Betus Alpha Posted March 4, 2023 I'm working on a WAD and I can't find a way to properly execute an ACS script. There is no action to execute a script, so I don't really know what will make the scripts work. Any help here? 0 Quote Share this post Link to post
Bauul Posted March 5, 2023 Assuming you're targeting (G)ZDoom and are using the right map format, the basic Linedef action to execute a script is number 80: ACS_Execute. There are other variations for named scripts and scripts that might get interrupted. 0 Quote Share this post Link to post
Betus Alpha Posted March 7, 2023 On 3/4/2023 at 6:44 PM, Kan3 said: With what format are you working on? doom 2 0 Quote Share this post Link to post
Biz! Posted March 7, 2023 4 hours ago, Betus Alpha said: doom 2 Doom format, Hexen format, or UDMF? 0 Quote Share this post Link to post
Betus Alpha Posted March 8, 2023 23 hours ago, Biz! said: Doom format, Hexen format, or UDMF? ohhhh. Doom format 0 Quote Share this post Link to post
Biz! Posted March 8, 2023 2 hours ago, Betus Alpha said: ohhhh. Doom format Doom format can't execute scripts, as far as I know, you'd have to fake it, or swap to another format. 0 Quote Share this post Link to post
Edward850 Posted March 8, 2023 6 minutes ago, Biz! said: Doom format can't execute scripts, as far as I know In G/ZDoom you cannot embed ACS into a Doom format map, but can load in scripts via LOADACS just with no direct way to execute them from the map. In Eternity you can load ACS in all formats, as the ExtraData lump gives access to all features to Doom format maps, and then simply needs the script lump to be marked. 1 Quote Share this post Link to post
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