experience.  
 

Also every wad release thread slowly devolving into BD tech support is kinda annoying! :P

 

anyway, I’m done whinging now

Edited by ShallowB

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