Jump to content

How do I execute scripts in Doom Builder?


Recommended Posts

I'm working on a WAD and I can't find a way to properly execute an ACS script. There is no action to execute a script, so I don't really know what will make the scripts work. Any help here?

Share this post


Link to post

Assuming you're targeting (G)ZDoom and are using the right map format, the basic Linedef action to execute a script is number 80: ACS_Execute. There are other variations for named scripts and scripts that might get interrupted.

Share this post


Link to post
2 hours ago, Betus Alpha said:

ohhhh. Doom format

Doom format can't execute scripts, as far as I know, you'd have to fake it, or swap to another format.

Share this post


Link to post
6 minutes ago, Biz! said:

Doom format can't execute scripts, as far as I know

In G/ZDoom you cannot embed ACS into a Doom format map, but can load in scripts via LOADACS just with no direct way to execute them from the map.

In Eternity you can load ACS in all formats, as the ExtraData lump gives access to all features to Doom format maps, and then simply needs the script lump to be marked.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...