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how to use the command -merge on unity doom


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Hi I am wondering if somebody can help me with this issue. Ok so what is happing is that I want to use a mod that replaces the demons in doom to a more alien state. The reason, I am a Christain and don't want to be looking at demons. Ok on to the problem at hand. The wad that I made needs the command -merge instead of -file because it will crash in vinalla doom. I can do it in chocolate doom via a batch file but I don't know how to do it in the new unity port. So can some wone please help me out here?

Edited by BlueChesFri39

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That's not how that works, you can't just arbitrarily use one programs command line parameters in another, they aren't universal. -merge is unique to chocolate doom as sprite merging is not the default behavior, and it acts in place of old tools such as deutex.

 

However, sprite merging is the default behavior in Unity. As merging is not needed, just load whatever wad you have as an add-on and it'll work.

Edited by Edward850

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I don't know if this is a genuine post or not but I will warn you, if you find the demons in Doom offensive for religious reasons, there's a lot more imagery in Doom that you might find offensive, some of which is baked into the levels.

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37 minutes ago, BlueChesFri39 said:

The reason, I am a Christain and don't want to be looking at demons.

 

An excerpt from Masters of Doom, a book that covers the early days of id Software.  Romero is interviewing Sandy Peterson for a position on the team, who is a practicing Mormon:

 

Quote

[...] They had a good laugh. Romero decided to probe the religious issues. “So,” he said, “you’re Mormon?”

 

“Yep,” Sandy replied.

 

“Well,” Romero said with a chuckle, “at least you’re like not a Mormon that keeps pumping out tons of kids and stuff.”

 

Sandy stopped typing. “Actually, I’ve got five kids.”

 

“Oh, okay,” Romero stammered. “But that’s not like ten or anything. But you know five’s a lot but, um, at least you’re not a really hard-core card-carrying Mormon.”

 

“Oh, I got my Mormon card right here!” Sandy pulled it out.

 

“Well, at least you don’t wear those garments and stuff, right?”

 

Sandy lifted his shirt. “Got my garments on right here!”

 

“Okay, okay,” Romero said, “I’m going to shut up.”

 

“Look,” Sandy said, “don’t worry. I have no problems with the demons in the game. They’re just cartoons. And, anyway,” he added, smiling, “they’re the bad guys.”

 

Just a little food for thought. 😊

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33 minutes ago, Edward850 said:

That's not how that works, you can't just arbitrarily use one programs command line parameters in another, they aren't universal. -merge is unique to chocolate doom as sprite merging is not the default behavior, and it acts in place of old tools such as deutex.

 

However, sprite merging is the default behavior in Unity. As merging is not needed, just load whatever wad you have as an add-on and it'll work.

Oh I did not know it was exculsive to chocolate DOOM sorry. But the mod douse not load, it just freezes than crashes

 

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Honestly why not play FreeDoom? They've pretty much done all of the work for you.

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Ahh gotcha, sorry usually YouTube embeds are off by default for me so if that was in the video I didn't notice. That being said, the actual Freedoom WADs should be compatible with any Doom PWAD and as long as that PWAD doesn't provide its own sprites you should be ok.

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The free doom wad works but my wad is FreeDoom monster sprites only. So no maps weapons or pickups it is based of FreeDoom in Doom. So the only new sprites are the enemies. That is causing the crash. Which is why I am here trying to figure out how to get the mod to load. If you know how to make it work here is the WAD. It also only works in chocolate DOOM if I use the -merge command not the -file command. If you use the -file command in chocolate DOOM you will get an error that states."R_ProjectSprite: invalid sprite frame." So I am wondering if this error is happining in unity DOOM to.But since -merge is exclusive to chocolate DOOM I don't know what to do.

 

WAD https://www.mediafire.com/file/jg705ht7m23373z/NDDZ.wad/file

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Your WAD works perfectly fine in Crispy Doom and most other source ports with -file. -merge is only relevant to Chocolate Doom because every other source port implicitly merges when you use -file. That said, there are some quirks to developing WADs for the Unity port, which are documented here:

I'm not sure whether they're relevant to your WAD but you might want to have a look at those tips.

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Thanks but it says it will work by just loading in to unity DOOM, but for me it douse crash. Can you my test WAD in unity DOOM if you have it. Just to make sure the problem is with my WAD. If not that is ok though.

Edited by BlueChesFri39

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6 minutes ago, Shepardus said:

Your WAD works perfectly fine in Crispy Doom and most other source ports with -file. -merge is only relevant to Chocolate Doom because every other source port implicitly merges when you use -file. That said, there are some quirks to developing WADs for the Unity port, which are documented here:

I'm not sure whether they're relevant to your WAD but you might want to have a look at those tips.

Thanks but it says it will work by just loading in to unity DOOM, but for me it douse crash. Can you my test WAD in unity DOOM if you have it. Just to make sure the problem is with my WAD. If not that is ok.

Edited by BlueChesFri39

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