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PSX DooM: The Forgotten Chapter


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Just now, s4f3s3x said:

Can you play this on PsyDoom?

I don't believe it's possible, since there are custom assets and other bunch of stuff that only GZDOOM supports. So far there is a wad version for Zandronum, which was made for coop sessions and such.

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Doom 64 fans will like this (@Immorpher @Nevander ?)

 

There are secret maps in this project, and one of them:

dZv7jIt.png

 

Yeah, it changes all monsters and weapons to Doom 64 visuals, but only for this map. After beating this level all weapons and monsters (and textures) are back to classic Doom visuals. Cool feature so far, I don't remember such in wads at all.

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I think I found a bug. When I switched from the shotgun to another weapon, I couldn't reselect the shotgun, no matter what.

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1 hour ago, taufan99 said:

I think I found a bug. When I switched from the shotgun to another weapon, I couldn't reselect the shotgun, no matter what.

 

Sourceport? This happens on any map or only after map03? Or it's happens only on map31-32?

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7 minutes ago, Dexiaz said:

 

Sourceport? This happens on any map or only after map03? Or it's happens only on map31-32?

GZDoom. It happened already at MAP01, but I can't be sure about the rest. Might need to test further on to see if that's the case as well.

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1 hour ago, FEDEX said:

Which is the best version to run this with LZdoom?

Unfortunately we didn't test this for LZDoom D:

 

Quote

GZDoom. It happened already at MAP01, but I can't be sure about the rest. Might need to test further on to see if that's the case as well.

Hmm, it's first case with unselecting weapon... which version you using?

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52 minutes ago, Dantosking said:

Hmm, it's first case with unselecting weapon... which version you using?

4.10.0, the most recent stable version.

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On 3/5/2023 at 5:51 PM, Dexiaz said:

Doom 64 fans will like this (@Immorpher @Nevander ?)

 

There are secret maps in this project, and one of them:

dZv7jIt.png

 

Yeah, it changes all monsters and weapons to Doom 64 visuals, but only for this map. After beating this level all weapons and monsters (and textures) are back to classic Doom visuals. Cool feature so far, I don't remember such in wads at all.

I could find only one of them , How many are there ?

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Awesome to see this. Thank you so much!

 

EDIT: in fact could not resist adding these to the list of maps which ConsolUX themes itself as PSX for, except that for secret one it will theme as N64. 

 

Spoiler

IMG_20230315_023708_127.jpg.5e0ac38762f2659495456f4fe4e62f23.jpg

 

Edited by ludicrous_peridot

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On 3/14/2023 at 5:21 PM, elden4 said:

I could find only one of them , How many are there ?

 

Sorry, I don't understand the question :]

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10 hours ago, Dexiaz said:

 

Sorry, I don't understand the question :]

I mean , how many secret level are there ? I could find only the first one with doom64 graphics , are there any more ?

let me know thanks!

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On 3/16/2023 at 12:53 PM, elden4 said:

I mean , how many secret level are there ? I could find only the first one with doom64 graphics , are there any more ?

 let me know thanks!

 

There are 2 secret levels in total: Map31 (Doom 64) and Map32 (PSX Doom Forever). Maps are not connected, so you don't have to search the Map32 entrance in Map31. The secret exit to Map32 is located in Map09.

Edited by Dexiaz

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