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Are there wads designed with jumping and crouching?


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  • Doom: The Golden Souls (1 and 2)
  • Skulldash
  • Various maps in RAMP and RAMP 2022 (jumping is automatically enabled/disabled per map)

This is what I can remember off the top of my head.

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Many wads for advanced sourceports are designed with jumping and crouching in mind.  I don't know if there's a definitive list anywhere, but as a starting point the Doomwiki has a pretty exhaustive list of GZDoom wads.

 

At the very least I can tell you that Elementalism was designed with jumping and crouching.

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There is jumpwad, compatible with most source ports thanks to some fun dehacked patches.

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24 minutes ago, Noiser said:

Adventures of Square and The Golden Souls are two very fun TCs with jumping in mind

 

Adventues of Square isn't Doom.

 

I would like more vanilla looking than Golden Souls

Edited by Technicolor

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I made a stack of maps in the early noughties that required jumping [ammo on crates etc] I tried playing them back with a mind to release them, but the jump in gzdoom only seems half the height it was when I made the maps. I've just written them off as a bad job as they need to much rework, and I never used to bother aligning all my textures back then.

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I've encountered plenty that are; usually they'll mention it in the readme file, especially stuff released in the last decade or so.

When I play a ZDoom wad/pk3 that's under a decade old, and it doesn't have the MAPINFO no crouch/jump flag set, I just assume that jumping is intended or at least allowed.

 

But really, the best approach is to just pretend all wads (including the commercial iwads) are designed with jumping/crouching in mind, and sequence break the crap out of them! :P

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12 hours ago, Biz! said:

There is jumpwad, compatible with most source ports thanks to some fun dehacked patches.

You don't actually jump (as in, using the built-in jump action) in Jumpwad. It uses a different mechanism that replaces your attack action. I think using a port's built-in jumping mechanism in Jumpwad would technically be cheating as it would allow you to chain a normal jump with a Jumpwad jump in quick succession while Jumpwad jumps have a cooldown. Not sure if there are maps where you could skip progression this way, but that may be the case.

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