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On 5/23/2023 at 5:50 PM, Devalaous said:

 

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The same way you got in, which is easier said than done. If your really desperate to get out, enable the textured automap, default button is P I believe, then you can keep track of where the hell you are in the damn thing.

 

Spoiler

Sorry for the late response, i just thought there was some other way out that lead someplace else

 

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Hi, to those who continue to say that it's "loosely" connected to House of Leaves.

Incorrect. It borrows so heavily from House of Leaves & Backrooms that it becomes more of immitation than inspiration.
In other words, it starts to lose steam in being engaging. After a second playthrough, I've come to this realization that it's not really that special.
While I can still appreciate the time & effort put into this. I must be true to my critique.

With that being said, I will now give my final overall rating: 6/10

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I'm not terminally online—but I get some of the liminal references—however I read House of Leaves last Summer (I read it before myhouse made it cool!) and beyond the closet being a direct adaptation of the hallway from the book... I don't actually see any other references to the book in the map. The 'For Sale' sign is a cute little nod, but there really isn't anything else in the map itself which immediately screams 'this is from House of Leaves.' Both attempt to use a familiar medium (a book or the game Doom) and take the familiarity of each and twist it to become unfamiliar causing the reader/player to feel uncomfortable. The journal cribs a bit, but as far as the map itself, I just see slight inspiration.

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Even still, I don't think borrowing from House of Leaves should be taken as a negative. It's unique and interesting because it borrows from something that you would never expect to find crossed over with Doom.

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What. The actual fuck! That was AMAZING! I have no idea how you did half the stuff in there, and I probably didn't even see all of it, but holy crap!

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On 6/17/2023 at 1:12 PM, SakuraFalls said:

Hi, to those who continue to say that it's "loosely" connected to House of Leaves.

Incorrect. It borrows so heavily from House of Leaves & Backrooms that it becomes more of immitation than inspiration.
In other words, it starts to lose steam in being engaging. After a second playthrough, I've come to this realization that it's not really that special.
While I can still appreciate the time & effort put into this. I must be true to my critique.

With that being said, I will now give my final overall rating: 6/10

Not in the interest to start another dogpile, but this is like the third time you've added these kinds of interjections to the thread. You're entitled to your own opinion, but coming onto the thread again just to make a message specifically directed towards those who enjoyed the wad to rebut them and tell them it's "not that special" doesn't feel like it's being done in particularly good faith to be honest.

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9 minutes ago, ultra_kek said:

Not in the interest to start another dogpile, but this is like the third time you've added these kinds of interjections to the thread. You're entitled to your own opinion, but coming onto the thread again just to make a message specifically directed towards those who enjoyed the wad to rebut them and tell them it's "not that special" doesn't feel like it's being done in particularly good faith to be honest.

This is actually the perfect response to the guy, and I commend the amount of tact you demonstrated writing it. I, myself, personally see the many connections with House of Leaves as something that can be commended and add to the WAD, as it reintroduced me to the book. I'd remembered hearing about it years ago, but hadn't had the money, time, or interest at the time to go and get it. Now, after playing this WAD and getting roped back in, I ended up buying myself a copy of the book and have been enjoying the hell out of it so far. It's a great read.

20230526_211429.jpg

Edited by kuirivito
typo

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13 hours ago, ultra_kek said:

Not in the interest to start another dogpile, but this is like the third time you've added these kinds of interjections to the thread. You're entitled to your own opinion, but coming onto the thread again just to make a message specifically directed towards those who enjoyed the wad to rebut them and tell them it's "not that special" doesn't feel like it's being done in particularly good faith to be honest.

I dunno... I don't think it's wrong, but I'd love for them to replay and describe where the map itself outright apes the book (beyond the hallway).

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It's interesting how there's people who believe this map was created with too much HOL.
While others seem to think that it's not inspired. Here's the thing, even if you don't like the map... that's okay!
Even if you think the map borrows too much from different mediums. That's okay too!
Guys! It's a freakin' MAP! Okay? It's not important whether you LOVE or HATE it.

Just experience it, enjoy it, accept it, believe that you had a great time.
There's no need for all this deep thinking. I will have to call out some people now:

ultra_kek's comment is decent but it needs more structure. My main issue is that you need to just allow a person to freely express how they feel.
Scuba Steve is the most sensible out of you four involved! At least he has mentioned something that can lead to resolving this problem.
As for Sakura & a few other names I won't mention, just express your opinion and stop fighting each other.

There's no need for debate. There's no need to get aggressive or say things that are just outright rude.
ultra_kek, we appreciate your response. There's no need to take this conversation further.
I'm putting an end to it bc it's clear that you can't be trusted to stay civil with each other.

[Edit] New topic to discuss together: [MyHouse's Story]

Edited by LukeJR

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I'm stuck in the 

Spoiler

grey basement under the ruined house

and can't figure out how to proceed, am I missing something?

 

EDIT: The thing I was missing was a brain. Figured it out.

Edited by cardboard42

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"Finished" this map today, but missed so much. Could spend even more hours messing around with stuff in here. This feels like a milestone in player-created content.

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this was very engaging, for my first DOOM wad to "completion" I thoroughly enjoyed myself, I

Spoiler

I was told by a friend that killing either dog in the "Backrooms"-esc place kills the other, so being me I tried not to kill either and did so, both dogs were safe and I was left satisfied, but I do have to say I wonder how much more I could have figured out if I just let go of my morals and killed either dog, but I honestly couldn't live with that lol

 

so I end it here, very well made, at first I thought it was a flex of someone's professional wad making skills but I was shut down, 10/10 from me

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Hi,

 

I orginally played Doom back in the early 90s when the shareware version was first available, I even dabbled with creating my own levels for Doom (before Doom2, or Ultimate Doom) with DoomEd.  I remember getting compliations of doom wads included on magazine cover disks, loads of myhouse wads or my school wads (though that went out of fashion very quickly) and from time to time I still come back to play the vanilla game either on PC or more often on the x-box port.  Not sure why but something in my youtube history must have flagged Doom as something I'm interested in because a video about this map popped up and I thought I'd have a look...

 

... and I've just had to create an account to comment. 

 

Congratulations on creating something so profound and affecting in a 30 year old game about shooting demons with a shotgun.

 

Edited by Regnak
correct spelling.

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2 hours ago, Regnak said:

.Congratulations on creating something so profound and affecting in a 30 year old game about shooting demons with a shotgun.

 


Agreed.
Everything about this map is sublime and all the preparation and extra material is just mind blowing.

 

This map will go down in internet history 

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3 hours ago, Regnak said:

Hi,

 

I orginally played Doom back in the early 90s when the shareware version was first available, I even dabbled with creating my own levels for Doom (before Doom2, or Ultimate Doom) with DoomEd.

 


Probably you mean DEU, since DoomEd was an internal tool in ID software.

(sorry for nitpicking, have a good day!)

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44 minutes ago, RataUnderground said:


Probably you mean DEU, since DoomEd was an internal tool in ID software.

(sorry for nitpicking, have a good day!)

Nope, I mean Doom Ed, it was for windows 3.1. Looked like this...

 

image.png.8d279573b0c438d919c40cf49c27b1a9.png

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2 hours ago, Liberation said:

Folks, we keep having people posting information as to the "MyHouse" in RL and the people that live there.

 

The DW mod team consider this doxxing and it won't be tolerated, we simply do not want that kind of information posted on DW.


i can see my comment was reminded as well, apologies.

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I have my own (more Hexen oriented) project going on, and I am interested in some of the advanced technical concepts used in MyHouse.wad, however it needs to be limited to the Zandronum Engine.

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3 hours ago, DorkToast said:

I spent some time trying to map out the different iterations of the house on the map.

UntitleHoused.png


if you haven’t seen it I can recommend this video series going through how the map was built.

 

 

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[Is it possible to run MyHouse on a Switch?]

 

I'm super new to Doom modding and I don’t have a lot of time to play games outside of my commute to and from work so I usually bring my switch around. 
 

I already played around with that GZ Doom Port and the launcher accompanying it, but when I tried to patch the Doom2.wad the program crashed. Tried another wad called Liminal Doom and it worked just fine so yeah idk

Edited by thealchemian

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On 6/23/2023 at 11:16 AM, thealchemian said:

[Is it possible to run MyHouse on a Switch?]

 

I'm super new to Doom modding and I don’t have a lot of time to play games outside of my commute to and from work so I usually bring my switch around. 
 

I already played around with that GZ Doom Port and the launcher accompanying it, but when I tried to patch the Doom2.wad the program crashed. Tried another wad called Liminal Doom and it worked just fine so yeah idk

 

What do you mean by "tried to patch the Doom2.wad?" You shouldn't be doing anything to the IWAD. doom2.wad should just be there in the same folder as the GZDoom executable, and you should just drag and drop myhouse.pk3 onto said executable.

 

As for playing on the Switch, a quick Google search tells me someone did port GZDoom for it on GBATemp, but I've never modded my Switch so I wouldn't know what to tell you about homebrew.

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