MrJPG Posted July 22, 2023 Just made an account to say I want in 1 Quote Share this post Link to post
DoctorNuriel Posted July 26, 2023 Hi, sadly I'll need to pull out of the project - I wish all mappers good luck and will definitely be playing this wad, great stuff so far folks! 1 Quote Share this post Link to post
dyshoriaroc Posted July 29, 2023 \ this text took way too long to make 3 Quote Share this post Link to post
DiR Posted August 1, 2023 I'm interested in joining, are there any slots left? 2 Quote Share this post Link to post
Walter confetti Posted August 1, 2023 It's a free slot project, so... yeah, you can have one! Btw, i have an announcement! I have upgraded the source port with a pair of fixes not present yet: Added crates floor for the new crate textures from Essel's edit of CC4-TEX (courtesy of @RastaManGames that founded it out), they are named CRATOP4-6 Added a useful ALLBLACK\ALLBLAKF texture and floor for textures that have pitch black parts in it (like vehicle textures) or if you want to have a town in a nighttime\void settings Frankensprited the wolf SS marine replacement SSWE0 to have a pre-attack frame like the original one (i thought it existed on MEDB, but it wasn't), looks weird i known, but better than nothing. https://www.mediafire.com/file/a4j6yhj29lunhas/howt-source.wad/file 4 Quote Share this post Link to post
Walter confetti Posted August 3, 2023 (edited) Added more textures from Action Doom in the source wad, checked the permissions in the text file and it's ok to use in other projects, so i took out a pair of vehicle textures and few more city stuff, link is the same Edited August 3, 2023 by Walter confetti 2 Quote Share this post Link to post
Walter confetti Posted September 2, 2023 Project going smoothly on Discord, what about the people that doesn't use It? @Angry Saint and some other iirc 0 Quote Share this post Link to post
Angry Saint Posted September 4, 2023 On 9/2/2023 at 1:07 PM, Walter confetti said: Project going smoothly on Discord, what about the people that doesn't use It? @Angry Saint and some other iirc I haven't started even thinking about this, sorry! 1 Quote Share this post Link to post
Walter confetti Posted September 4, 2023 (edited) I see... No worries! Edited September 4, 2023 by Walter confetti 0 Quote Share this post Link to post
Craneo Posted September 4, 2023 Does the map have to be a 1:1 recreation of the real life location? I haven't been in the place I wanna recreate in years and I don't really have money to travel there atm lol, so I kinda want to recreate it based on vague memories and pics from Google.... 0 Quote Share this post Link to post
stochastic Posted September 23, 2023 I'd love to join this! I'm a pretty new mapper and have only really worked with Boom, so it'll be cool to get my feet wet with vanilla. 1 Quote Share this post Link to post
tewgytaylor Posted October 3, 2023 Pencil me in for one of the slots. I'm very new but I think I actually have an idea for once. Love this theme by the way! 1 Quote Share this post Link to post
Matt Eldrydge Posted October 4, 2023 Sign me up, I've been meaning to do more outdoors-y maps so this will be an interesting challenge! 1 Quote Share this post Link to post
stochastic Posted October 5, 2023 (edited) Progress update. My map is based off a popular waterfall/nature preserve in my state. Note: I've been testing with Crispy Doom - just wanted to take screenshots with GZDoom. Edited October 5, 2023 by stochastic 8 Quote Share this post Link to post
Matt Eldrydge Posted October 5, 2023 Hey, small question: will the slots be decided later? I don't think I saw anything about slots in the original post. 0 Quote Share this post Link to post
stochastic Posted October 5, 2023 9 hours ago, Walter confetti said: Beautiful looking! Thank you! It should be ready for others to playtest in a week or so. 0 Quote Share this post Link to post
Walter confetti Posted October 5, 2023 5 hours ago, Matt Eldrydge said: Hey, small question: will the slots be decided later? I don't think I saw anything about slots in the original post. Yes, they will be decided later, i think i'll sort them by difficulty 1 Quote Share this post Link to post
Matt Eldrydge Posted October 5, 2023 4 hours ago, Walter confetti said: Yes, they will be decided later, i think i'll sort them by difficulty Thanks for confirming! I've started the first couple of rooms already, not super sure what the rest of the map will be like. Screenies in the spoiler. These were taken with DSDA-Doom because it's what I default to when it comes to more vanilla stuff, I'll test the map with Crispy soon. Spoiler 7 Quote Share this post Link to post
tewgytaylor Posted October 6, 2023 (edited) Quick Question, are we allowed to add custom skyboxes and/or sprites? Edited October 6, 2023 by tewgytaylor 1 Quote Share this post Link to post
Walter confetti Posted October 6, 2023 Skyboxes: yes Sprites: i'll preffer if you do in the DBP way (make a decoration texture out of the sprite you want to add, if is just a one frane) if possibile, otherwise you need to say what thing you replaced so people know what to do with their maps. 1 Quote Share this post Link to post
tewgytaylor Posted October 6, 2023 9 hours ago, Walter confetti said: make a decoration texture out of the sprite you want to add, if is just a one frane That's totally fine. That's what I was planning anyways 1 Quote Share this post Link to post
Angry Saint Posted October 21, 2023 I have started thinking about this. I may do the Miramare Castle. 1 Quote Share this post Link to post
Arno Posted November 5, 2023 My apogolies, but unfortunately I'm stepping out of the project. I thought I could make maps for two community projects, but I overestimated the amount of time I could spent on mapping. After some consideration, I decided to focus my efforts on at least finishing the Embryo map. Sorry! Still looking forward to check out the release of Hell on World Tour. 3 Quote Share this post Link to post
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