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How to make 4 part 1024px wide sky without Slade?


poisonhead

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I still haven't managed to get Slade running on this half broken ancient piece of s**t. I've managed otherwise with XWE except I haven't been able to figure out how to create multipatch textures? I can only alter existing ones but I can't add more patches to existing one patch texture or remove them from existing multipatch texture etc. I once gave up 'cos when I once asked 'bout this and answer was use Slade or send it to someone who uses Slade but finally I got to thinking that TNT had 4x256px sky and it's from the 90's! So surely there exists other programs which can do it. Can you recommend me any wad/texture editors which would let me create 4-part skies? I'd likely make other multipatch textures too. Please don't answer that use Slade. I wish I could but it don't run and I have so little time I don't wanna spend it fighting with this computer.

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If you combine the 4 parts into a single 1024px image, then all you have to do is double-click the Patches tab at the bottom of xwe and it'll do everything automatically (add markers, add to texture lump, add to patch table, convert to doom palette). Unless I'm missing something, for some reason xwe is much easier for importing textures than slade.

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On 3/4/2023 at 7:09 AM, TimeOfDeath666 said:

If you combine the 4 parts into a single 1024px image, then all you have to do is double-click the Patches tab at the bottom of xwe and it'll do everything automatically (add markers, add to texture lump, add to patch table, convert to doom palette). Unless I'm missing something, for some reason xwe is much easier for importing textures than slade.

 

Sorry for necroing my own thread but I'd _really_ like to be able to open UDB from the longest time. I'm trying to squeeze in the least worst flats, textures, sounds, sprites etc and got some dehackery as well into my resource file and call it a day. Been doing practically only textures etc for between a year and half and constantly do more but I'd like to compile some kind of now-I-will-build-a-map-of-these001.wad resource wad and the the problem is still how to do 512px (I'd have several really cool) and 1024px skies with XWE? I don't understand what you mean.

 

Or I could do it with Slade if somebody tells me how? (I have _never_ used it at all and don't know anything about it, I only got it running not-too-long-ago). I haven't done much patch editing in XWE either, if I have a long texture, I'll usually split it in PSP and use it manually in UDB.

 

Please help me with skies thing please, I beg of thee.

 

Also any tips on how to get some sense out of this mess? I got like 40+MB resource file (vanilla compatible except few Boomishly large textures) where flats and textures have nonsensical names (could be like smthg001, ugbridg1, mytex01, cool-lmp, grainwa2 etc), is there any help to organize them? and how can I both check for duplicate names (and also hopefully find out which one of them gets actually used when duplicates are found?) and is there a way to compare the lumps to each other like byte by byte so I could also catch duplicates with different names 'cos that has happened too.

PS. Also sucks that I've borrowed many from the net but they get renamed when I put them to my dropbox via old iPhone and I often edit them so many are titled b*something or bor*something. I guess it'd be too much to dream of a tool that'd compare them to downloaded graphics and graphics extracted wads? I wouldn't wanna hurt anyone's feelings by borrowing their work without credit. There's just no reason to reinvent the wheel when some textures are so cool and my skills are mostly at editing, not creating from scratch so I've borrowed quite a few even though most are my own. I really do like the feeling when I get something potentially useful from my own photo or captured still from TV/movie (btw. how do people react to that and am I the only one constantly taking screenies and thinking "I wonder how that'd look in Doom..." when trying to watch 'em? :D). Hoping to release a texture pack and a small map before I might end up in rehab, hospital or morgue, my future has never been bleaker. Just wouldn't wanna leave it _this_ messy... if there were a way to categorize things while maintaining Boom compatibility? (I like to use ZDoom when playing so I was wondering what other extra thingies I could provide to GZ/ZDoomers that wouldn't break Boom compatibility, is intro music in ogg, wav etc format outside the realm of possibility?).

PPS. Sorry for my long, boring and a bit incoherent way of writing. I'm broken and poison headed after all, a tired individual whose few joys in life is Doom <3 Bless you all, most of those who bothered to answer :)

Edited by poisonhead

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To add/remove patches in xwe you can go to your TEXTURE lump, scroll to the texture you want to edit, then go up to 'Textures' in the top menu and hit 'New Patch/Delete Patch' etc. But I'm not sure why you are splitting up wide textures into multiple patches, single-patch textures will display properly if their width is a power of 2 (8/16/32/64/128/256/512/1024).

 

For organizing, you can highlight all your patches in the list in xwe and then go to 'Entry - Save As...' and don't change the filename. This will save the patches to your computer where you can compare the file sizes in windows explorer. If you have a lot of patches though, maybe just save them in batches instead of all at once.

 

By the way, I got xwe working on my windows 10 computer by right-clicking the exe and going to properties, then compatibility, and using Windows XP (SP2) compatibility mode. Don't get me wrong, Slade is great, but I just don't understand why importing textures and flats is so much easier in xwe.

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