Jump to content

EXALVID - Dream-inspired gothic map [GZDOOM], feedback welcomed


Recommended Posts

Here's a demo recorded in ZDoom. Accidentally played this on HMP forgetting that this was set as the default on my ZDoom, but I enjoyed the map a ton regardless. This map is fantastic! Really love the dreamy/spooky atmosphere here. The combat definitely had its tense moments, and you did a great job building suspense between the bigger fights. Enjoyed the sandbox-y progression as well. The only bug I found was that some of the character mid-textures at the end are put on linedefs that are too long for them, so a sliver of them "repeats" at the edge of the linedef.   

 

I'd love to play more maps in this style from you, or more maps in general for that matter!

Share this post


Link to post

Thank you for the demo! This is the first time I've ever done a demo playback like this, it's definitely very helpful and I must thank you once more for taking the time to play it! There are a few things I might change now to account for exploration, based on your demo. As for the bugged linedefs in the exit area, that's because I changed the textures's scales through GZDB itself - I imagine ZDoom handles things differently. I'll just resize them "manually" next time I tinker with the map, it's honestly easier and guarantees things won't break that way.

 

I'll see about making a thread for my episode sooner rather than later, as it has three maps already complete. Thanks for the feedback, once again!

Share this post


Link to post

UPDATE: 08/03/23

 

Based on a few things @Fiendish reported as well as the demo provided, I quickly went ahead and made some slight updates to the map. Nothing major, just communicating things a little better, hopefully, and retexturing some areas slightly. See full changelog below or in the readme. Hope you guys like it!

 

Click to download current version (RC2)

 

Changelog:

  • Character textures have been manually scaled for better compatibility in ZDoom 2.8.1
  • Ilthyd hunter death sound fixed. It had a nasty click that hurt my ears...not sure how that slipped through.
  • Blue key building basement expanded slightly to avoid bullshit damage.
  • The stairs to the red key arena are now signaled better to their switch in the red throne room.
  • A few more supplies were added.
  • Two out of three hidden switches have been hidden elsewhere.
  • Events in the yellow key ruins have been sped up slightly.
  • Intermission text made smaller so it prints correctly on smaller screen sizes.

 

Share this post


Link to post
  • 1 month later...

Now that the cat is out of the bag, I wound up playing this map and shedding some light on the thought process behind it! Also found a few more issues that I probably SHOULD fix, but...ehhhh the map's beatable, right? :P

 

 

 

I'll eventually make a thread for Exalvid's spiritual Sequel, Lost Locus! I've barely started laying down the lines for its first map and will start from scratch, since it was in WAD format and I'd rather have it be in PK3.

Share this post


Link to post

Hello.

 

A dark, spooky map and the music is sinister. Gimme more.

No bugs at all.

Good job!!

 

Edited by Aeddes666

Share this post


Link to post
  • 4 weeks later...
On 4/24/2023 at 4:38 PM, Aeddes666 said:

Hello.

 

A dark, spooky map and the music is sinister. Gimme more.

No bugs at all.

Good job!!

 

 

On 4/25/2023 at 9:52 AM, Biodegradable said:

Excellent map, fam. I thoroughly enjoyed the atmosphere and varied set pieces and subtle but terrific use of dehackery. Lovely, lovely stuff.

 

 

Holy crap, how did I miss these? Thanks for the videos, guys! I'm glad you all liked this little map, it's great to see others play it! As for mapping, I suppose I could share one screenshot of a map I'm making for a project I'm leading:

Screenshot_Doom_20230516_155245.png.f282e2de3cbd2194e2044f786db43588.png

 

It's a secret map, so it doesn't represent the rest of the lineup and all that. It's what I've been working for the past few weeks with the intention of making something along the lines of plasma slaughter. Expect spooky things once this community project is done. ;)

Share this post


Link to post
1 hour ago, Matt Eldrydge said:

 

Holy crap, how did I miss these? Thanks for the videos, guys! I'm glad you all liked this little map, it's great to see others play it! As for mapping, I suppose I could share one screenshot of a map I'm making for a project I'm leading:

Screenshot_Doom_20230516_155245.png.f282e2de3cbd2194e2044f786db43588.png

 

It's a secret map, so it doesn't represent the rest of the lineup and all that. It's what I've been working for the past few weeks with the intention of making something along the lines of plasma slaughter. Expect spooky things once this community project is done. ;)

Oh I wasnt aware you were @GoalDude-00 ?  I did play this map actually I forgot to comment it was fun!  I liked the dark, doom64 type vibes.  

Share this post


Link to post

Yep, that's me! I decided to merge that account's activity into this one, because mapping is something I've grown to really enjoy and playing my own maps as if they were made by someone else was awkward.

 

Thanks for the compliments, by the way! Once I have an opportunity I'll make some slight changes to the first map and add a second map eventually. That was always the plan but keeping my channel going kinda got in the way when I had first released Exalvid. :P

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...